Introduction From the sprawling cities of Tergor, to the burning factories dotting Qhan, all the way across the Silver Sea to the porous mountains in the Commonwealth of Turak, the Taleweaver journey brings to life 5e in a way that very few storytellers can achieve. The Taleweaver Chronicles is a homebrew world that focuses on depth and immersion of characters with a balance of original lore, intrigue, combat and magic. A true definition of 5e; limitless, dangerous and open-ended. Your quests are decided by you, your encounters are by you and your fate and the fate of the world is in your hands. Every little detail; weather, history, NPCs, streets, cities, villages, landscapes, dungeons and tombs have all been painstakingly painted out for the brave adventure to traverse and interact with. The Taleweaver stories bring reality to 5e, with actions causing far-reaching consequences in these tumultuous times of the world. The on-going campaigns are open-world by standard, with nothing but your conscience and your party members as a guide. The setting of this world is medieval fantasy on a global scale. There are several states all inhabiting a variety of races and there are several religions. The rate of development for each state and continent vary largely. When you start, you may discover (with proper inquiry) that there are several political tumultuous things brewing and the first quest introduced to you may place you in a position to discover more if you wish. The way you play is decided by the party. If you choose to be politicians or their agents, sign up in the army, dungeon-crawl, or even take over the world. It is all your call. The world is so large that we are currently building a wiki so you can look up and add whatever you want as the campaigns continue and the world grows. Campaign Hook It’s the 53rd year of the 7th Century of Mokra and there are tensions between the Wolrontian Empire and the Kingdom of Tergor. The Thieves Guild has robbed Kelled II and Kelled has concluded that the king of Tergor is somehow behind it. Meanwhile, in the south, the orcs of Qhan have entered into almost open war for dominance of the trade routes on the Silver Sea against the dwarves of the Commonwealth of Turak. The orcs are also trying to rid themselves of the monopoly of the dwarven Trade Guild and Merchant Banks and have launched their own banking operations. However, in these volatile times, business booms. The machinery of war needs to be oiled by trade, and many undiscovered lands await untapped potential. The discovery of a forgotten artifact is now causing damage to the veil between the spirits and the material plane, disturbing the balance that the gods had, summoning dangerous energies manifested around those places where the artifact has now been activated. The forbidden child of Mokra, the Void, Oblivion, has awakened from his slumber, and in it's wake your past and memories have been stolen. Now you must retrieve the artifact, to stop the void from manifesting itself and to regain again your memories along with the past and existence of all that falls down to it. What happens next? You decide. About Text-Based Games I am a DM that specialises in text-based games. I make text-based games, not just for the purity of the power of your mind, and the literature, but for those who do not have the capacity to speak, or even if they can, find themselves mic-shy, or have oral language issues, or in most cases, feel overshadowed by other players.Now, because of the popular trend, a lot of players feel like if they're not good at voice, they're not good at D&amp;D. However, there are some players who do not believe so, and take their time to find text-based game they can join. But they are a small niche.If you have never tried a text game you should give it a go especially if you feel bullied by voice games. I guarantee to give your money back if you do not enjoy it. As well, if you're not such a huge fan of theatre of the mind, do not worry my text-based games don't use just text, I use maps on Roll20/Foundry for battles and mazes and I use music and sound effects to heighten the atmosphere. Cost? It costs $25 or $15 a month on a subscription system on Patreon (this also includes weekly one-shots, dungeon crawls and arena fights). The campaigns are designed to last as long as possible and the first set of players have already grown into a friendship that may just last a lifetime (and they all met each other in-game!). Time: Mondays at 7 PM UTC+1. I am looking for up to four players to run an open world campaign. New players welcome. Rules: 18+ players only. Payment before the session (refund if you do not like the game). Payment includes one-shots, dungeon-crawls, arena fights (PvP &amp; PvE) Be respectful and polite to other players OOC. Link to the game's listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/291608/taleweavers-chronicles-emberlefts" rel="nofollow">https://app.roll20.net/lfg/listing/291608/taleweavers-chronicles-emberlefts</a>