Char's Recap After exiting Limjim’s bathroom, Char used about thirty-five
consecutive Prestidigitations to clean the stench off herself. (And she snuck a
few on her comrades who weren’t as discerning.) If this adventuring thing doesn’t work out, I might open
up a magical dry cleaning shop , she thought as they made their way to the
castle proper. The first floor was uneventful, at least for Char. She took position
in the rear, in case of an attack or that dirty shit goblin following her. She
tried not to laugh (unsuccessfully) as Tere’s attempts to open various trapped
doors, particularly one which shocked the poor rogue several times. “Hey, expert rogue. How about some help?” Char shouted from
her position of safety in the rear. With a wave of her hand, Char used a telekinetic force to
accomplish what brawn could not. And that was how Char got roped into doing
everyone else’s job, too. Nothing much happened besides that until the party arrived
at the main hall. Loaded with goblins, including a musketeer and a ‘chef’… That clown was a chef the way the shit goblin had a hot tub ,
Char thought bitterly as she blasted their enemies with magic. It was a tough battle, and Char’s disdain for mundane
warriors only increased as the party’s fighters and barbarians took hard hits.
But her newly acquired Bardic skill turned the battle, at least according to Char. Moving to the second level, the party discovered the oddest
of magical trinkets. A model of a bar that was actually a bar. Char was the
only one with sense to avoid the artifact, but that didn’t stop one of the
other idiots from activating something none of them comprehended. In Char’s opinion,
they were all lucky to escape with their lives. Finally, the party came to the castle’s then-master in
another pocket realm. Now that was a fun challenge , Char thought fondly on
the ride back to Hope. A potent wizard whose spellbook we took as spoils. But it was the wizard’s guards who proved the bigger
challenge, at least initially. The raised skeletons grasped and clawed. Hordes
of hyenas were summoned to harry them. But bolt and blade and spell cut down those
enemies until only the wizard remained. And that was where Mystra’s true power prevailed, in Char’s
estimation. After a bevy of magic rendered the party either cowering in fear or
dying on the ground. But Char’s own magical power was proof against the goblin wizard’s
sorceries, and she shrugged off his spells with ease until the goblin wizard
fell. Dividing the spoils, Char had to bite her forked tongue to
not have a hissy fit over losing out on the best loot. But a few spell books
were useful, and the gold was always welcome. First thing Char did when she
returned to town was pick up a pearl for her new spell. She was sick of paying
that fool to identify her party’s loot and saw a profitable endeavor
undercutting the hoary old bastard, at least to pay for better accommodations
in Hope.
Returning to the room she shared at the tavern, Char packed
her things away and got back to the business of surviving the everyday monotony
of Hope between adventures.