Here are a couple of scriptcards that I have that use Select Manager. This one uses setattr !scriptcard {{
--#title|Combat Maneuver
--=Dices|@{selected|repeating_resource_$0_resource_left}-1
--#leftsub|Dices Left: [$Dices]
--=DiceTotal|@{selected|repeating_resource_$0_resource_left|max}
--#rightsub|Total Dice: [$DiceTotal]
--@forselected+|setattr _silent _sel _mod _repeating_resource_$0_resource_left|-1
--=SaveDC|8+@{selected|pb}+@{selected|strength_mod}
--=SuperiorDice|1d6
--=Maneuver|?{Which One?|Trip,1|Parry,2}
--C[$Maneuver.Total]|1:Trip|2:Parry
--:Trip|
--+Action Type:| After you hit with an weapon attack.
--+Plus:|[$SuperiorDice] damage.
--+Strength Save DC:|[$SaveDC]
--+Failed Save:| Target is knocked prone.
--^Final|
--:Parry|
--=Parry|[$SuperiorDice]+@{selected|dexterity_mod}
--+Action Type:| Reaction
--+Parry:| You parry [$Parry] damage from the incoming attack.
--:Final|
}} This one uses token-mod. !scriptcard {{
--#title|Vision/Light
--=VisionType|?{VisionType|Normal,1|DarkVision 60ft,2|DarkVision 120ft,3|Candle,4|Torch/Cantrip,5|Hooded,6|Campfire,7|Blind,8}
--C[$VisionType.Total]|1:One|2:Two|3:Three|4:Four|5:Five|6:Six|7:Seven|8:Eight|9:Nine|10:Ten
--:One|
--+Vision/Light Type:| Normal Vision
--@forselected+|token-mod _on bright_vision _off night_vision emits_bright_light emits_low_light has_directional_bright_light has_directional_dim_light
--^Final|
--:Two|
--+Vision/Light Type:| Dark Vision 60 ft
--@forselected+|token-mod _on night_vision _set night_vision_distance|60 night_vision_effect|Dimming dimming_start|0
--^Final|
--:Three|
--+Vision/Light Type:| Dark Vision 120 ft
--@forselected+|token-mod _on night_vision _set night_vision_distance|120 night_vision_effect|Dimming dimming_start|0
--^Final|
--:Four|
--+Vision/Light Type:| Candle
--@forselected+|token-mod _on emits_bright_light emits_low_light _set bright_light_distance|5 low_light_distance|5
--^Final|
--:Five|
--+Vision/Light Type:| Torch/Cantrip
--@forselected+|token-mod _on emits_bright_light emits_low_light _set bright_light_distance|20 low_light_distance|20
--^Final|
--:Six|
--+Vision/Light Type:| Hooded Lamp
--@forselected+|token-mod _on emits_bright_light emits_low_light _set bright_light_distance|30 low_light_distance|30
--^Final|
--:Seven|
--+Vision/Light Type:| Campfire
--@forselected+|token-mod _on emits_bright_light emits_low_light _set bright_light_distance|15 low_light_distance|15
--^Final|
--:Eight|
--+Vision/Light Type:| Blind
--@forselected+|token-mod _off bright_vision night_vision emits_bright_light emits_low_light has_directional_bright_light has_directional_dim_light
--:Final|
}} Hope this helps you.