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Is there a tutorial on Dynamic Lighting for the Tomb of Horrors module?

I bought Tales from the Yawning Portal recently and was experimenting with Tomb of Horrors. When I added it to my campaign, the map page shows three lighted regions at the top - along with a few more elsewhere.  So far so good. Then I noticed that Dynamic Lighting was turned off for that page, so I turned it on.  It didn't look quite right, so I turned it back off - and all the lighted areas disappeared.  I managed to restore it by deleting the addon and the map page, then re-adding it.  But I fear I'm missing an important step in how to use this module. Can anyone share their insights on using this module here? Thanks.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Make sure that you are consistent in if you are using Legacy or Updated Dynamic Lighting. If you used the conversion script on your game's home page, you are using UDL. Otherwise you are currently likely using LDL. Without knowing more, I can't hazard a guess on which system you are using, but they can't mix.
I converted my campaign - so I guess I'm using UDL.&nbsp; Is there a way I can verify this? Also: The description for "Tales from the Yawning Portal" says they include "battle-ready maps with dynamic lighting" - but it doesn't make a distinction between Legacy or Updated.&nbsp; Could that matter?&nbsp; Ref:&nbsp; <a href="https://marketplace.roll20.net/browse/bundle/3804/tales-from-the-yawning-portal" rel="nofollow">https://marketplace.roll20.net/browse/bundle/3804/tales-from-the-yawning-portal</a>
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Edited 1614658574
More info... OK. I think I understand more now.&nbsp; I converted my campaign to UDL and mistakenly thought that meant new stuff would be somehow auto-converted.&nbsp; However, the "Tomb of Horrors" map uses LDL - so I needed to convert it after adding it. Now it seems to be behaving more like I expected. I'll find out tomorrow night when I run my game...
1614666194
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ah, I see now. You can convert an addon if you create the game with it. I'm not sure if you can convert a campaign, add an addon and then convert again.
1614667186
Kraynic
Pro
Sheet Author
Converting things twice gets a little strange in my limited testing.&nbsp; Tokens will retain the behavior of the first conversion, but will have blank settings in both lighting tabs.&nbsp;
1614669446
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ah well, in a month and a half, it won't matter...
I didn't need to convert any pages twice.&nbsp; When I converted my entire game, it converted each of the pages I had at that time.&nbsp; Then, after I loaded Tomb of Horrors, I went back to the conversion option - and it auto-selected only those pages that were new and unconverted. I just ran my first session and the Dynamic Lighting worked like a champ. (Although the poor summoned Axe Beak didn't appreciate the Sphere of Annihilation - but that's another thing entirely).
In case anyone is still reading this...&nbsp; Is there a process to send feedback to Roll20 about these modules?&nbsp; I found a few nitpicks with the dynamic lighting in Tomb of Horror that I'd like to tell people about. (An example: The tunnel under area 10 has removable orange lines on the east side of the hall, but not the west)
1615927455
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Absolutely: For errors found in modules, file a&nbsp; Help Center Request . This will create a ticket that will be assigned to the module for its next patch.&nbsp;