 
 Currently looking for another player or two for a D20 Homebrew fantasy campaign, Its a fairy easy game and all players new and old are welcome here's a summery of the World in a few paragraphs for those interested. Skype me at Dekar2k5 if interested.  Game is called Otherworld. Its a unique world that that pulls 
from alot of fiction and fantasy and has nicely compiled them into a 
single realm. 
 Setting:  The setting is Highly evolved Fantasy realm, and what I 
mean by that is this:  You are in the Year, 500AD or After Destruction. 
You are 500 years after what most refer to as the War of Sages. A global
 war that destroyed 4 out of 7 of Otherworld's continents leaving only 2
 known and inhabitable. In that time, technology was all but erased and 
has been making a slow comeback over the last 5 decades. 
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 RACES:
 Humans: Humans are the most abundant race in the world, and the most
 confusing to other races, as their like are not unified, but rather 
broken into several factions that each have their own purpose and 
desires, unlike every other race that functions under a single banner. 
Humans are known for Technology which they have created to cope with the
 realization that their race is not as formidable with Magic or as 
durable as some of the other races. Although non proficient in Arcane 
combat, humans have the unique ability to channel their lifeforce energy
 into their weapons which they use to create devastating Sword Arts.  
Some Factions include but not limited to: 
  Aria: The original first surviving humans of The War of Sages.  
Aria is the staple default Kingdom resembling a Camelot type heirarchy 
of council and Knights of the Round Knighthood. Aria enforces the peace 
in the Continent of Gamora where majority of the worlds population 
rests. They are a true lawful neutral.
  Morone: The Elune Knights are a sect of Holy Knights that study 
under the teachings of , the first Paladin of the Order. Although their 
faction rests in a few hundred their a
 ability to delve into the pure energies of their lifeforce allow 
them to use Advanced Sword Arts unique to them. They are the lawful good
 faction, believing that it is their duty to protect and defend all that
 wish to be protected.
  Sengir: The Sengir Knights, not unlike Elune, follow the 
opposite end of the Spectrum, welcoming the darkness and wading it in 
it, allowing it to empower them in frighteningly powerful Dark Sword 
Arts. Despite their teachings of darkness the Sengir aren't 
traditionally evil, finding a balance between welcoming the darkness yet
 not being swallowed hole by it. 
  [Without making this a novel I will end here on the factions, and merely state them as needed in game|
  ELVES:  Elves, quiet and confined to their walls, were once a 
great majority, lording over everything in the  world that resided on 
land. Rivaled only by the great Draconic Race. The elves function as a 
singular entity broken into 3 family sects under the same banner. The 
El'Rhim are the nobles who exist to deal with the politics and everyday 
troubles of their race. They govern the two other Houses:
 Eihlander: House Eihlander is the military sect of the Elves that 
resides in handling everything combat related on a first hand 
experience.
 Lagaza: House Lagaza is the most famed House as they were the first 
people to harness the power of Mana into Magic.  The Lagaza are 
secondary famed for being responsible for the War of Sages, as the Seven
 Sages that controlled the Elemental Grimoires of Power were all of 
Lagaza decent.  Although magic has waned in the world and is nowhere 
near the power of old. There are no more proficient casters naturally 
than a Lagaza.
  DWARVES:  Dwarves are seemingly all but extinct, Their once 
great council destroyed as they were nearly holocausted during the War. 
 Even today, to see a Dwarve is a rare feat as the dwarves have 
assimilated into human populace.  Believing their to be Cursed after the
 War, Dwarves all but lost their ability to harness mana. Despite this 
they are known for their ability to go into their stoneform, allowing 
their bodies to take extreme ammounts of punishment and boasting a 
fortitude unrivaled by any race.
  LYCAN: One of the Beast races, that inhabit the land. Originally
 created by Orc Shamans, Lycans are the things of traditional werewolf 
legend.  Humanoid wolven creatures that exude raw power, their ability 
to track, and stalk prey is uncanny and only contended by their Tygran 
counterparts. Their unique ability to duel wield massive two handed 
weapons make them feared in close quarters melee combat.
  TYGRANS: One of the Beast races, and Originally created by the 
Lagaza Elves, to counter the Lycan threat.  These Tigerlike humanoid 
creatures are unnaturally agile and dexterious boasting a speed 
unrivaled by any single race in existence.  Their skin is resistence to 
all forms of magic, and their mobility allows them to evade 
impressively. 
  PSIONS:  The psion contructs, forged by the dwarves and later 
rebelling against them, are arcane constructs built sometime after the 
war.  Extremely intelligent, consisting of AI like memory and fueled by 
arcane power, Psions boast occular prowess second to none. Their vision 
allowing them to view and mimic others abilities.  Psions, not being a 
inherently living race, cannot heal themselves as normal but instead can
 drain and use mana to repair themselves directly.
   
 
				
			 
