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importing or creating custom compendiums

Hi guys! let me just say now, sorry for the typos and punctuation errors! since i discovered roll20 ive wanted to use it to play some of the more ambitious games ive encountered, specifically exalted which features lots of amazing, over the top powers and massive battles. the only problem is that the lack of a compendium, or apparent way to craft one, adds an immense strain on running the game.   So, i want to make or purchase a compendium for exalted second edition, with the ability to drag and drop charms and equipment in roll20. I'm not exactly tech savvy, but i have time to imput information to make it happen. Also, making or imputing custom compendiums in general? is that a thing that could happen? I also realize there may be some copyright problems with my request, how would i go about rectifying this? would i need to reach out to onyx path publishing? Is it a matter of showing that i actually OWN the compendium im wanting?  Anyway, thank you all for any help you can give me in making this happen!
1616028243
Kraynic
Pro
Sheet Author
Drag/drop is much more than creating a compendium.&nbsp; Not only does the compendium need to be constructed in a certain way, but the character sheet needs a ton of scripting to allow it to accept and apply the content from the compendium.&nbsp; Just as an example, the publicly available code (html file) for the 5E D&amp;D sheet is mostly javascript sheetworkers.&nbsp; If I remember right, only about 1/4 of that file is actually the html.&nbsp; The rest is sheetworkers, most of which deal with charactermancer stuff (which is just a fancy way to apply compendium info to the sheet).&nbsp; This amount of automation would require licensing agreements between the publisher and Roll20 for sure, and the technical knowledge to get it all set up. There is a suggestion going for custom compendiums, but it sounds like they have some back end code work to do before they get working on something that works in individual games instead of for creating a compendium for a publisher.&nbsp; The last dev comment also makes clear that it is very unlikely for custom compendiums to include drag/drop functionality, at least at the beginning.&nbsp; <a href="https://app.roll20.net/forum/post/2940484/custom-compendium" rel="nofollow">https://app.roll20.net/forum/post/2940484/custom-compendium</a> If you just want the info in your game, the original form of compendium is the handout system.&nbsp; Some of the older modules that were created before the compendium system have all their info on handouts and character sheets, with no compendium tab info at all.&nbsp; When you go about it that way, it is (as far as I know) fair use as if you were sharing your books around a physical game table, because it isn't something you can easily publicly share outside the game.&nbsp; You can make use of the the ability to link handouts and sheets to create index handouts and archive everything that doesn't need to be visible all the time, since they will still be called up to view from a link when archived.&nbsp; If you set up a base game with all the content you desire for a specific game system, then you can just copy that game when you start something new.&nbsp; It takes some time, but you only need to put in all that time once if you create a template game. An example of a table of contents handout and some of what is actually showing in folders in the journal in my Palladium Fantasy 1E game (out of print since '94, so will definitely never have a compendium).&nbsp; I have pretty much the entire rule set created, so every skill, spell, class, race, magic item, etc. is in there somewhere.&nbsp; Due to using the links, there are currently 1230 archived handouts, and there will probably be 1235 to 1240 by the time I start another game as I find a few odds and ends I want included.
this is super cool! how would i go about setting something like this up?
1616035350

Edited 1616035561
Kraynic
Pro
Sheet Author
It is pretty simple if you have access to a pdf version of the rules you are using to play.&nbsp; You can copy/paste content into a handout, name the handout whatever you want and save it.&nbsp; If you were creating spells and you had a spell named Pretty Lights, you would create the handout, set the name/title of the handout to Pretty Lights and put in whatever text you wanted in the body.&nbsp; Then when you create a spell list, you can just put the name of the target of the link in single square brackets, and that will form the link when you save the list handout.&nbsp; So you could have a Light Mage Spells handout, and when you type in [Pretty Lights], that would form a link when you save the Light Mage Spells handout.&nbsp; After that, you only need to have the Light Mage Spells list in an easy to find place, and clicking on the Pretty Lights link would open the Pretty Lights handout. The only thing you have to watch out for is that you can't have 2 journal entries (handouts or character sheets) with the exact same name, or it will confuse the linking mechanic.&nbsp; I think it always links to the oldest entry when there are duplicates, but it has been a while since I have run into that issue.&nbsp; So if you have a skill to find water named Dowsing, and a spell to find water named Dowsing, you will need to add skill or spell or something to the name to differentiate them so they will link correctly on their respective lists. Obviously this can be as simple or complex as you want.&nbsp; You just have direct top-down trees of choices in your links: Index&gt;class&gt;broad class features&gt;specific abilities.&nbsp; But you can also have cross links that take you back to other handouts in that chain or to things only somewhat related like having links to poisons from abilities to use or diagnose their affects.&nbsp; How complex you get is totally up to you and how complex the rules of the game system is that you are using. When people make characters in my games, I tend to put links in the Bio &amp; Info tab of their character with links to their race, class, special ability lists that apply to their character, and possibly specific magical abilities they possess, so they can bring them up directly from their character sheet (without rolling the macros for them in chat).&nbsp; I'm not going to claim it takes no time, but once it is done, it makes access to different rules/info pretty easy. This is an npc, so I didn't bother putting class/race, but all the abilities are there in case I need to check something quickly.
cool! thank you, i think i can manage from here!
1618736950
Roll20 Dev Team
Pro
Marketplace Creator
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