David M. said: A couple things: Glad you found a workaround and happy that you found a use case for my script that I hadn't though of, but you could also just use Token-mod to change the side since Nix is already a rollable table token. ...unless the the animation part is the selling point, I suppose :) You did get me thinking, though. I could look into adding command(s) that would delete the source or target token, which could make for a cool Dimension Door / Teleport effect if you spawned yourself, or maybe a forced Polymorph. Maybe an optional shrinking animation option prior to deletion? I probably shouldn't promise too much, though ;) I'll have to think about it for a bit to see what potential unwanted side-effects any of this could produce. I have another pet project I'm working on so my attention is somewhat divided at the moment, but this sounds like fun. I don't think you need the --placement command. It won't hurt, but the default case when no offset is supplied should be to spawn the new token in the source token's square. Same for the --sheet command, as you already mentioned. That is really only used when you want to automatically trigger an ability on a character sheet with the --ability command (with some caveats as described in the documentation). The default token's sheet is used by default, btw. --mook (and other boolean commands) will accept yes/no, 1/0, or true/false interchangeably I recently discovered that the script has been treating mooks incorrectly, which might be the source of your bar link problems ?. It currently removes the "represents" property instead of de-linking the bar values from the character sheet attributes. Oops. I'm going to be putting out v14 soon that will change --mook to the correct behavior. You may want to revisit if you want to include --mook for your application. I could definitely see the utilization for teleportation/force polymorph, and yeah the animation option is a really nice touch I’ve also been pondering the workability with build an Echo Knight, using !Spawn to... well spawn the echo (grey color scheme side of the token perhaps) and then either !Tokenmod or!change-token-image with the player selecting both with the shift key and being able to change which is which through that