So I'm working on a ScriptCard default attack template that handles up to 2 damage types and I'm testing the resistance portion of it on my players, but I'm running into a bit of an aesthetic snag: While it absolutely works functionally, since the HP value can only hold integers, I just really feel gross having that 0.5 damage popping up so I'd like to avoid that if at all possible. Does anyone know a good way to round this value down? Here's what I'm currently using: --:Resist|
--=Damage|[$Damage] / 2
--? [$Damage] -eq 0|>SetToOne
--<|
--:SetToOne|Minimum resisted damage is 1
--=Damage|1
--<| I tried adding in something with -inc to look for .5 to then subtract .5 but that didn't seem to register.