
The tales of Nac.
Being a gnome, one would think u to be a wiz at the art of
invention. However, some gnomes do not have the chops to invent, leaving them
useless to gnome society. Nacelbe Dumbursen was that kind of Gnome. Throughout
Nac's schooling, many tragedies followed him every time the Gnome tried his
hand at invention. It was not long before the Gnome colleges' schools banned
Nac for showing up within 2,000 miles of any building owned by the university.
Of course, the college's reason was Nac destroys every building in which he
tries his inventions. Kicked out of every school Nac attended left the Gnome
without certification to build his design.
For the next 3 years, Nac did meaningless manual labor. Even
then, Nac would screw up on the job causing destruction to many of the towns he
worked in. In time Nac began to recognize towns would put up notices forbidding
Nac from entry into them.
On his last copper, Nac heard of a job located far away from
civilization. In the local Cryer, Nac read a wanted ad stating that the wizard's
tower needed someone to watch their invention. All the employee had to do was
write a number flashed on the machine. When this number got over 500, the
employee needed to turn a screw releasing the machine's pressure.
In the following weeks, Nac surprisingly did as he was told.
Soon the Gnome felt comfortable at his job, eventually falling asleep while
watching the machine. One night as Nac slept on his bedroll, instead of
watching the device, the number indicated 678. When Nac's lazy ass finally woke
up, the machine had reached 1200, causing its containers to burn through the 12
inches of mithril. Nac, dumbfounded, rushed to do anything, but the only thing
Nac could think of was to turn the screw. Weak as a child, Nac didn't have the
strength to even move the screw one inch. Still, the machine boiled over,
spewing green fog into the immediate area. Fate has a strange way of making
itself known in the case of stupidity. When the gas hit Nac's skin, he became a
huge Red and Black multi-armed aberration. Without pause and somehow still in
control of his mind Nac the terrible grabbed the screw and turned it till the
thing flew from the machine. The number shot down to -12,300. Within the glow
of the devices, icy fields, a dimensional gate appeared with the world of 5 th
edition Dungeons and Dragons. This gate's destination made it clear that those
who entered it would be changed to fit the place's time-traveled. Those who had
5 th edition characters would now be transformed into First edition
characters.
Nac knew he was to blame for the gate, so the monster he
became r took the machine's frozen core, wrote an apology note, and dove
through the gate.
The next day the wizards arrived to do maintenance on their
machine. When they saw what happened, the wizards immediately looked for Nac,
the last employee on shift that night. Nac was nowhere to be seen, but the
wizards did discover his apology note. Knowing if the core of their machine got
into the hands of evil would mean an invasion into their world. Appearing in
the sky right above the gate appeared a map that flashed pictures; when
touched, a thin paper book appeared
falling to the ground. Deckin, the first wizard to read one of these books,
spoke out loud what he had learned. "The first page of the book Says
Pharoah
By Tracy and Laura Hickman.
This module can be played by itself or as the1st part of the
DESERT OF DESOLATION Series.
An
Adventure For characters level 5-7
No one had ever returned from the Tomb of Amun-Re: his star
gem must still lie unclaimed! You will need all your cunning, imagination,
strength, and magic-Just to survive.
C 1982 Tsr Hobbies inc.
Probability of finding the artifact you had taken 32%.
Other wizards soon
joined Deckin looking at the many other books that appeared behind the gate.
Variates of hidden treasure, people suffering under tyrannical rule, and
unexplored lands contained many magical mysteries. In haste, the wizards posted
a Job, posting they needed 2 to 10 hardy adventures to go look for their stolen
machines, core. The ad also stated that the wizards had the rare occasion to
tender friendship with these lands' people by doing the adventure within each
module. Lastly, the ad noted that the wizards also needed adventurers unafraid
to go back in time and explore the past worlds. Within these worlds, the
wizards would employ those that could find the artifacts of the past flora and
fauna lost to extinction.
Welcome to the "Finding a monster." campaign for
Ist edition Advanced Dungeons and Dragons.
As you have read above in the sky, behind the wizard's
machine, many modules appeared.
Here are the modules the Wizards discovered.
Dungeon Module B1
IN SEARCH OF THE UNKNOWN
LEVELS 1-3
Clockwork Mage
Role aids 728
Levels 2 to 5
The Isle of Dread K1
Levels 3-7
Castel Amber X2
Levels 3-5
All That Glitters UK6
Levels 3-5
Beyond The Crystal Cave UK 1
Levels 4-7
The Deserts of Desolation
The Pharoah :
Levels 5-7
Oasis of the
White Palm
Levels 6-8
Lost Tomb of Martek
Levels 7-9
Against the Giants: G1-2-3.
Levels 8-12.
This is strictly old school….
To design One's Character, the party will be using: Design a
1 st level Character.
The Advanced Players Handbook By. E. Gary Gygax
And Oriental Adventures
And Unearthed Arcana
Time and place: Tuesdays 7:30 P.m. Eastern Standard time….
Please tell me a bit of yourself when signing up and what
class and race you are playing, along with RPG'S experience and what you wish
to get out of this campaign.
I will then reward you 100 Xp if you write me up a one-page
backstory for your character…
Sincerely. Your Dm
MANDROX'S
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