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How Can Updated Dynamic Lighting Settings Be Used to Distinguish Darkvision from Devil's Sight?

1615077682
Dumbhuman
Pro
Marketplace Creator
With Legacy Dynamic Lighting, I could (and did): Give certain tokens dim light that only they could see out to a certain range, effectively what D&D 5e Darkvision should provide (in complete darkness at least). Give certain tokens bright light that only they could see out to a certain range, effectively what D&D 5e Devil's Sight should provide (in complete darkness at least). Legacy Dynamic Lighting is going away because Updated Dynamic Lighting can supposedly do everything the old system did, so does anyone know how I can replicate the differences between Darkvision and Devil's Sight within the Updated Dynamic Lighting system? Searches have suggested that "Night Vision" provides bright light vision in darkness rather than dim light vision, at least as of a couple of months ago.  Is this still the case?  I don't notice anything in the documentation on token settings that suggests there can be some tokens which have dim night vision while others have bright night vision. I no longer have a Plus or Pro account so running my own tests is a little difficult right now, but I'm trying to make some vision macros for a friend's game and any help concerning how to achieve the very distinctive difference between Darkvision and Devil's Sight would be much appreciated.
1615078323
Kraynic
Pro
Sheet Author
I would assume you would use the tints for this.  Nightvision is bright light unless you add a colored tint to it (I use one of the shades of grey usually), so no tint would be the Devil's Sight and Darkvision would be with the tint.
1615081387
Dumbhuman
Pro
Marketplace Creator
Kraynic said: I would assume you would use the tints for this.  Nightvision is bright light unless you add a colored tint to it (I use one of the shades of grey usually), so no tint would be the Devil's Sight and Darkvision would be with the tint. That certainly would seem to be the intended solution, thanks.  Unfortunately it doesn't work for my use case right now, because it seems like the tint controls and others still haven't been exposed to the API after almost a full year of testing and I can't write an appropriate macro to set "proper" Darkvision with TokenMod until they have been. Without that ability, I certainly wouldn't say Updated Dynamic Lighting has achieved feature parity, but compared to the other complaints still being raised about the system, it seems a relatively minor one.  I guess we'll see how much the next two months make all the difference.
1615103644
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Night Vision can apply a dimming effect. Just have it start at 5 ft. The difference is quite dramatic.