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Dice Roll Issues: Replicating AEG/L5R Roll and Keep System.

For those unfamiliar, the AEG Roll and Keep system utilizes exploding dice, on rolls of 10 normally, but sometimes that changes. The issue Im bumping into here is having the chat add my dice total for me correctly. IE, I use "rolling 5d10k3!" and the 10 properly explodes, adding an additional die, but the keep only tracks the initial 10 for the total. So a result of: (10+2+5+3+7+5) Shows 22, because it kept a 5, a 7, and a 10. But what I would want it to do is add the "exploded" die into the total for the ten die as well. IE, with this example, if the last die was the reroll, the total would be 27, because the 10 would have the 5 added for the reroll, so the 3 highest die would be 15, 5, and 7. The roll and keep system also sometimes allows lower numbers to explode, (IE, one skill level says your dice explode on 9 and 10) and has a system where you can reroll 1s the first time if you have the appropriate trait. Anyone familiar with this and how the dice roll needs to be phrased for the proper result?
1404706234

Edited 1404706322
Gauss
Forum Champion
For the first problem try compounded dice (two exclamation points). <a href="https://wiki.roll20.net/Dice_Reference#Compounding_Dice_.28B.2CF.29_.21.21CP" rel="nofollow">https://wiki.roll20.net/Dice_Reference#Compounding_Dice_.28B.2CF.29_.21.21CP</a> For the second, there is really no way to do that in the dice roller. You might want to look at the API (a mentor level feature) for that.
Yep, the double exclamations worked, thanks. Sad that there's no other option other than manual rerolls on other dice, but still, thanks for the help.
1404810282

Edited 1404811735
/r 10d10!!&gt;9kh3r1 rolls 10d10 explodes on a 9 or 10 adds up the explodes, re-rolls 1s and keeps the highest three...isn't that everything you wanted? (word of caution this also re-rolls 1s during the explosion of the dice but I'm guessing that's what that skill/feat allows?) If you want to make sure and test it is dropping the 1s you can /r 10d10!!&gt;9r1kl3 and it won't keep anything but 2+
I think the need is for 1's to re roll only once. Currently a re rolled one should be kept but the dice engine will keep re rolling until it gets a result other than a 1.