[3 Hour Sessions][Beginner Friendly][LGBQ+ Frindly] DM’ing examples: Roll20 roper attack: <a href="https://youtu.be/qdsAM3Ck63o" rel="nofollow">https://youtu.be/qdsAM3Ck63o</a> Roll20 talking with a fly: <a href="https://youtu.be/fTEeGOmri-k" rel="nofollow">https://youtu.be/fTEeGOmri-k</a> Podcast: <a href="https://www.spreaker.com/episode/43836797" rel="nofollow">https://www.spreaker.com/episode/43836797</a> &nbsp; Campaigns: [Curse of Straud, Humblewood, Descent into Avernus, Icewind Dale, Dragon Heist , The Lost Mine of Phandelver, Wild West homebrew, and others] &nbsp; Payment: $10/session via Paypal. Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Sessions: Times for open groups are flexible&nbsp; Monday: 10 PST[open], 6 PST [Curse of Straud] Tuesday: 10 PST [open] , 6 PST [Humblewood] Wednesday: 10 PST [open] , 6 PST [open] Thursday: 10 PST[2 spots Humblewood], 6 PST[1 spot Humblewood] Friday: 10 PST [open] , 6 PST[1 spot Wild West] Saturday: 10 PST [open] , 6 PST [Wild West] Sunday: 10 PST [open] , 6 PST [Homebrew] “Social Contract D&amp;D is first and foremost meant to be a fun-for-all experience. If one or more participants aren’t having fun, the game won’t last long. Session zero is the perfect time for you and the players to discuss the experience they’re hoping for, as well as topics, themes, and behavior they deem inappropriate. Out of this discussion, a social contract begins to form. Sometimes a social contract takes shape organically, but it’s good practice to have a direct conversation during session zero to establish boundaries and expectations. A typical social contract in a D&amp;D group includes implicit or explicit commitments to the following points: You will respect the players by running a game that is fun, fair, and tailored for them. You will allow every player to contribute to the ongoing story and give every character moments to shine. When a player is talking, you are listening. The players will respect you and the effort it takes to create a fun game for everyone. The players will allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss that person from the table.” -from TASHA’S CAULDRON OF EVERYTHING