Arthianne said: As the title says, the fact that the charactermancer doesn't already give the full spell lists to druids, clerics, and paladins blows my mind. It's so time consuming to go through and add every spell to my players sheets because they don't have time or to add them to my own sheets when I'm playing. it should be very easy to integrate and low cost as well, just remove the restriction for druids, clerics, and paladins when they level or just give them the list automatically and ask which ones they'd like to prepare. It is generally considered a bad thing to do for sheet and overall game performance. The number of attributes created and tracked by the sheet increase by a huge amount as you add spells. Not only can you cause a sheet to end up lagging or being unresponsive by adding every possible spell to it, but you can do that to the entire game if you do that with enough sheets. That is why the 'mancer doesn't do that automatically. Just have what is likely to be used on each sheet, and drag/drop (and delete after use) other spells as needed. If you don't have any problems when doing that, consider yourself lucky!