
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 05/01/2021 - From 10:00 am EDT, until 2:00
pm EDT, and our 66th Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Rogue – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Evocation) – High Elf – Feralda - Chad N. Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn Drakke Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Game Summary for Saturday (05/01/2021): Opening Scene: Day 26 : July 14th, 7:00 pm: The
adventurers spot something up ahead about 5 miles out from Mountain’s Toe mine,
90 ft away. A
low ridge rises to your right, beyond which you see the Sword Mountains scrape
the gray sky. But closer in, something is strewn across the rocky ground ninety
feet ahead. They are clad in hide armor, and their greataxes and javelins
litter the ground around them. Dia managed to discern that this group of orcs
suffered very severe frostbite and that it appers to have been at least 3 days
since they died. Nothing of any value was found on the orcs. The part moved onwards a bit more and set up a
camp for the night so they can explore the mine in the morning. They managed to
get a good rest without creatures disturbing the campsite. When they reach the entrance of the mine, this
is what they see. Hidden
among bushes, a tunnel burrows into the foot of a soaring, snow-capped
mountain. Above the mouth of the tunnel is a wooden plank with the words
“Mountain’s Toe” carved into it in the Common language. Marcuria
says, “Mountain’s Toe… How quaint. Hopefully it isn’t infected”. Feralda
laughs. Roqar says, “Its probably infected with something that we won’t like”.
Feralda says, “Toe jam”. Marcuria says, “Think I got a nice remedy for whatever
ails it”. Then lightly taps her gauntlets together. Feralda
says, “The curse of athlete’s foot be on this mine”. Rolo, casts the mage armor
spell upon himself before going inside the mine, giving him protection the
equivalent of a chain shirt for 8 hours. As
the party gets closer two feminine rat-like humanoids are standing at the
entrance keeping watch. Roqar
greets the guards and they are greeted back. Roqar explains that they are
escorting someone to have a look at the mine and Don-Jon Raskin tells them that
a business consortium in Neverwinter city sent him here to see if it was still
viable for mining. The
guard Thime, tells Don-Jon that he might wish to talk to her boss Zeleen
Varnaster. It is Rix that leads the party inside the mine to guide them to
where Overseer Zeleen is. The ceiling of the mine is about 8 feet in height and
braced at regular intervals by wooden
pilasters and beams. Oil lanterns are lit and hanging from ceiling hooks. They
are lead into a cavern with at least 11 humans, the only female present
currently is Zeleen. During
the meeting they learn that the wererats were originally staying at the Shrine
of Savras and that the orcs drove them out and took it for themselves. This was
the group of orcs the adventurers made a deal with so that they would stop
their raids on the Triboar trail and the town of Conyberry. The
party tries to see if the wererats would be willing to help mine for the gold
in the mine. It appears that they are willing to help so long as they could
stay here. Zeleen lets the party have a look at the mine with Egghak and Tavvan
guiding them. The
first cavern they come to, to the east, is used as a storage room with picks,
shovels and wheelbarrows being stored here.
In the next area they are informed of a body being in the area. To the
east of this area is a cavern used for sleeping as there are six cots here. They
come to an area where they are informed of a giant rat infestation, (3 feet
long variety) and are told that the wererats avoid an area beyond a door to the
east and then backtrack. Next up they are shown Zeleen’s office inside another
cavern. Its furnishings include a desk, chair, a wooden chest and a cot. Next
they are shown an area with two wheelbarrows and an empty bin. Then a cavern with a dozen cots is shown to
the party next. Then they are shown a cavern where there are a dozen crates of
dry food stuff and nine casks of water, all stacked in the middle of the area. The
next cavern shown holds wooden posts, leaning against the walls, used for shoring
up the tunnels and caves. The next
cavern is where they stored the emptied out crates and casks. Tavvan now informs the party that they have
seen all of the caves where they wouldn’t have to deal with any vermin. When
Roqar insists on opening a door into one of the avoided areas, Egghak, informs
that it’s some big creepy crawly thing with tentacles. So Rolo casts the
Invisibility spell upon himself and enters the area and when he comes to a
flight of stairs going up, he spots a carrion crawler, on the ceiling above it.
The creature senses his presence but cannot see where he is. Initiative
rolls are made and Combat Round #01 begins: Feralda,
casts the Haste spell upon Marcuria so that she gains double the normal
movement speed and a +2 bonus to armor
class, which lasts for one minute. Avery,
casts the Enhanced Ability spell upon Marcuria, giving her the Bears Endurance
ability, giving her advantage on constitution checks and 2d6 extra temporary
hit points for up to one hour. Rolo,
decides to cast the Fireball spell, in spite of the fact that it would also
catch himself and Juan in the blast area. The burst of the fireball does not
expend a considerable amount of pressure, and the burst will generally conform
to the shape of the area in which it occurs, thus covering an area equal to its
normal spherical volume of a 20 ft radius. [The
area which is covered by the fireball is a total volume of 33,510 cubic feet
(33.5, 10-foot × 10-foot × 10-foot cubes)]. After
dexterity saving throws Rolo takes 13 damage, Juan and the crawler take 25
damage, Rolo and Juan are knocked prone as is the crawler as it loses it’s grip
on the ceiling. Juan says, “I smell
bacon… Oh Shit!... That smell is my face!” Juan
is now prone so cannot do anything this round. Dia,
casts the Longstrider spell upon Marcuria, extending her movement speed another
10 feet. Roqar,
slashed the prone Carrion Crawler for 6 damage with the magical +1 Talon long
sword! Farren,
slashed the Carrion Crawler with the Ninjatō (Japanese
short sword), for 8 damage and is able to use his Flurry of Blows ability to
strike the creature 2 more times, one of them hitting for 11 more damage! [Opps! Carrion Crawler should have been
stunned here still, but he attacked!] Carrion Crawler, bites Farren for 6
poison venom damage and failing his constitution save rolling an 8 needing ≥ 13
he becomes paralyzed and so the Crawler tried to bite but could not! Marcuria, used her Rage ability and her
Form of the Beast ability to create a tail on her. The tail whips at the
Carrion Crawler dealing 10 + 2 rage damage and defeats the creature! End of Combat! Avery casts Lesser Restoration upon
Farren, to clear him of the paralyzation poison and he is able to move now. Avery
then casts Healing Word upon Juan restoring 5+7 more at higher level casting,
hit points. Parts of the carrion crawler are taken
in the hope of selling it. Looking outside where the passage ends
20 ft above the ground leading to the outside, he can clearly see ten burial
mounds in a ring, with a pickaxe sticking out of each one. The party then moves to the area where
the giant rats are and tries to rid of them. Initiative rolls are made and Combat
Round #01 begins: Avery just dashes towards a spot near
the rats. Marcuria, missed a Giant Rat #05, with a
gauntlet punch! Feralda, casts the Burning Hands spell, dealing
18 fire damage to Giant Rats #01, 02 & 03 as all 3 fails their Dexterity
save rolling below a Dice Challenge level of 16! This defeats all three
rodents! Juan, pounds Giant Rat #04 with the
magicaling +1 Lightbringer mace, hitting for 5 damage!
Rogar runs towards Giant Rat #04, with
her magical boots of striding, and slashed the rodent for 6 damage with the
magical +1 Talon long sword, defeating it!