
Allow me to introduce myself… I’m John, DM extraordinaire.
Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and
just email me - <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you
prefer taibhsear #7908 I’ll give you a quick
summary. I’m 49 and from Canada (Toronto originally but don’t hold that against
me). I’ve been DMing since October of 1991. I run D&D 3.5 exclusively.
Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns
and games over the years and still love it. The vast majority of my content is
homebrew and unique to my game although I have borrowed from many sources over
the years. The Setting Depending on which game
you join you may be in any one of many areas of Thera (the world). Most of my
games have taken place in Multras, the primary human continent. Multras is
split into five portions (east, west, north, south, and central) each with its
own trade language (eastern common, western common, northern common, southern
common, and central common), kingdoms, and empires. Some of these kingdoms resemble
medieval European countries like France and Germany, and some are completely
unique, like the Banite Theocracy of Kallum but they all have their own language
and culture. Vaynyke (Vain-ike) is a
large island (referred to as the Great isle), nestled to the northwest of
Multras. Vaynyke is dominated by a huge mountain range that separates the
center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends
almost as far north as Northern Multras but is much more temperate due to its geological
activity. The East Marches is a
large archipelago to the east of Multras which is about 2400 miles across (it
covers 40 degrees of latitude). It reaches from the tropics to the arctic
circle, like Multras. Unlike Multras, this chain of interconnected islands is not
dominated by humans. There are many areas ruled by them, but they are separated
by vast stretches of wilderness filled with all manner of creatures both
friendly and aggressive. Far to the west of
Multras is the home of the elves. While the elves spread across Thera from its
birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly
sylvan elves who live off the land and seek to maintain their culture and
traditions. They have a good relationship with the high elves of Varanyr, who
they outnumber 100 to 1. To the south, across
the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan
(Ardo-khan). The ocean around the equator is impassible by ships but it does
not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean
floor. There is but one mundane way to travel to and from Ardokhan and that is
the great highway, a tunnel under the ocean that opens up in Southern Multras.
The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are
the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo).
Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc
horde. While neither race controls either of these continents entirely, their
presence is unmistakable. Current
Games Your Game - If you
have an idea for a game and a group interested in playing, let me know and I’ll
see what I can do. I’m free most days except weekends (can be worked around)
and Tuesday nights (moveable). I run for a minimum of 4 hours and up to 8. I
prefer no more frequently than weekly but depending on the campaign I might be
able to do it twice a week. I’m open to anything
from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I
don’t care which style you like. We play to have fun. Some people like fart
jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these
players when you interact with them so you have no idea what’s coming down the
line. The Lost Empire - New 2nd level game Saturdays (3 pm to 10 pm MT) - 0 Seat Available The Lost Empire Game 2 - New 1st level game Tuesday Nights (6 pm to 10 pm MT) - There are 3 seats open at this table and this game will launch on the first Tuesday after the next seat is filled (3-5 players). Plane Escape - 10th
level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) -
0 Seats Available. Dark Force Rising - 10th level
game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0
Seats Available. East Marches Main
Campaign
- 10th level game - On hold while a player is dealing with personal issues - 0
Seats available. Noobling Grotto - 1st to
6th game Tuesday Nights - (6 pm to 10 pm MT) - Drop-in game for new players -
This game is free to play. Chaos in the East - 17th
level game - On hold due to pandemic - Ironically, the lockdown stopped this
game for a long while. Seafaring - 22nd
level game - On hold due to pandemic - While everyone else is free to play online,
one player can’t monopolize the internet when his spouse can’t leave the house. Embers of the North - 3rd level
game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup
Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Expectations I run open, sandbox, player-centric
original content games. The main theme is established, the story is there, but
these are elements the players choose to engage and I let the players write
their own tales. I'm indifferent about
the outcome, which seems to surprise a lot of players. I don't care how the
story unfolds, although I try to make the most dramatic things happen, the dice
and the players' action are the final arbiters. On that note, I roll everything
openly. Secret checks are only rolled by players if they wish to conceal an
action or outcome. Some of my games are
based on themes and ideas I’ve come up with and others are picked by the
players. I play many different styles of games. I’m open to basically anything.
If you have an idea for a campaign don’t be afraid to present it. I make most of my own
maps when I have time and make custom tokens for each player. I detail my loot
with the players in mind. I roll randomly but I like juicy drops so I’m often
inclined to pick the next thing on the table if it looks sweet. Rates $15 per hour ($3 per
hour, per person in 5 player game) of gameplay (1st-4th level) minimum 4 hours. $17.50 per hour of
gameplay (5th-9th level). $20 per hour of
gameplay (10th-14th level). $25 per hour of
gameplay (15th+). My games have no level
limit and we continue on as long as the players wish to play. The highest we’ve
made it to is 22nd level. Payment is made via
PayPal. Roll20 is not
responsible for any payment transactions and cannot enforce any private
arrangements. My noob game is free to
play if you want to try it out and meet some of the other players. I can also
run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make
sure: You are 18 or over. You’re willing to play
D&D for 4+ hours a week. You own a microphone of
decent quality. You have a Roll20 account.
You have Discord
account.