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High Level DM Search

Complete, experienced party seeking paid DM. We are 3 players representing 6 PCs.  Not seeking additional party members but could consider in the future. We are proficient at Roll20 and Discord and looking for a Yawning Portal oriented campaign and a bit of role playing, world building – but mostly adventure and combat. We are old(er).  We would never be able to burn a whole weekend on D&D like the good old days – so making the most of a few hours is important.  We want to move this campaign along – we would prefer fast levelling – at least until level 7 or 8.  Also, we are from the AD&D2 era.  No amount of magic is too much. A weekly DM payment is offered via Paypal - and will be competitive.
What day of the week and time works for you all best?
Hey - thanks for the quick reply - Sunday 8 PM EST is our optimal target time.  Would that work?
Sorry, that doesn’t work for me unfortunately. However, I’m sure someone around here will be happy to take you up on the offer!
1615780348

Edited 1615780380
Hi there, the listing for the game I was about to put up on Roll20 is not quite done yet, but I can share it with you and you can see if it's up your alley. It is a Ghosts of Saltmarsh game, expanded with select Tales from the Yawning Portal content. I generally charge $15 USD per person per session for a group of 5 Players, which amounts to $75 a week. I would ask for this amount despite the lower player count if it was a private game with just your group. Your characters would begin at level 3, Sessions are approx. 4 Hours in length. If you'd like to follow up, please PM me with your Discord username so we may chat further! The Description: Premise You are a group of adventurers  cast down into the deeps, only to rise again with a strange and terrible curse:  the hex of a zealous and ancient spirit with singular intent: To aid the peoples of Saltmarsh.  You are bound to the cliffscraped  shores of this maritime port-town, a town  awash with trouble, opportunity and swashbuckling adventure. Sea Elf refugees hide behind the walls, while lizardfolk lurk in the marshes astride the whispering fey. The Mrorfolk - the Dwarves-  seek aid and lore as they pillage the nearby hills of ore and ancient goblinoid relics, while Hoolie prospectors chart the marsh for precious dragonshards . The notice-boards of Saltmarsh are plastered with bounties and calls to adventure for all who pass through, sailor or no, prepared or no. Trials and a skeptic's eye await those who come ashore as Ghost-Hung: folk known, sought after and oft avoided by the denizens of Saltmarsh. Folk like you.   Will you sail the Lhazzar and the isles of mist? Will you conquer the terrors of the deep? Will you plunder precious booty from the sunken  ruins of old and uncover the mysteries of the Hool? Will your silver tongue and biting sword free you of the hex of the damned?   Campaign Features:   [Expanded] GoS as written is a skeleton of a module.  I flesh it out! Hundreds more points of interest and social intrigue, dozens of quests and locales, interesting NPCs and unusual Creatures, a revised and expanded town map and region, and an entirely fresh central narrative that firmly sets Saltmarsh itself at the center of the adventure, and binds the party together to a common cause. This campaign will also incorporate elements of the Tales of the Yawning Portal adventures, as recommended in the GoS book.   [Few Restricted Options] If it's from an official book or UA, it's fair game. Your choices will be logically integrated into the setting, giving you the freedom to play what and whom you like.    [Music, Maps, and Visual Aids] I like to enrich my campaigns with many forms of media to make the experience top notch for all of you! Expect rich soundscapes, pretty maps and character art and descriptions for every NPC, organized in an a-z docket.   [Saltmarsh and the Lhazzar] Set in the colonial region of Lhazzar, in the Eberron setting, this is a land of sailors, pirates and frontier towns. Sea Princes vie for power in the aftermath of the Last War and a great cataclysm that destroyed an entire nation, while the locals are ever more agitated at the increasingly intrusive settlement of their ancestral homes. Eberron is a land free of the chains of alignment, where living constructs, monstrous races and familiar races that bend the tropes to the breaking point call home. Play a halfling who owns a pet Raptor, a high elf who is nearly of the undead, or an Orc from a peaceful, civilized land of extraplanar guardians. Saltmarsh is a place of Ghosts, Plots, Luck, and the Forces of Nature, bountiful trade and a rich adventurous culture mixed with deep superstition and tangible fear. Marsh, Dryland Deserts, Mountains Tropical Isles and Rocky Coastlines all await your trekking boots in the Saltmarsh region. And of course, plenty of subterranean locales..   [A Structured Sandbox with Bountiful Opportunities] Like one of the best 5e campaigns Curse of Strahd, my version of Saltmarsh is a game where you are set loose to explore and quest as you will, in any order, within a well defined, detailed region. One of my DMing role models is the Alexandrian, who states: "Prep situations, not plot!", and campaigns designed like CoS embrace this motto fully . The region your characters will explore will be limited by the severity of the Hex of the Seageist, an ancient arcana that generally prevents your characters from venturing too far from the Town of Saltmarsh. In time, the demands of your patron will lesson and your reach will grow, setting sail on the high seas of Lhazzar in search of the key to everlasting freedom.  In the meanwhile, you might seek riches, valor favor, and perhaps even work to construct a PC stronghold using the Strongholds and Followers rules.