
I'm running a campaign in Resident Evil: Untold and I like to play around with custom made ambience tracks, but I wanna find a way to make it play a different theme for certain rooms (and find a way I can make it, player-specific). Example: Ideally, Player A walks into a saferoom, while Player B is outside in the basement. What song player A hears would be the Saferoom theme while Player B hears the Basement theme~ Is there a way to do that? or at the very least the Separate themes on the same map?