Sam I've noticed an occasional bug in the sheets, with the HP / MaxHP calculations and properly linked tokens. What happens is that, sometimes, the token's maxHP value disappears. The value in the sheet remains, and the token retains the current HP value, but the maxHP value gets reset to 'nul' (not zero, value is simply nothing). The result is that the token's HP bar disappears from view. It's a simple matter to go in and replace the maxHP value, but it's still a pain. It seems to happen when pulling a token, from the journal, on to a new map. It doesn't happen every time, and I'm not sure yet how to trigger it. I tried to demonstrate to the players the other night and couldn't get it to happen... until later in the game,when it did. My best guess is that the value in the sheet is somehow using two different attribute values, namely HP and HP max. However, the tokens want one single attribute, namely HP and its own max value, also called 'max'. As far as I can tell, the only documentation of this specific naming convention is here : Finally, we've introduced a 3rd argument for variables, allowing you to pull the "max" of a bar or attribute: /roll 1d20 + @{Guard|Intelligence|max}
/roll 1d20 + @{selected|bar2|max}
I think that renaming the fields would solve this problem. Make sure that both the player-entered HP and the auto-calculated HPMax were going to the same attribute, instead of (as appears to be happening) two different attributes, one of which seems to be hidden somehow. I believe this to be the case because when looking in the attributes and abilities section of a journal entry, I see the value in HP but no value for Max in that attribute. I'm not 100% certain how this would be done, however. Lemme know if this makes sense, or if you'd like to see what I mean in person. TLDR version: Change hit points field to work better with tokens! -Phnord