
Hello Aaron,
I'm posting this in a thread vs. private message because this script is awesome and others should have the chance to see it again. :-) Let me know if you'd prefer private channels for debugging help requests in the future.
I finally found time to try your Legendary Action Reminder script over 2 months after you wrote it for me (life is crazy), and in general it is fantastic, exactly what I wanted! Thank you again!
However, I'm seeing some inconsistent behavior for when it is triggering. Consider the following sequence of events (all turns added via GroupInitiative):
PC & Monster, several turns taken: No reminders - correct
Add Legendary Monster (LM): No reminders - incorrect
Remove PC, re-add: Reminders - correct
Remove LM: No reminders - correct
Add LM: No reminders - incorrect
Can you take a look and see if you can find a bug? While it worked at first, when I added one of each of the three types (PC, M, LM) at once it didn't, and I just know this kind of thing will pop up during my actual game just to annoy me. ;-)
I'm mostly using GroupInitiative to add turns, and to clear all turns between tests; to drop a creature I click the trash can on the turn order window. If I right-click and use the built-in Add Turn it seems to work reliably. Some sort of script interaction?
Thanks as always for your generous help!