Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D20 Game Seeking More Players

Currently looking for another player or two for a D20 Homebrew fantasy campaign, Its a fairy easy game and all players new and old are welcome here's a summery of the World in a few paragraphs for those interested. Skype me at Dekar2k5 if interested. Game is called Otherworld. Its a unique world that that pulls from alot of fiction and fantasy and has nicely compiled them into a single realm. Setting: The setting is Highly evolved Fantasy realm, and what I mean by that is this: You are in the Year, 500AD or After Destruction. You are 500 years after what most refer to as the War of Sages. A global war that destroyed 4 out of 7 of Otherworld's continents leaving only 2 known and inhabitable. In that time, technology was all but erased and has been making a slow comeback over the last 5 decades. --------------------------------------------------------------------------- RACES: Humans: Humans are the most abundant race in the world, and the most confusing to other races, as their like are not unified, but rather broken into several factions that each have their own purpose and desires, unlike every other race that functions under a single banner. Humans are known for Technology which they have created to cope with the realization that their race is not as formidable with Magic or as durable as some of the other races. Although non proficient in Arcane combat, humans have the unique ability to channel their lifeforce energy into their weapons which they use to create devastating Sword Arts. Some Factions include but not limited to: Aria: The original first surviving humans of The War of Sages. Aria is the staple default Kingdom resembling a Camelot type heirarchy of council and Knights of the Round Knighthood. Aria enforces the peace in the Continent of Gamora where majority of the worlds population rests. They are a true lawful neutral. Morone: The Elune Knights are a sect of Holy Knights that study under the teachings of , the first Paladin of the Order. Although their faction rests in a few hundred their a ability to delve into the pure energies of their lifeforce allow them to use Advanced Sword Arts unique to them. They are the lawful good faction, believing that it is their duty to protect and defend all that wish to be protected. Sengir: The Sengir Knights, not unlike Elune, follow the opposite end of the Spectrum, welcoming the darkness and wading it in it, allowing it to empower them in frighteningly powerful Dark Sword Arts. Despite their teachings of darkness the Sengir aren't traditionally evil, finding a balance between welcoming the darkness yet not being swallowed hole by it. [Without making this a novel I will end here on the factions, and merely state them as needed in game| ELVES: Elves, quiet and confined to their walls, were once a great majority, lording over everything in the world that resided on land. Rivaled only by the great Draconic Race. The elves function as a singular entity broken into 3 family sects under the same banner. The El'Rhim are the nobles who exist to deal with the politics and everyday troubles of their race. They govern the two other Houses: Eihlander: House Eihlander is the military sect of the Elves that resides in handling everything combat related on a first hand experience. Lagaza: House Lagaza is the most famed House as they were the first people to harness the power of Mana into Magic. The Lagaza are secondary famed for being responsible for the War of Sages, as the Seven Sages that controlled the Elemental Grimoires of Power were all of Lagaza decent. Although magic has waned in the world and is nowhere near the power of old. There are no more proficient casters naturally than a Lagaza. DWARVES: Dwarves are seemingly all but extinct, Their once great council destroyed as they were nearly holocausted during the War. Even today, to see a Dwarve is a rare feat as the dwarves have assimilated into human populace. Believing their to be Cursed after the War, Dwarves all but lost their ability to harness mana. Despite this they are known for their ability to go into their stoneform, allowing their bodies to take extreme ammounts of punishment and boasting a fortitude unrivaled by any race. LYCAN: One of the Beast races, that inhabit the land. Originally created by Orc Shamans, Lycans are the things of traditional werewolf legend. Humanoid wolven creatures that exude raw power, their ability to track, and stalk prey is uncanny and only contended by their Tygran counterparts. Their unique ability to duel wield massive two handed weapons make them feared in close quarters melee combat. TYGRANS: One of the Beast races, and Originally created by the Lagaza Elves, to counter the Lycan threat. These Tigerlike humanoid creatures are unnaturally agile and dexterious boasting a speed unrivaled by any single race in existence. Their skin is resistence to all forms of magic, and their mobility allows them to evade impressively. PSIONS: The psion contructs, forged by the dwarves and later rebelling against them, are arcane constructs built sometime after the war. Extremely intelligent, consisting of AI like memory and fueled by arcane power, Psions boast occular prowess second to none. Their vision allowing them to view and mimic others abilities. Psions, not being a inherently living race, cannot heal themselves as normal but instead can drain and use mana to repair themselves directly.
VAMPYRE: The Vampyre are an unnatural cursed race of beings, surviving a final death, and living onto their undeath. They are not a race directly, as Vampyre consist of lycans, humans, dwarves, any living host that had been turned. They are a conglomeration that were said to be remnants of the Death sages army who had not perished or returned to the earth. Vampyre are in tune with their body, although not technically living, they employ Blood Magics to enhance their abilities and bolster their fighting styles. Not being able to be healed by normal means, a Vampyre is still very much durable as they naturally regenerate their bodies and are able to drain the lifeforce from their enemies. ---------------------------------------------------------------------------- Technology: The Internet has not been invented, although Computers are a common seen, but uncommon technology reserved only for Kingdoms and Military personal. Automobile's do not exist as forms of travel although Horses are a common everyday form for the average traveler. Steam engines are extinct as well, where as are most natural resources including electricity. The only natural resource that exist in the world is Mana, a naturally occuring lifeforce that exists in all things, which every world power feverishly extracts and mines from the earth into Mana Crystals, which act as Modern batteries for life tasks. These Mana crystals power everything from lights and said computers, all the way to Guns and cannons (As Gunpowder isn't a natural resource) to the Imperial Knights Mobile Assault Vehicles (MAVS for short). MAVS are the closest form of Tank weaponry that the Human Military has to offer. Almost purely owned by the Imperial faction of Humans Although Automobiles do not exist, Air travel is common in the form of small transport ships, again mostly controlled by towns and military powers. The Epitome of this technology is based upon the most powerful singular weapon the Old world has left: The Airship. Extracted from the Old Ruins scattered throughout the world, The Airship is the single leveling factor in Warfare, capable of terrible feats of strength only 11 Known Airships exist in the World. ---------------------------------------------------------------------------- MAGIC: Every living creature has some form of mana, and depending on your race is what your Hit dice for rolling mana will be. No race is devoid of using magic although what your magic is and what you can do is entirely up to you. You don't want to use Magic? Fine don't. But you will still have a mana pool to do what you so desire with. The world inheritantly runs on mana so you will be a tastey treat for someone out there as there are things drawn to sucking your mana out of you as quickly as your blood. In additon, There are no magic books out there (Well Exception of the Fire Grimoire) Magic or abilities are learned via the persons imagination and trained in OTHERWORLD rules fasion, of rolls vs training. this will be covered at character creation. Its very simple and allows for a person to create various abilities as I believe spellbooks are rather silly. I doubt every mage in existent learned the same fireball spell, from the same book, the same way as every other mage. Its just not pratical, thus a compendum of Magic books are unnecessary. -------------------------------------------------------------------------- CLASSES: There are no classes, You are what you are. You learn what you want to learn, which will take practice and character development. There are Classes perse in the form of Advanced Prestige. which requires finding someone of a particular Class (Elune and Sengir are considered classes in this respect) and having them train them in otherwise unlearnable feats and abilities. Your Race is the closest thing a player will have to a class for a good while as their race will define alot of aspects about them. Don't worry because there are no proficiencies in this game telling you you can't do anything. May sound stupid? Check DnD rules. according to them, someone with a two handed proficiency cannot wield a kitchen knife without suffering -8 penalty. I'm not a Rogue in real life, but I'm quite certain I know which end is the business end of most weaponry. The rest I believe is factored on my dexterity and intelligence in using it. but moving on. Any Weapon Focus's will add to your ability to use something, giving you a training towards it. not automatically counting against it. --------------------------------------------------------------------------- MISC: Although the system I created is custom it doesn't take rocket science to catch on, its alot of house rules molded into a viable system. All questions are welcomed and I encourage my players to have a brain. The one pet peeve I do have is people that will boast an 18 in INT and WIS, and are complete idiots in character doing things that are completely against that. I Have let a character die because he was a complete idiot, not because I'm an evil GM but because he didn't observe common sense (IE. You see an elevator shaft in the distance, Player: Oh sweet, I jump in and ride the elevator, Myself: You jump into the shaft? Player: Yeah, Myself: Are you sure you'd like to do that? Player: Yeah dude gonna ride that elevator down: Myself: You jump into the shaft.... empty shaft.. that doesn't have an elevator and start flailing about.) -facepalm- I would assume most people would at least spot check something before they run to their death, but not everyone employs common sense. This is the same player that once tried to open a window in an Airship, but anyway. ^_^ --------------------------------------------------------------------------- In closing I can't think of anything else to post about the game that's worthwhile. I'm looking for about 4 players. Its not a first come first serve, just drop me a line or a comment that your interest. and Apply, my Skype is Dekar2k5 so add me, and we'll talk. I'll see if your a good fit for a one shot run of the Game. If I get enough interest I'll run the full campaign as its a very long mod that allows for broad character development and breaks if necessary. Above all else guys have fun, and hope to get some interest.
Bump:  Alright One more slot left now. ^_^ Come on guys.
what are the times for this game? 
Looking at Mondays at 7 pm EST round about.  I also have a slot on wednesday  thats running an existing campaign as well. The monday slot is fresh only one game has gone on right now.  The wednesday one is quite further in a good 25 games or so..
One Slot left, Looking for a dedicated player.
I just sent you a message on Skype, I'm very interested in this! If you get a moment shoot me a message on Skype!