Will take both if you don't mind. Will play cleric and my friend will chime in soon. Here is my statblock for your approval. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" rel="nofollow">http://www.wolflair.com</a> Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. Dean Martin Human Cleric 1 LG Medium Humanoid (human) Init +1; Senses Perception +3 -------------------- Defense -------------------- AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex) hp 10 (1d8+2) Fort +4, Ref +1, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee Light mace +0 (1d6/x2) Cleric Spells Prepared (CL 1): 1 (2/day) Bless, Burning Hands (DC 14), Sanctuary (DC 14) 0 (at will) Create Water, Detect Magic, Light -------------------- Statistics -------------------- Str 10, Dex 12, Con 14, Int 8, Wis 16, Cha 16 Base Atk +0; CMB +0; CMD 11 Feats Extra Channel, Selective Channeling Traits Poverty-Stricken Skills Acrobatics -1, Climb -2, Escape Artist -1, Fly -1, Knowledge (religion) +3, Ride -1, Spellcraft +3, Stealth -1, Survival +8, Swim -2 Languages Common SQ aura, cleric channel positive energy 1d6 (8/day) (dc 13), domains (fire, healing), fire bolt (6/day), rebuke death (6/day), spontaneous casting Other Gear Chain shirt, Light mace, 45 GP -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 1d6 (8/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage. Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.