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Ch. 63: The Party Rids of gnoll guards in a Temple to Xanathar and Sertrous, Then Free More Prisoners at Another Jailhouse!

Buddy D.: hey devin how are you doing   Devin M.: Decent, it's been warm here, and I wouldn't mind some rain.   Dungeon Master (GM): So figure out which of the other half of the party you guys are picking up   Buddy D.: cromith   Dungeon Master (GM): ok   Lo shan : I'll take Sheila   Dungeon Master (GM): ok, let's see we left off as Lo Shan was having a conversation with a gnoll guard in front of a set of double doors here. So start from there then.   Lo Shan The Human Monk (Oriental) Says, "Can we use this pass to let everyone in there?"   Gnoll #01 -TA The Gnoll Fighter Says, "Look buddy, unless you are here to pay your respects to Xanathar and Sertrous, I am going to have to tell you to buzz off."   Gnoll #01 -TA The Gnoll Fighter Says, "Let me see that....(he grabs the pass)....Oh ok, but only you may enter here."   Gnoll #01 -TA The Gnoll Fighter Opens one of the doors for Lo Shan   Lo Shan The Human Monk (Oriental) Says, "Why didn't you say that at the start? We are all here to pray for the arrival of Sertrous, Hail Sertrous, Can we all go in now?"   Gnoll #01 -TA The Gnoll Fighter Says, "I said only you buddy."   Buddy D.: i whisper lets kill this puto   Lo shan : Lo shan nods, steps forward, going to try to slam the door into the one   Dungeon Master (GM): ha! ok 5 he was not surprised by the move!   Dungeon Master (GM): and attacks back just roll a weapon for the to hit say dagger damage if you have that or something close to it   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Gnoll #01 -TA! Strike Hits an AC of  12  For  8  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): ok well that missed now to see if he hits   Gnoll #02 -TA the Fighter, Attacks with the BARDISCHE (5ft) at Lo Shan!   Strike Hits an AC of  -3  For  5  S/M or  7  L HP Slashing Damage! that hits Lo!   Dungeon Master (GM): the other gnoll shouted out a warning in common, "We have Intruders! Alert! We have Intruders!"   ok go ahead and make Init rolls!   WEAPON INITIATIVE ROLL: Lord Cromther the Human Paladin, gets ready to make an attack move! Weapon INIT Roll:  5 Only one Initiative roll shown to save space! Round 1 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Gnoll #02 -TA! Strike Hits an AC of  1  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a hit for 11 damage! : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Buddy D.: nice shot   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Gnoll #01 -TA! Strike Hits an AC of  3  For  11  S/M or  8  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hits! : Lord Cromther 's turn is done. Gnoll #06’s turn has begun!   Gnoll #06 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan enemy! Flight Arrow #1 Strike Hits: AC  2 For  2  S/M/L HP Damage! Short Range is 31 ft to 50ft just the 1st one and it's missed : Gnoll #06’ turn is done.
Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Gnoll #01 -TA! Strike Hits an AC of  3  For  17  S/M or 3  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit! remember now you have a +2 on the next attack : Camlin 's turn is done. Xilicien , it's now your turn!   Xilicien: Just the move for now.   Dungeon Master (GM): alright : Xilicien 's turn is done. Gnoll #01’s turn has begun!   Gnoll #01 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan! Flight Arrow #1 Strike Hits: AC  0 For  4  S/M/L HP Damage! Short Range is: 31ft to 50ft that one hits for 4 damage! : Gnoll #01’s turn is done. Gnoll #03’s  turn has begun !   Dungeon Master (GM): either Cromther or Camlin:  4 Camlin   Gnoll #03 -TA the Fighter, Attacks with the BARDISCHE (5ft) at Camlin!   Strike Hits an AC of  12  For  4  S/M or  7  L HP Slashing Damage! a miss! : Gnoll #03’s turn is done. Sheila , it's now your turn!   Lo shan : Just move this round : Sheila 's turn is done. Gnoll #05’s has begun!   Dungeon Master (GM): Gnoll #05 stays back for now   : Gnoll #05’s turn is done. Gnoll #04’s turn has begun!   Gnoll #04 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan enemy! Flight Arrow #1 Strike Hits: AC  1 For  4  S/M/L HP Damage! Short Range is: 31ft to 50ft a miss! : Gnoll #04’s turn is done. Gnoll #02’s turn has begun!   Gnoll #02 -TA the Fighter, Attacks with the BARDISCHE (5ft) at Lo Shan!   Strike Hits an AC of  7  For  4  S/M or  12  L HP Slashing Damage! he missed! any 2nd attacks?   Dungeon Master (GM): Lo and Cromther?   Lo shan : Lo Shan, attacks Gnoll #02 -TA with the KUNG-FU IRON FIST! Strike Hits: AC  10 For  7  +  2  Bludgeoning Dmg (KO%: 17 ) Gnoll #02 -TA's A/C :  5 Type Of Kung-Fu Fist Attack:  2 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): then 3 of the gnolls with arrows a miss for Lo! Buddy you want to do a 2nd attack for Lord cromther? I will do the 3 arrows on Lo right now   Gnoll #03 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan enemy! Flight Arrow #1 Strike Hits: AC  1 For  6  S/M/L HP Damage! Short Range is: 31ft to 50ft   Dungeon Master (GM): he missed   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #01 -TA! Strike Hits an AC of  -1  For  9  S/M or  17  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Gnoll #01 -TA!   Strike Hits an AC of  7  For  2  S/M or  18  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): that hits and kills him! camlin goes next round for the 2 attacks   It seems that Gnoll #01 -TA is defeated!
Gnoll #06 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan enemy! Flight Arrow #1 Strike Hits: AC  5 For  4  S/M/L HP Damage! Short Range is: 31ft to 50ft he missed   Gnoll #04 -TA the Fighter, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) (Short Range) at Lo Shan enemy! Flight Arrow #1 Strike Hits: AC  -2 For  6  S/M/L HP Damage! Short Range is: 31ft to 50ft he hits for 6! : Round 2 Gnoll #02’s turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks Gnoll #02 -TA with the KUNG FU KICK! Strike Hits An AC Of  1  For  6  +  2  S/M/L Bludgeoning Damage (KO%: 80 %) Type Of Kung Fu Kick Attack:  10  : Gnoll #02 -TA's A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): Lo hits with a vitals kick for 8 damage!   It seems that Gnoll #02 -TA is defeated! Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03 -TA! Strike Hits an AC of  1  For  4  S/M or  15  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a hit! : Lord Cromther 's turn is done. Gnoll #06’s turn has begun!   Gnoll #06 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lord Cromther!   Strike Hits an AC of  13  for  5  S/M/L HP Slashing Damage! a miss! : Gnoll #06’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Gnoll #06 -TA! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  0  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Camlin 's turn is done. Xilicien , it's now your turn!   Xilicien: Should I save my slots?   Lo shan : Yes I think so   Dungeon Master (GM): if you wish to, guys do you want a spell done?   Xilicien: I'll wait here then. : Xilicien 's turn is done. Gnoll #03’s turn has begun!   Gnoll #03 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lord Cromther!   Strike Hits an AC of  11  for  4  S/M/L HP Slashing Damage! a miss! : Gnoll #03’s turn is done. Gnoll’s turn has begun!   Dungeon Master (GM): dead : Gnoll’s turn is done. Sheila , it's now your turn!   Devin M.: I'm off to the defecation station, I should be back in 8-10 minutes.   Buddy D.: ? gotta take a shiat   Dungeon Master (GM): you too?   Buddy D.: no   Dungeon Master (GM): I take sheila is just moving?   Lo shan : Yes Sheila just moved : Sheila 's turn is done. Gnoll #05’s turn has begun!   Dungeon Master (GM): sheila or Xillician:  3 sheila   Gnoll #05 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Sheila! Strike Hits an AC of  12  for  6  S/M/L HP Slashing Damage! missed : Gnoll #05’s turn is done. Gnoll #04’s turn has begun!   Gnoll #04 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Camlin!   Strike Hits an AC of  11  for  1  S/M/L HP Slashing Damage! missed! any 2nd attacks?   Lo shan : For Lo yes
Dungeon Master (GM): ok   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Gnoll #04 -TA! Strike Hits an AC of  7  For  3  S/M or  10  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): I believe camlin and cromther can do one   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03 -TA! Strike Hits an AC of  7  For  6  S/M or  18  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Gnoll #04 -TA!   Strike Hits an AC of  5  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): a miss for Camlin and a miss for Cromther Lo shan pounds for 11 damage : Round 3 Gnoll #04’s turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Gnoll #04 -TA! Strike Hits an AC of  15  For  12  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in:   Lo shan : Fumble Roll 73 Result Weapon Breaks Effect Your weapon breaks, base 100% chance, -20% for each '+' or ability of weapon. Save DC Percentile Fumble Roll 35 Result Trip Effect You accidentally trip & fall, stunned for  6  rounds, unless you roll your Dexterity or less. Save DC DEX   Devin M.: I have returned.   Dungeon Master (GM): hmm should I roll on this? your weapon was your fist i can do a 50/50 that you crack a bone in your fist   Lo shan : I call low   Dungeon Master (GM): ha ha! ok, here it goes:  73 it's high so you break your hand! [until healed]   Lo shan : still has his feet   Dungeon Master (GM): yes he doesf! : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03 -TA! Strike Hits an AC of  8  For  7  S/M or  14  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a miss : Lord Cromther 's turn is done. Gnoll #06’s turn has begun!   Gnoll #06 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lo Shan!   Strike Hits an AC of  4  for  7  S/M/L HP Slashing Damage! a miss! : Gnoll #06’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Gnoll #04 -TA! Strike Hits an AC of  -4  For  2  S/M or  11  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit for 2! : Camlin 's turn is done. Xilicien , it's now your turn!   Xilicien: ah   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Gnoll #05 -TA! Strike hits an AC of  7  for: 1 Charge use:  9  S/M/L or 3 charges used:  14  HP Damage! DM please note charges expended!   Dungeon Master (GM): a miss! : Xilicien 's turn is done. Gnoll #03’s turn has begun!   Dungeon Master (GM): I see now i should be using the Large size damage so i will they are 7.5 ft tall on average   Gnoll #03 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lord Cromther!   Strike Hits an AC of  11  for  7  S/M/L HP Slashing Damage! a miss : Gnoll #03’s turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Gnoll #04    -TA! Strike Hits an AC of  2  for  9  S/M or  8  L HP Bludgeoning Damage!   It seems that Gnoll #04 -TA is defeated!
Dungeon Master (GM): a hit : Sheila 's turn is done. Gnoll #05’s turn has begun!   Dungeon Master (GM): I went back and used the large damage for Camlin's last hit xilicien or sheila:  4 Sheila   Gnoll #05 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lord Cromther!   Strike Hits an AC of  7  for  3  S/M/L HP Slashing Damage! oops that's sheila a miss : Gnoll #05’s turn is done. Gnoll’s turn has begun!   Dungeon Master (GM): dead : Round 4 Gnoll’s turn is done. Lo Shan , it's now your turn!   Buddy D.: get um big dog   Lo Shan the Monk (Oriental), attacks Gnoll #06 -TA with the KUNG FU KICK! Strike Hits An AC Of  6  For  6  +  2  S/M/L Bludgeoning Damage (KO%: 77 %) Type Of Kung Fu Kick Attack:  6  : Gnoll #06 -TA's A/C:  5 Result: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  2  rounds and or: 1: High Flying Kick: 3x Damage +2 (KO : 20% or less) 2: Vitals Kick (KO : 15% or less) 3: Head Bash (KO : 10% or less) 4: Side Kick (KO ::5% or less) 5: Knee Shot (KO : 3% or less) 6-7: Low Kick (KO : 1% or less) 8: Side Kick (KO : 3% or less) 9: Head Bash (KO : 5% or less) 10: Vitals Kick (KO : 8% or less) 11: Head Kick (KO : 10 % or less)   Dungeon Master (GM): missed by 1 : Lo Shan 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Gnoll #03 -TA! Strike Hits an AC of  4  For  12  S/M or  9  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a hit for 9 : Lord Cromther 's turn is done. Gnoll #06’s turn has begun!   Gnoll #06 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lo Shan!   Strike Hits an AC of  7  for  8  S/M/L HP Slashing Damage! a miss! : Gnoll #06’s turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Gnoll #06 -TA! Strike Hits an AC of  -4  For  8  S/M or  12  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit for 12 damage! more like 14   It seems that Gnoll #06 -TA is defeated!   Camlin 's turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Gnoll #05 -TA! Strike hits an AC of  2  for: 1 Charge use:  6  S/M/L or 3 charges used:  14  HP Damage! DM please note charges expended!   Dungeon Master (GM): a hit! how many charges are you expending?   Xilicien: 3?   Dungeon Master (GM): 3 would kill him go for it or just weaken him?   Xilicien: I'll go for it.   Dungeon Master (GM): ok!   It seems that Gnoll #05 -TA is defeated!   Xilicien 's turn is done. Gnoll #03’s turn has begun!   Gnoll #03 -TA the Fighter, strikes with the BATTLE AXE (4ft; two-handed) at Lord Cromther!   Strike Hits an AC of  10  for  8  S/M/L HP Slashing Damage! a miss! : Gnoll #03’s turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Gnoll #03 -TA! Strike Hits an AC of  10  for  8  S/M or  6  L HP Bludgeoning Damage!   Dungeon Master (GM): she missed! : Sheila 's turn is done. Gnoll’s turn has begun!   Dungeon Master (GM): dead : Gnoll’s turn is done.
Round 5 Gnoll’s turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Gnoll #03 -TA! Strike Hits an AC of  -1  For  6  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Gnoll #03 -TA is defeated!     Dungeon Master (GM): ok, this is obviously a temple area, you see a banister around a set of stairs going down to the east of the altar [this is another way down in for the Thracia module]   Sheila, praying to Ra, and laying a hand upon the injured Lo Shan, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   11  Hit Points   Dungeon Master (GM): he's back up to 21 HP   Lo shan : Does that heal his hand? DeathWalker #16-20 -TH The Human Fighter Says, "What is the meaning of this why do you attack?!"   Buddy D.: not sure wasnt us Lo Shan The Human Monk (Oriental) Says, "This is a temple of Sertous. We dont like him"   Buddy D.: we heard commotion and ran in here   DeathWalker #16-20 -TH The Human Fighter Says, "Wasn't you all? So you just happened by when the alarm was sounded?"   Buddy D.: i like lo answer   DeathWalker #16-20 -TH The Human Fighter Says, "I see. Who do you worship?"   Lo Shan The Human Monk (Oriental) Says, "The great Bureaucracy"   Buddy D.: lol   DeathWalker #16-20 -TH The Human Fighter Says, "I have never heard of this Bureaucracy, but if he is one against Xanathar and Sertrous, you have my blessing, but our leaders will not think kindly of this bloody mess in the temple!"   Lo Shan The Human Monk (Oriental) Says, "We will clean it up then" Purveyor Of Mortality #04 -TH The Human Deathwalker Cleric Says, "What is going on down there!?"     DeathWalker #16-20 -TH The Human Fighter Says, "There was attack on the gnolls!"   Dungeon Master (GM):   Lo shan : Where is that voice from?   Purveyor Of Mortality #04 -TH The Human Deathwalker Cleric Says, "Well why aren't you helping them fools!"     DeathWalker #16-20 -TH The Human Fighter Says, "Well they are all dead now anyways!"   Purveyor Of Mortality #04 -TH The Human Deathwalker Cleric Says, "Did you see who did it?!"   DeathWalker #16-20 -TH The Human Fighter Says, "No sir, they must have ran down the stairs."     Purveyor Of Mortality #04 -TH The Human Deathwalker Cleric Says, "Well get the rest of your men and go look you fools!"   DeathWalker #16-20 -TH The Human Fighter Says, "Right ok boss!"   Dungeon Master (GM): he goes to the other room and has more come out to go down the stairs   Lo shan : We let them go first   Buddy D.: yupp   DeathWalker #16-20 -TH The Human Fighter Says, "Well you heard the purveyor speak his orders. We will let you pass." they go down the stairs. what does the party do?   Lo shan : follow them downthe stairs   Buddy D.: ifollow thrm   Dungeon Master (GM): ok, but like i said it leads to another module so there is no map   Buddy D.: oh ok   Lo shan : Want to leave the city?
Dungeon Master (GM): so you would basically be going down long flights of stairs then the map would start   Buddy D.: \brb   Dungeon Master (GM): you could try to leave to go back on the main isle but going down to explore is not an option right now!   Lo shan : Ok hehe guess we go back to the main island take talk to decide where to go then? Iwill BRB myself   Dungeon Master (GM): you mean the mongrelman camp? ok there is more to explore on this map if you wish   Xilicien: If that cleric is still here we might want to split.   Dungeon Master (GM): the voice came from down the hall if anything he alerted that there was an attack on the gnolls   Lo shan : Lets go back to the Mongrelmen camp   Dungeon Master (GM): ok Buddy and Devin, retreat or fight?   Buddy D.: sounds good camp   Dungeon Master (GM): ok, looks like we go back   Xilicien: I'm good to go.   Dungeon Master (GM): which way do you go to leave the place? 5 so far no one else comes by   Lo shan : Bck the way we came Out the Hole in the ground   Dungeon Master (GM): ok ok, you made it back to the mongrelmen compound   Lo shan : Sheila will work on Lo shan's hand   Dungeon Master (GM): Ok, guys where will the next excursion take place?   Lo shan : We went to T4 and T6 didnt we?   Dungeon Master (GM): i thought I had a party marker on the map but looks like it's gone   Lo shan : Its in the MM camp   Dungeon Master (GM): oh ok i was on the map layer I see it now It looks like Area T4, T6, T8, T7 is the phase spiders in the temple S4 looks like another place S1 is unmarked but i thought you had been there. M10, maybe M8   Lo shan : M 10   Dungeon Master (GM): N3 is the abomination temple you also have that mound in the swawp with a frogman look out so Roxxi Suggests M10 what does Buddy and Devin think?   Xilicien: Frogman, like in the Thundercats?   Dungeon Master (GM): been a while since I saw that one! they are large humanoid frogs, while the grippli are halfling sized humanoid frogs well medium sized actually   Xilicien: Sounds about right.   Dungeon Master (GM): the mound is completely surrounded by a palisade with no apparent gate roll20 froze on buddy   Lo shan : Fireball on one side?   Buddy D.: back   Dungeon Master (GM): ok ok, so lets vote on M10 (where you may have been before but didn't go in. I think that is the place where Lo opened a door and it was a kitchen with Yuan-ti) or the Frogmen mound? well?   Lo shan : We can go after the frogmen   Buddy D.: i am up for either   Xilicien: I'm thinking Frogmen.   Buddy D.: frog   Dungeon Master (GM): let me see if there is a picture of the mound there is but the palisade pictured is wrong they don't stand straight up but lean outwards a bit so the thing about going there is figuring out how to get over that so try M10 then, you wan me to check if it's that place with the kitchen first?   Lo shan : they are frogs bad builders   Buddy D.: frog legs yumm   Lo shan : Check M 10   Dungeon Master (GM): ok, this is nuts the M10 map is gone as well   Xilicien: How is Lo's hand?   Lo shan : its a roll20 glitch   Dungeon Master (GM ): Lo Shan’s Fractured hand is ok now thanks to the cure serious wounds spell. i'll say, remember I couldn't find the domed library map either so pick one of the others I mentioned above then today i find the domed library map   Lo shan : M8   Dungeon Master (GM): M8 guys?   Xilicien: Why not?   Dungeon Master (GM): ok you have not been there at all so we go there   Buddy D.: sure   Dungeon Master (GM): the fog thing is being screwy ok, you can move your tokens around and explore...you all do see a new map right?   Xilicien: Yes.   Lo shan : Check the doors   Dungeon Master (GM): ok, they are locked   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo shan ):  OPEN LOCKS Roll:  56 % Needs ≤  62 %   Dungeon Master (GM): ok, you pick the lock open!   Lo shan : open the door
Dungeon Master (GM): peeking inside you see what look to be cells for holding prisoners, in fact you see one has a grippli inside   Lo shan : will try to pick the lock on his cell   Dungeon Master (GM): I should note you are on a main busy thoroughfare here as this is the main market street   Lo shan : Everyone inside quickly   Dungeon Master (GM): as you enter you hear stuff being said in Yuan-ti speak to the east of your location ok they now see Camlin and lord cromther     Sheila The Human Cleric Says, "Come on inside Xili"   Dungeon Master (GM): they are sitting a table in the center of the place   Yuan-Ti Half-Blood #02 -MKT8 The Yuan-Ti Half-Blood Says, "Hey! What the hell! How did you get in here! I ask you to leave right now! This is a jailhouse!"   Lo shan : Lo ignores them for now and tries to free the grippli   Yuan-Ti Half-Blood #01 -MKT8, using unholy water, casts the CAUSE FEAR Spell upon Lord Cromther! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  40 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  1  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  8  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. he tries it on the paladin and of course it doesn't work   Lo shan : Hes immune isnt he?   Dungeon Master (GM): he says something to the other in Yuan-ti   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo shan ):  OPEN LOCKS Roll:  63 % Needs ≤  62 %   Dungeon Master (GM):   Yuan-Ti Half-Blood #02 -MKT8, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, casts the SUGGESTION Spell upon Camlin! Level 3 Magic-User * Enchantment/Charm Priest Sphere: Mentalism, Song Components V,M Casting Time 3  Segments Range 30 ft Duration 6 turns + 6 turns/level:  6  Turns;  6  hours Area of Effect One Creature Saving Throw Vs Spells Negates Effects:  When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. save vs spell for camlin   Buddy D.: SAVE VS. SPELL For Camlin the Half-Elf Ranger Rolls:  19  Needs ≥  13   Dungeon Master (GM): he's good   Yuan-Ti Half-Blood #02 -MKT8 The Yuan-Ti Half-Blood Says, "[draws his weapon] you folks are going to have to leave here now!" WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move! Weapon INIT Roll:  -2 only 1 Initiative roll shown to save space! Round 1 Camlin 's turn is done. Lo Shan , it's now your turn!   Lo Shan, attacks Yuan-Ti Half-Blood #02 -MKT8 with the KUNG-FU IRON FIST! Strike Hits: AC  15 For  10  +  2  Bludgeoning Dmg (KO%: 70 ) Yuan-Ti Half-Blood #02 -MKT8'S A/C :  0 Type Of Kung-Fu Fist Attack:  3 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  5  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round breaks his fist again haha   Dungeon Master (GM): ha! if you wind up breaking your hand again!   Lo shan : CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 80 Result Hit Self Severely Effect You hit yourself with your weapon severely, take double damage.     Dungeon Master (GM): just do a dex save for stumbling
Lo shan : DEXTERITY CHECK For Lo Shan the Monk (Oriental) Rolls:  17  Needs ≤  17   Dungeon Master (GM): ok, you are good : Lo Shan 's turn is done. Yuan-Ti Half-Blood #02 -MKT8 , it's now your turn!   Yuan-Ti Half-Blood #02 -MKT8, using unholy water, casts the CAUSE FEAR Spell upon Lo Shan! Level 1 Cleric * (Abjuration) Reversible Components V,S Casting Time 4 segments Range Touch or  5 ft per level starting at 5th;  40 ft; Up to a max of  30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects:  This spell causes the victim to flee in panic at maximum movement speed away from the caster for  4  rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:  8  rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort.   SAVE VS. SPELL For Lo Shan the Human Monk (Oriental)   Rolls:  8  Needs ≥  10   Dungeon Master (GM): you run for 8 rounds : Yuan-Ti Half-Blood #02 -MKT8 's turn is done. Sheila , it's now your turn!   Lo shan : thats it : Sheila 's turn is done. Xilicien , it's now your turn!   Xilicien the Enchanter, casts the KNOCK Spell! Level 2 Magic-User * Alteration Priest Sphere: Universal Components V Casting Time 1  Segments Range 60 ft Duration Special Area of Effect 10 square ft / level:  70 ft square Saving Throw None Effects:  The spell will open stuck or held or wizard-locked doors. It will also open barred or otherwise locked doors. It causes secret doors to open. The knock spell will also open locked or trick opening boxes or chests. It will loosen welds, shackles or chains as well. ​ ​ If it is used to open a wizard-locked door, the knock does not remove the former spell, but it simply suspends its functioning for 1 turn . ​ ​ In all other cases, the knock will permanently open locks or welds - although the former could be closed and locked again thereafter. It will not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. ​ Note that the effect is limited by the area; a 3rd-level wizard can cast a knock spell on a door of 30 square feet or less (for example, a standard 4-ft. × 7-ft. door). Each spell can undo up to two means (two functions), of preventing egress through a portal. Thus if a door is locked, barred, and held, or triple locked, opening it requires two knock spells. In all cases, the location of the door or item must be known—the spell cannot be used against a wall in hopes of discovering a secret door.   Dungeon Master (GM): i assume you are freeing the grippli?   Xilicien: Yes.   Dungeon Master (GM): alright the door pops open for him : Xilicien 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT8! Strike Hits an AC of  10  For  8  S/M or  18  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a miss! : Lord Cromther 's turn is done. Yuan-Ti Half-Blood #01 -MKT8 , it's now your turn!   Buddy D.: ?   Yuan-Ti Half-Blood #01 -MKT8, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Camlin! Level 4 Magic-User * Alteration Components V,S,M Casting Time 4  Segments Range 5ft per level:  5 ft at level 8 Duration Permanent Area of Effect One Creature Saving Throw Vs Spells Negates Effects:  The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. save vs spell Camlin   Buddy D.: damn   Lo shan : save camlin dont be a chicken SAVE VS. SPELL For Camlin the Half-Elf Ranger Rolls:  14  Needs ≥  13   Dungeon Master (GM): he saves! : Yuan-Ti Half-Blood #01 -MKT8 's turn is done.
Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  10  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): that missed! any 2nd attacks?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -5  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT8! Strike Hits an AC of  5  For  4  S/M or  19  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): and a miss 3rd attacks?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  6  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): missed : Round 2 Camlin 's turn is done. Lo Shan , it's now your turn!   Dungeon Master (GM): running away! : Lo Shan 's turn is done. Yuan-Ti Half-Blood #02 -MKT8 , it's now your turn!   Yuan-Ti Half-Blood #02 -MKT8, Attacks with the GLAIVE (8ft) at Lord Cromther! Glaive Strike Hits an AC of  9  For  6  S/M or  7  L Damage! a miss! : Yuan-Ti Half-Blood #02 -MKT8 's turn is done. Sheila , it's now your turn!   Sheila, using a small, straight piece of iron, casts the HOLD PERSON Spell upon, Yuan-Ti Half-Blood #01 -MKT8! Level 2 Cleric * Enchantment/Charm Priest Sphere: Charm Components V,S,M Casting Time 5  segments Range 60 ft / yds outdoors Duration 4 rd. + 1 rd./level:  11  Rounds at level 7 Area of Effect 1-3 Creature(s) within 20 ft cube Saving Throw Vs Spells Negates Effects:  This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. If the spell is cast at 3 persons, each gets a saving throw at the normal score; If only 2 persons are being enspelled, each makes their saving throw at -1 on their die; If the spell is cast at but 1 person, the saving throw die is at -2. Persons making their saving throws are totally unaffected by the spell. Creatures affected by a hold person spell are: brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes.   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT8 the Yuan-Ti Half-Blood   Rolls:  8  Needs ≥  13 he is held! : Sheila 's turn is done. Xilicien , it's now your turn!   Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Yuan-Ti Half-Blood #02 -MKT8! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1  segment Range 130  ft Duration Instant Area of Effect Targeted Creature(s) in a  10  square ft area Saving Throw None Damage:   3 ,  5 ,  2 ,  2  and  5  Force Effects:  Fires  4  missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.   Dungeon Master (GM): 12 damage to #02?   Xilicien: all of them methinks.   Dungeon Master (GM): ok : Xilicien 's turn is done.
Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT8! Strike Hits an AC of  -3  For  10  S/M or  15  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a hit! : Lord Cromther 's turn is done. Yuan-Ti Half-Blood #01 -MKT8 , it's now your turn!   Dungeon Master (GM): Held : Yuan-Ti Half-Blood #01 -MKT8 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  10  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): missed   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -6  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): 2nd attacks now a hit   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -9  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit! : Round 3 Camlin 's turn is done. Lo Shan , it's now your turn!   Dungeon Master (GM): running scared : Lo Shan 's turn is done. Yuan-Ti Half-Blood #02 -MKT8 , it's now your turn!   Yuan-Ti Half-Blood #02 -MKT8, Attacks with the GLAIVE (8ft) at Lord Cromther enemy! Glaive Strike Hits an AC of  9  For  5  S/M or  7  L Damage! missed! : Yuan-Ti Half-Blood #02 -MKT8 's turn is done. Sheila , it's now your turn!   Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood #02 -MKT8! Strike Hits an AC of  6  for  8  S/M or  10  L HP Bludgeoning Damage!   Dungeon Master (GM): missed! : Sheila 's turn is done. Xilicien , it's now your turn!   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) & a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Yuan-Ti Half-Blood #02 -MKT8! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   3   8   4   5   3   3   5 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  2  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater. 3   Dungeon Master (GM): 3 meteors comes to 15 : Xilicien 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT8! Strike Hits an AC of  -2  For  11  S/M or  8  L HP Slashing Damage! Gets 3 attacks / 2 rounds.   Dungeon Master (GM): a hit!   It seems that Yuan-Ti Half-Blood #02 -MKT8 is defeated!     Dungeon Master (GM): ok, only the one Held is left   Lo shan : Let Xili hit him first   Buddy D.: i slice his throat oh ok   Dungeon Master (GM): he bleeds out   It seems that Yuan-Ti Half-Blood #01 -MKT8 is defeated!
Grippli Prisoner #01 -MKT8 The Grippli Says, "Thank you so much for freeing me sir wizard!" there is also an imprisoned Yuan-ti here   Lo shan : Now chase down Lo Shan hehe   Buddy D.: lol   Dungeon Master (GM): he is bound and gag so that he can’t use his magics   Xilicien: You are very welcome.   Lo shan : Maybe find out what the Yuan ti is here for?   Buddy D.: ueah   Xilicien The Elven Magic-User Says, "You are very welcome."   Buddy D.: maybe he will help us? sorry gotta run   Dungeon Master (GM): so he is being freed, looks like the party needs to check bodies for the keys   Lo shan : check bodies for keys first   Dungeon Master (GM): ok and you find them on one of the guards then try them in the lock until one clicks and it opens this guy is chained down   Lo shan : take the gag out leave him bound for now   Lo Shan The Human Monk (Oriental) Says, "Why are you here?"   Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "blah, yuck. Uhmm, thanks for freeing me...I think?"     Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "I went against them on Xanathar and Sertrous and they would not listen so they threw me in here."   Dungeon Master (GM):   Lo Shan The Human Monk (Oriental) Says, "We are against them also" free him from the chains   Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "I see...that is good to know, someone else has common sense in this damned jungle." you picking the lock on the chain...one for each wrists   Lo shan : yep keys work?   Dungeon Master (GM): yes   Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "[rubs his wrists], Thank you my friend. Now how do we leave here in broad daylight?"   Lo Shan The Human Monk (Oriental) Says, "If your willing to fight with us? we are on a mission to kill as many as of the Sertrous supporters" As we can"   Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "Yes, I will aid you. There are others of my kind that do not support the evil gods and their intentions here."   Lo Shan The Human Monk (Oriental) Says, "We walk out act like we are in no hurry"   Yuan-Ti Half-Blood #01 -MKT8 The Yuan-Ti Half-Blood Says, "Very well then."   Xilicien: Did we do anything about the other prisoners?   Dungeon Master (GM): not yet   Xilicien: Will we, I mean.   Lo shan : Oh sure free everyone   Dungeon Master (GM): ok, they are all free now, some are natives from Tanaroa, some were captured off merchant ships some are city folks all meant to be sold as slaves for the most part there are 2 double doors on the south wall if you wish to go that way or else i take it you leave to go back to the mongrelmen acamp   Lo shan : Maybe call it a night here freeing them all have them hide in the Mongrelmen camp until we are ready to leave?   Devin M.: I'm ready to put it up for the night.   Dungeon Master (GM): ok we stop here then and thank you all for playing tonight and I will see you all next week!   Lo shan : CYA   Dungeon Master (GM): I am still working on the Tamoachan module Devin I have about 23 monsters to combine info for then i need to look at the encounter descriptions this past week i worked on spell macros for two of the monsters ok, guys see you later   Devin M.: Bye.