
Instead of only snapping to center, allow snapping to corners and edges as well. This would effectively keep the visible grid size as 1, but have an invisible grid at 1/2. This would be useful in placing objects like doors, for large creatures trying to squeeze down 5 foot halls, for measuring line of sight (seeing as it involves using ruler on corners), and countless other uses. I haven't found a good way to do what I'm trying to do accurately, without cutting grid size in half and trying to line up bolder
grids. This becomes tedious and would be much better built in.