I've created a list of macros that can be used in SWSE games. It includes every power except for the lightsaber forms, though I can add those on a case-by-case basis as people request them. The document also features versions of the powers for groups that use the Skill Attack Modifiers house rule. Here is an example of a power that uses SAM. You can see that it gives the original roll and the correct result for that DC, while also telling you how much to adjust when comparing it to a defense. I've also included an alternate version of the Move Object power to account for the optional rule which ties the damage to the size of the object. There are some instructions at the top of the document for how to modify the macros a bit for better playability. I hope this helps someone who's still playing this system. Happy gaming!