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Rolling an odd number of dice then taking the middle result. ex. roll 3d20 4, 7, 18 = 7 9, 20, 4 = 9 And to add to that, adding bonuses to the outcome only. roll 3d20+5 4, 7, 18 = 7+5 = 12 9, 20, 4 = 9+5 = 14
"Keep middle" is rather ambiguous. What happens for 4d20km1? What about 3d20km2? For keep high and keep low, you can already do the other suggestion: /r 3d20kh1+5