
Just had a cool thought and can't seem to find it being already possible: Is there a way to tie macros to attributes so they AFFECT attribute/abilities? What I'm thinking is creating an attribute/ability called "ammo" and then setting a macro that, every time I fire, reduces that attribute/ability by 1? I was also thinking you could tie some spell-like ability macros to the same thing, allowing attributes/abilities to manipulated by macros that will affect other macros that are dependent on that macro (a Barbarian using rage, for instance, who hits the rage macro and then doesn't have to have separate attack macros for raging/not-raging. If this is possible, link me the help doc page that I can't find, please. If not, it seems like a cool idea if the programming's not too much an issue. thanks- havster