I love use of @{target| } in macros for my players to speed up the game very nice when targeting NPC. But when targeting Mook limited to 3 bars and token_name. I use pathfinder so HP, AC & CMD allow a lot for them hitting things. But in practice AC flat footed, AC Touch, CMB, Alignment, to name a few. So could token remember the character it used to point too, or just have a flag in token to say it's a mook but retain the link to the character information. Could bar1, bar2, bar3 be token data, but attributes be character data and still be accessible through your lovely set of macros. As a work round At present if I recreate a hord of say zombies, all are mooks without names, except one which is not a mook which has a name which still retains the link to full list of attributes, by tweaking it once deployed back to non mook, at that point the token does remember what fields bar1, bar2, bar3 were originally referencing, so I suspect the data is already retained. My players have to remember to target it, if macro errors and needs more information & I have to target it, to get token linked macros which use @{selection Thanks