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[LFP][5e][Free] The World Tree - A Long-term Campaign

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Hello, and welcome to my game advertisement. I am starting a long-term campaign called The World Tree, which is obviously loosely based in Norse mythology. It is a sandbox-style campaign with a loose plot. You can go off and do whatever you want honestly, and I’ll make it work. I’d like if I can get a serious group that enjoys roleplay and getting into character, especially the types that don’t use their character’s personality as an excuse to be mean or derail the campaign. I encourage new and old players alike to apply for this campaign. Don’t be discouraged simply because you have no experience! You are still welcome to apply, and I won’t take experience into consideration when choosing my players. Schedule:  The game will be played on Saturdays at 7pm EST, starting on the 15th. It will last 4 hours, until 11pm EST. There will also be extra adventures set in the world during the week, which are entirely optional. Platform:   The game will take place on Roll20, but voice chat and communication will be done through Discord. You will need a Discord account to participate in the game. Description:  Welcome to Midgard, an alternate version of Earth. You are adventurers in this land, and people come to you for help. However, when things go wrong, you end up dying. Thankfully, you died in battle, and so you make your way to Valhalla, the hall of warriors. Soon after joining the warriors of the world at Valhalla, you find out about an artifact. An artifact that allows you to go back to Midgard. Journey around the World Tree to find this artifact, but know that you are not the only one seeking it. Joining:  Please fill out the application below to have a chance at getting accepted into the campaign. You can either reply or send me a message. Please fill this out as a person, not in character. Name: Pronouns: Age: Experience: Reason for Joining: Opinion on Character Death: Opinion on Campaign Length: Sample Backstory: (give me an example of a character backstory)
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Name: Faycal Pronouns: Fay-Cal Age: 25 Experience: Beginner in terms of Roll20 DnD, Intermediate in terms of DnD in general. Reason for Joining: Have been feeling the itch for a DnD campaign once more (been more than a year since I last played), and Norse Mythology is a pretty fun idea that I tend to enjoy games based on it. Opinion on Character Death: Should be allowed otherwise there is less sense of freedom on what may occur. Opinion on Campaign Length: Frankly campaign length should be determined by the first few sessions, that's my opinion on it. Sample Backstory: A swamp-orc who got booted out of his swamp home by his landlord, he misses his home so much that he decided to start saving enough money in order to buy the rights to the deed of the land. Therefore, he is ready for any adventure ahead of him.
Name: Jason Whitlock Pronouns: HE/HIM/THEY/THEM Age: 26 Experience: 3 yeras Reason for Joining: Looking for more dnd time Opinion on Character Death: It is natural, it should be celebrated and mourned. If you do not build a character to eventually die, then did you even build a dnd character? Play each session like you'll never play again just like life, life each like it is your last. If character death happens, cool, role up a new character, and go at it again. Opinion on Campaign Length: As long as it takes to explore everything, and or complete the story. Sample Backstory: Hepoli had a great childhood. His parents were well known, and they were members of a lot of groups in Tai. His father is a well respected figure on the City Council, and his mother is one of the head nurses and the infirmary. So they are doing good for themselves. Noone ever caused them trouble, and no one ever bothered them. As Hepoli got into his later years of education he began focusing his studies on history, the war, and technology. He wanted to know more about where the world has come from, where it is now, and in what direction it is going. He finished his schooling and began his life trying to build a name for himself. If only it was that simple. … One day while working at a local arcana shop a gentleman came in with an artifact wrapped in several layers of cloth that he was trying to sell. He said he believed it was cursed or something, but he had found it, and he had not been able to sleep the last 4 nights since finding it. Hepoli was the only one in the shop at the moment, and so he asked the gentleman what exactly it was. The gentleman nervously said it is some kind of stone, he thought it was going to make him a lot of money because it looked special, but it is not, and he just doesn’t want it anymore. So Hepoli asked him what he wanted for it, and without hesitation, the gentleman said 5 gold will do. I need not a lot, but enough for the trouble for which this stone has brought. Hepoli handed him 5 gold, and as fast as the man came in, he left.  Not knowing what it was he just purchased, he unwrapped the cloth to find a beautiful black stone with a crimson red hue and electric yellow spider web-like cracks in the middle around a crimson red line. He stared at the stone for what he thought was just a couple of seconds when he was started by the owner coming in from the back. The owner was this short little half-elf man, no more that 60 years old, who went by the title Professor. He shook Hepoli to snap him out of his trance, asking him how long he had been here. He told him he had been there all day. But the owner told him that was impossible as the day is just beginning. Not really understanding, he told him about the gentleman. The owner looked confused and told him, no one has come in, the doors have been locked. No one could have come in or gone out. 
Name: Rookie Pronouns: He/Him Age: 33 Experience: 3 years on roll20, 18 years pen+paper Reason for Joining: I'm a huge sucker for roleplaying and love meeting new people. Opinion on Character Death: I like to think it's just part of the game. It might be just pen and paper, but you're roleplaying a living being. Opinion on Campaign Length: I've never really thought of time being a problem. As long as everyone's having fun, then I have all the time in the world. Sample Backstory: Looking down at his map and then to the clearing ahead of him. Something's not right, the intel is wrong. He walks down to the spot where a town should be. Upon getting there a raven lands before him staring, a second lands mirrored to the first. "Muninn and Huginn" he murmurs, Odin is watching. Within an instant 3 bolts find their prey, deceived from the start. Kneeling before Odin he whispers "An assassin's death for an assassin's life" his last words, "Forgive me Allfather"
Name: Bucket     Pronouns: He/Him Age: 19 Experience: 3 years of DND, 1 year of Roll20 Reason for Joining: Branching out to different players to find good groups to roleplay and just have fun with. Opinion on Character Death: I don't like the idea of my characters kicking the dirt before they're able to flesh themselves out, but DND is a live and learn experience, and sometimes the rolls just want to tell a different story, and i'm all for it. Opinion on Campaign Length: Can't say i have too much of an opinion on this, i don't expect this to be a one-shot so i have no quarrels with anything else. Can't say i have too much of an opinion on this, i don't expect this to be a one-shot so i have no quarrels with anything else. Sample Backstory: As the sun pokes out of the horizon, a wind rustles through a valley, picking up pebbles and leaves, scattering dew and dust, howling as it echoes outwards. Light bellowing outwards painting pristine shades of purple and orange across the sky as clouds emerge from the darkness. Along the border of the valley reveals a man, who now beckons forth the rejuvenating rays of the sun, calling out to it in spirit, seeking only remorse. A solemn face bows in silence, his body knelt within a circle of ash and bone, a dusty book laid bare within its encumberance, shedding the suns newfound light on its pages. Names of many languages glow an incandescent yellow as the stone man recites a vow of peace within the next life, wherever it may lead. Its in his belief that in that sack he carries the burdens of the names carved onto hardfelt leather, and with every dawn he acclimates the burdens left behind. Thoughts form within his mind, memories ping along the interior of his mind as he reminisces of his tribe. It had taken him long to earn his name, many, many years of hardships forged a resolve he used to shape his life, and find solace in a departure he felt he needed. The spirits of his ancestors guide him, and with time he created a bond between the phsyical and the spiritual, as long as he had made peace with death and those he had condemned to it. He had unlocked hidden potential unforeseen by his peers, and molded it to suit his needs as both a peacekeeper and a nomad. His bond to his ancestors gave him the foreign power which he wielded to protect his family, wherein the next day he would be given his proper name. 'Spiritwalker'. Only in the deep recesses of his mind does he yearn to someday return to that snow-capped mountain range. Though his heart oft reminds him that, in a way, he is always with the ones he holds dear. Slowly, he opens his eyes and retrieves the leather tome, planting it firmly within a worn burlap sack. Grabbing his things the stark nomad sets off further away from the place he once called home, seeking new experiences to aid him along his voyage into life; hoping that one day, he need not scrawl new names, nor add more pages to his book. He would not expect to have a chapter for himself. Not so soon.