Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Alien RPG Core Set items into DoW?

Hi there, I brought the Alien RPG Starter set and Destroyer of Worlds bundle, and setting up DoW; however I can't see how I can add the PC Items (Pulse rifles, Motion Tracker, etc) from the Core set into DoW, which is quite a big issue. Any idea how I can import these? Thanks!
1614165723
Sr. K
Pro
Sheet Author
I was about to make a bug report for this bundle and I found your post. There are a few things messed up, specially in Destroyer of Worlds. Some of this things, like items missing, have been reported previously:&nbsp; <a href="https://app.roll20.net/forum/permalink/9492148/" rel="nofollow">https://app.roll20.net/forum/permalink/9492148/</a> &nbsp;I haven´t seen comments about Token Page but is obviously wrong: This bundle really needs a patch to solve all the bugs and missing stuff, including Token lightning settings ( <a href="https://app.roll20.net/forum/permalink/9518931/" rel="nofollow">https://app.roll20.net/forum/permalink/9518931/</a> ), adding game images for the modules, a way to access rules from DoW... and some tips about how to use the module in Roll20 would be great also. Since you are Plus and don´t have access to Transmorgrifier (if I´m not wrong) to move things between games, my suggestion is to submit a bug report at:&nbsp; <a href="https://roll20.zendesk.com/hc/en-us/requests/new" rel="nofollow">https://roll20.zendesk.com/hc/en-us/requests/new</a> &nbsp;. I will do the same with all the data I've collected. The game is amazing, it's a shame to have a half-baked product; now available in other platforms...
My largest issue is the lack of populated maps. We know where the monsters start based on the journal entries so it seems half-baked to not have those assets already in place on the board ready to go. Future note: Not seeming to be fixed on other platforms either and the designer for those seemed not to care. Very disappointed.
Hey, yeah I ended up spending hours sorting my own tokens and cards for what was missing, and as we played we came across more stuff that was wrong in the character sheets or missing, but we got through it. Was fun in the end! just a big disappointment for the money paid to have an incomplete and shoddily put together game pack. Sr. K said: I was about to make a bug report for this bundle and I found your post. There are a few things messed up, specially in Destroyer of Worlds. Some of this things, like items missing, have been reported previously:&nbsp; <a href="https://app.roll20.net/forum/permalink/9492148/" rel="nofollow">https://app.roll20.net/forum/permalink/9492148/</a> &nbsp;I haven´t seen comments about Token Page but is obviously wrong: This bundle really needs a patch to solve all the bugs and missing stuff, including Token lightning settings ( <a href="https://app.roll20.net/forum/permalink/9518931/" rel="nofollow">https://app.roll20.net/forum/permalink/9518931/</a> ), adding game images for the modules, a way to access rules from DoW... and some tips about how to use the module in Roll20 would be great also. Since you are Plus and don´t have access to Transmorgrifier (if I´m not wrong) to move things between games, my suggestion is to submit a bug report at:&nbsp; <a href="https://roll20.zendesk.com/hc/en-us/requests/new" rel="nofollow">https://roll20.zendesk.com/hc/en-us/requests/new</a> &nbsp;. I will do the same with all the data I've collected. The game is amazing, it's a shame to have a half-baked product; now available in other platforms...
Rainbow Ampersand said: My largest issue is the lack of populated maps. We know where the monsters start based on the journal entries so it seems half-baked to not have those assets already in place on the board ready to go. Future note: Not seeming to be fixed on other platforms either and the designer for those seemed not to care. Very disappointed. This wasn't a big deal breaker for me, as I suppose it allowed me more freedom to activate xenomorphs as needed, and there are random encounters in there too. I think the one thing that is needed is just one street map, but wasn't exactly an issue.