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Min/Max value for dice

March 27 (12 years ago)

I've run across a number of abilities in games where the effect is something along the lines of "If the d20 shows 9 or less, treat it as if it rolled a 10." This is different from a re-roll because you do not re-roll the die on the excluded values, you raise them instead. I have yet to find a method that allows me to properly express this.

I can imagine two ways this could be done. One is allowing flat numbered in grouped values ("{d20, 10}k1," which currently doesn't work), which will be cumbersome for the player but still workable and potentially useful in other situations. The other is to add in a new letter, so you could have rolls like d20m10, as in "d20 minimum value is 10" (For max, you could capitalize, or have m be shorthand for "min" and have "max" be usable if fully typed, similar to dl and dh"

March 27 (12 years ago)
Gauss
Forum Champion

Stephen,  {1d20, 0d1+10}k1 will work. :)

- Gauss

March 27 (12 years ago)

/roll 1d11+9

Ta da.

March 27 (12 years ago)
Gauss
Forum Champion

Jonathan, 

The odds of 1d11+9 vs 1d20 where 1-9=10 are not the same. 

In the case of a 1d11+9 there is a 9.09% chance to roll a 10. But in the case of 1d20 where 1-9=10 there is a 50% chance to roll a 10. 

- Gauss

March 27 (12 years ago)

Gauss,

I actually didn't think to try 0d1. I tried d0 (which, for some reason always gives you 1), but figured rolling 0 dice. Thanks for the tip, that actually solve another problem (derived stats, so 10+dex+wis for example). Regardless, it still feels really awkward to do it that way, I would like to see it added as a feature, but I'm okay with just having a method of doing it at all.

March 28 (12 years ago)

i would like this as a feature as well