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Pathfinder test session

I set up a simple map, and some encounters looking for 4-6 players who want to just help me screw around character creation: -20pt buy -core rule book, APG I want to play for an hour possibly 2 tonight at 8:00 central time send me your character class, and stat/crunch block via PM, and ill send you the link so you can set your character up before game time I am not sure if my mic is working, it may be text only thanks
I do not mind text only.  I do not want to play a caster. metagame reason is that I sometimes take a long time to make decisions thus I need to minimize per-turn-choices, per-in-game-day-choices, and per-level-choices please.  I'm thinking a plain Jane "Captain Flaming GreatSword" Human Fighter. How are you doing starting gold?  Are you doing traits?
Would you be willing to accept my experience level? I know 4e like the back of my hand, I know 3.5 well enough to play with some DM help and I've looked at the differences between pathfinder and 3.5 and it looks simple enough to adapt to mechanically speaking. I have a lvl 1 human wizard prepared and I'm also on CST so that shouldn't be a problem. What do you mean stat/crunch block?
Kyle K. said:  I'm also on CST so that shouldn't be a problem. Central Standard Time (GMT-6) or Central Daylight Savings Time (GMT-5)
John T. said: Kyle K. said:  I'm also on CST so that shouldn't be a problem. Central Standard Time (GMT-6) or Central Daylight Savings Time (GMT-5) I don't understand your question.
There are at least three reasons why you used CST, which I find to be incorrect because Daylight Savings Time has gone into effect where I am at. 1) You don't practice Daylight savings time, your official time is actually Central Standard Time, it's been known to happen, I was just curious. 2) a typo, D and S are adjacent on QWERTY keyboards. 3) OTHER. I don't know everything.
I could probably be down for this if you still have a seat or two?  1st level? I don't have anything laying around but I can throw something together pretty quickly.  Are there any classes you specifically want to see?
John T. said: There are at least three reasons why you used CST, which I find to be incorrect because Daylight Savings Time has gone into effect where I am at. 1) You don't practice Daylight savings time, your official time is actually Central Standard Time, it's been known to happen, I was just curious. 2) a typo, D and S are adjacent on QWERTY keyboards. 3) OTHER. I don't know everything. Ah, I am on daylight savings. I apologize for my error, -5 GMT it is.
Thank you Kyle ^_^ Nestor I'm interested in joining as a human fighter, high strength, high con, 13 dex, 13 int, Quick Draw, Weapon Focus (greatsword), Power attack.  Will need to do skills and gear later as I am being called afk.
I would like to join, would a goblin alchemist be fine, also what level will we be playing at?
ok guys character creation: -lvl 1 -20 pt buy -100 gp -core rule book, APG only!! send stat block to me via PM and ill send you link thanks
The Advanced players Guide is allowed. The APG introduces traits. <a href="http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#traits" rel="nofollow">http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#traits</a> Nestor, how many traits?
Lets go with 1
Is your microphone working, nestor? I'd much prefer a mic game than a purely text game.
I am not sure, i had some issues last time i tried to use it with skype, ill have to see
Come on guys, we only need 2 more players &nbsp;and we're ready to go.
I want in, I will send you my sheet, tell me if theres something wrong, im kinda new to this.
ok so far we have the following: -alchemist -fighter -wizard 3 slots remain open, and we need 1 more slot filled to play
also, if you have the link, please log in and set up your character as best you can like i said, this is my 1st time dming using this VT and i just want to run a stripped down story, with a few encounters
Did you get my link?
Hi, have room for one or two. I'm interested and so is a friend. Veterans to roll20 and 3.5/Pathinfinder. Thanks.
ok so now the roster is as follows: -alchemist -fighter -wizard -Bard
I have two open slots
Will take both if you don't mind. Will play cleric and my friend will chime in soon. Here is my statblock for your approval. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" rel="nofollow">http://www.wolflair.com</a> Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. Dean Martin Human Cleric 1 LG Medium Humanoid (human) Init +1; Senses Perception +3 -------------------- Defense -------------------- AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 10 (1d8+2) Fort +4, Ref +1, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee Light mace +0 (1d6/x2) Cleric Spells Prepared (CL 1): 1 (2/day) Bless, Burning Hands (DC 14), Sanctuary (DC 14) 0 (at will) Create Water, Detect Magic, Light -------------------- Statistics -------------------- Str 10, Dex 12, Con 14, Int 8, Wis 16, Cha 16 Base Atk +0; CMB +0; CMD 11 Feats Extra Channel, Selective Channeling Traits Poverty-Stricken Skills Acrobatics -1, Climb -2, Escape Artist -1, Fly -1, Knowledge (religion) +3, Ride -1, Spellcraft +3, Stealth -1, Survival +8, Swim -2 Languages Common SQ aura, cleric channel positive energy 1d6 (8/day) (dc 13), domains (fire, healing), fire bolt (6/day), rebuke death (6/day), spontaneous casting Other Gear Chain shirt, Light mace, 45 GP -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 1d6 (8/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage. Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Ok I'm closing recruitment I'll send the link on in a few min
Im with Michael. &nbsp;If you could send me an invite. Will hop right on
Ok guys, please logg-in and build your characters as best you can game will start at 8:00 CDT
Tyler is my +1. Here is his build Jerry Lewis Human Monk 1 LN Medium Humanoid (human) Init +5; Senses Perception +6 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge) hp 11 (1d8+3) Fort +4, Ref +5, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee Unarmed strike +3 (1d6+2/x2) Special Attacks flurry of blows +2/+2 -------------------- Statistics -------------------- Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 8 Base Atk +0; CMB +2 (+4 Grappling); CMD 18 (20 vs. Grapple) Feats Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist (1/day) (DC 12), Weapon Finesse Traits Reactionary Skills Acrobatics +7, Knowledge (history) +4, Perception +6, Sense Motive +6, Stealth +7 Languages Common SQ ac bonus +2, stunning fist (stun), unarmed strike (1d6) Other Gear 150 GP -------------------- Special Abilities -------------------- AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels. Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action. Improved Grapple You don't provoke attacks of opportunity when grappling a foe. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack. Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Uhm, I have no clue how to play pathfinder but if your willing to teach, I'm willing to learn!
we are full for tonight