
Currently looking for another player or two for a D20 Homebrew fantasy campaign, Its a fairy easy game and all players new and old are welcome here's a summery of the World in a few paragraphs for those interested. Skype me at Dekar2k5 if interested. Game is called Otherworld. Its a unique world that that pulls
from alot of fiction and fantasy and has nicely compiled them into a
single realm.
Setting: The setting is Highly evolved Fantasy realm, and what I
mean by that is this: You are in the Year, 500AD or After Destruction.
You are 500 years after what most refer to as the War of Sages. A global
war that destroyed 4 out of 7 of Otherworld's continents leaving only 2
known and inhabitable. In that time, technology was all but erased and
has been making a slow comeback over the last 5 decades.
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RACES:
Humans: Humans are the most abundant race in the world, and the most
confusing to other races, as their like are not unified, but rather
broken into several factions that each have their own purpose and
desires, unlike every other race that functions under a single banner.
Humans are known for Technology which they have created to cope with the
realization that their race is not as formidable with Magic or as
durable as some of the other races. Although non proficient in Arcane
combat, humans have the unique ability to channel their lifeforce energy
into their weapons which they use to create devastating Sword Arts.
Some Factions include but not limited to:
Aria: The original first surviving humans of The War of Sages.
Aria is the staple default Kingdom resembling a Camelot type heirarchy
of council and Knights of the Round Knighthood. Aria enforces the peace
in the Continent of Gamora where majority of the worlds population
rests. They are a true lawful neutral.
Morone: The Elune Knights are a sect of Holy Knights that study
under the teachings of , the first Paladin of the Order. Although their
faction rests in a few hundred their a
ability to delve into the pure energies of their lifeforce allow
them to use Advanced Sword Arts unique to them. They are the lawful good
faction, believing that it is their duty to protect and defend all that
wish to be protected.
Sengir: The Sengir Knights, not unlike Elune, follow the
opposite end of the Spectrum, welcoming the darkness and wading it in
it, allowing it to empower them in frighteningly powerful Dark Sword
Arts. Despite their teachings of darkness the Sengir aren't
traditionally evil, finding a balance between welcoming the darkness yet
not being swallowed hole by it.
[Without making this a novel I will end here on the factions, and merely state them as needed in game|
ELVES: Elves, quiet and confined to their walls, were once a
great majority, lording over everything in the world that resided on
land. Rivaled only by the great Draconic Race. The elves function as a
singular entity broken into 3 family sects under the same banner. The
El'Rhim are the nobles who exist to deal with the politics and everyday
troubles of their race. They govern the two other Houses:
Eihlander: House Eihlander is the military sect of the Elves that
resides in handling everything combat related on a first hand
experience.
Lagaza: House Lagaza is the most famed House as they were the first
people to harness the power of Mana into Magic. The Lagaza are
secondary famed for being responsible for the War of Sages, as the Seven
Sages that controlled the Elemental Grimoires of Power were all of
Lagaza decent. Although magic has waned in the world and is nowhere
near the power of old. There are no more proficient casters naturally
than a Lagaza.
DWARVES: Dwarves are seemingly all but extinct, Their once
great council destroyed as they were nearly holocausted during the War.
Even today, to see a Dwarve is a rare feat as the dwarves have
assimilated into human populace. Believing their to be Cursed after the
War, Dwarves all but lost their ability to harness mana. Despite this
they are known for their ability to go into their stoneform, allowing
their bodies to take extreme ammounts of punishment and boasting a
fortitude unrivaled by any race.
LYCAN: One of the Beast races, that inhabit the land. Originally
created by Orc Shamans, Lycans are the things of traditional werewolf
legend. Humanoid wolven creatures that exude raw power, their ability
to track, and stalk prey is uncanny and only contended by their Tygran
counterparts. Their unique ability to duel wield massive two handed
weapons make them feared in close quarters melee combat.
TYGRANS: One of the Beast races, and Originally created by the
Lagaza Elves, to counter the Lycan threat. These Tigerlike humanoid
creatures are unnaturally agile and dexterious boasting a speed
unrivaled by any single race in existence. Their skin is resistence to
all forms of magic, and their mobility allows them to evade
impressively.
PSIONS: The psion contructs, forged by the dwarves and later
rebelling against them, are arcane constructs built sometime after the
war. Extremely intelligent, consisting of AI like memory and fueled by
arcane power, Psions boast occular prowess second to none. Their vision
allowing them to view and mimic others abilities. Psions, not being a
inherently living race, cannot heal themselves as normal but instead can
drain and use mana to repair themselves directly.