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Need help with simple dice roller for d10 based World of Darkness. Im totally stumped :(

can anyone help me create a macro to roll dice for a d10 world of darkness system. I need something really simple. A choice to roll variable numbers of d10's and then set the difficulty for individual successes. eg 7 per dice  It would be great if I can make the roll exploding on 10's and take 1's from successes.  Im totally stumped.  My brain is melting trying to understand this. :(   I really hope someone can help me as Im just not tech minded and Im really struggling.  eg roll 5d10    ( this time ) 10's roll again  Diffculty =8    (this time ) any 1's detract from successes and can cause negative numbers.
This should work for you /roll ?{Dice?|1}d10>?{Difficulty?|0}f1! Contains choice of dice amount, choice of difficulty, 1's subtracting from successes and 10's explode into extra dice.
you are amazing.  Thanks so much :)  thats exactly what I need :) 
This may not be quite what you are after, it looks like that has already been given, but might be of interest to you. I'm currently running a Vampire V20 game and people on the forum helped sort out this drop down menu macro for rolling Stat + Skill.  It is based of the V20 character sheet so depending on your game you might have to change some bits, but hopefully it might give you a starting point. Make a macro in the collections tab, give it a name and the copy/paste this into the body of the macro, @{selected|token_name} rolls [[ [[ ?{Attribute| Strength, @{selected|strength} [Strength]| Dexterity, @{selected|dexterity} [Dexterity]| Stamina, @{selected|Stamina} [Stamina]| Charisma, @{selected|Charisma} [Charisma]| Manipulation, @{selected|Manipulation} [Manipulation]| Appearance, @{selected|Appearance} [Appearance]| Perception, @{selected|Perception} [Perception]| Intelligence, @{selected|Intelligence} [Intelligence]| Wits,@{selected|Wits} [Wits]} + ?{ability| Alertness, @{selected|Alertness} [Alertness]| Athletics, @{selected|athletics} [Athletics]| Awareness, @{selected|Awareness} [Awareness]| Brawl, @{selected|Brawl} [Brawl]| Empathy, @{selected|Empathy} [Empathy]| Expression, @{selected|Expression} [Expression]| Intimidation, @{selected|Intimidation} [Intimidation]| Leadership, @{selected|Leadership} [Leadership]| Streetwise, @{selected|Streetwise} [Streetwise]| Subterfuge, @{selected|Subterfuge} [Subterfuge]| Animal Ken, @{selected|AnimalKen} [Animal Ken]| Craft, @{selected|Crafts} [Crafts]| Drive, @{selected|Drive} [Drive]| Etiquette, @{selected|Etiquette} [Etiquette]| Firearms, @{selected|Firearms} [Firearms]| Larceny, @{selected|Larceny} [Larceny]| Melee, @{selected|Melee} [Melee]| Performance, @{selected|Performance} [Performance]| Stealth, @{selected|Stealth} [Stealth]| Survival, @{selected|Survival} [Survival]| Academics, @{selected|Academics} [Academics]| Computer, @{selected|Computer} [Computer]| Finance, @{selected|Finance} [Finance]| Investigation, @{selected|Investigation} [Investigation]| Law, @{selected|Law} [Law]| Medicine, @{selected|Medicine} [Medicine]| Occult, @{selected|Occult} [Occult]| Politics, @{selected|Politics} [Politics]| Science, @{selected|Science} [Science]| Technology, @{selected|Technology} [Technology]|} + ?{any additional dice|0} [other modifiers]+@{selected|bar1} [health] ]]d10>?{difficulty|6}f1! ]] success(es) from $[[0]] dice then select a characters token and see if the macro will run. The macro is designed to ask for a stat (Strength etc), then ask for a skill (Alertness etc), it will then ask if there are any additional dice, such as bonus dice from equipment which you can enter, and the difficulty of the roll, defaulting to 6.  Bar 1 on the token is used for Health modiifers which you may have to enter manually on the token when a character takes damage (-1, -2 or -5 are the normal ones I have to enter). It will then roll the dice, subtracting 1s from the successes and exploding any 10s. While it may be of no use to you,  I thought I'd share it in case it helped. If you then hover over the numbers in the chat box, it will say what the dice rolled in the 'successes' box and what the stat and skill being used were in the other 'dice' box.
Thanks. I'll archive that for when I get a bit more proficient :)   I appreciate the input :)