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Ch. 66: The Party Raids a Weapons Warehouse!

Dungeon Master (GM): Hello! &nbsp; Lo Shan: Hey &nbsp; Devin M.: Yo. &nbsp; Dungeon Master (GM): I need to see if i saved last weeks game before I clear out the chat guess not &nbsp; Lo Shan: Yes or you wont have much work to do hehe &nbsp; Dungeon Master (GM): yea yea Buddy did last tell he he would be gaming today &nbsp; Lo Shan: I would give him 30 minutes before we call it &nbsp; Dungeon Master (GM): ok Maybe the new player will come in next week since it appears this module could go 5 more sessions with 2 encounter areas per session &nbsp; Lo Shan: A new player? cool glad to have them &nbsp; Dungeon Master (GM): at first i was telling the player to wait until we started Tamoachan since it will have all the typical dungeon elements yea we do need at least 2 more &nbsp; Lo Shan: Yes to have a full group &nbsp; Dungeon Master (GM): here is the note showing what was left:&nbsp; <a href="https://bit.ly/3f47puF" rel="nofollow">https://bit.ly/3f47puF</a> you both can pick the next location &nbsp; Lo Shan: Not sure we want to fight those Wyverns hehe &nbsp; Devin M.: One of them. Do you pronounce that heh heh or hee hee? &nbsp; Dungeon Master (GM): ha ha! &nbsp; Lo Shan: Hee Hee &nbsp; Devin M.:  &nbsp; Dungeon Master (GM): I got the encounters from Tamoachan's first map combined, Just two more maps now then it's going over it and tweaking the encounter information and then the monster information. Buddy is Logging in now he was busy cleaning his balls! &nbsp; Devin M.: I'm going to need you to elaborate. &nbsp; Dungeon Master (GM): ask him &nbsp; Lo Shan: My vote is we take on the Wyverns &nbsp; Devin M.: I mean, we talkin' testicles or sports? &nbsp; Dungeon Master (GM): that's the tamoachan module though! there he is! &nbsp; Buddy D.: hows it going yall &nbsp; Lo Shan: What Balls were you cleaning? &nbsp; Buddy D.: sorry my wife hasd me cleaning the toilet i messed it up &nbsp; Dungeon Master (GM): ha ha! &nbsp; Buddy D.: too much cabbabge lol &nbsp; Lo Shan: haha ok we need to decide where to go next? &nbsp; Dungeon Master (GM): <a href="https://bit.ly/3f47puF" rel="nofollow">https://bit.ly/3f47puF</a> &nbsp; Devin M.: Somewhere. &nbsp; Dungeon Master (GM): that's the list again on where you can go &nbsp; Buddy D.: n10? &nbsp; Lo Shan: How bout N4 where the rooms had snakes? &nbsp; Buddy D.: yeah that sounds good &nbsp; Lo Shan: ok so N4 &nbsp; Dungeon Master (GM): ok ok do you all see the map?&gt; &nbsp; Devin M.: Yes. &nbsp; Dungeon Master (GM): ok &nbsp; Lo Shan: Yes Are the doors locked? &nbsp; Dungeon Master (GM): no they are not &nbsp; Lo Shan The Human Monk (Oriental) Says, "You Yuan ti have any influence over regular snakes? this place has a lot of them" &nbsp; Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Yes, they will not attack anyone that is reptilian or amphibian." &nbsp; &nbsp; Yuan-Ti Half-Blood #01 -WM The Yuan-Ti Half-Blood Says, "This is a temple for meditation and prayer, only reserved for what he just said." &nbsp; Lo Shan The Human Monk (Oriental) Says, "Well in that case, how about if you search the rooms? find anything worth stealing, bring it out?" &nbsp; Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "I will check, If no one is here, there will be nothing here worth taking, unless you wish a snake for a pet." they split up one going into the north room the other the south room they come back a few moment's later and tell you, there is nothing worth taking and there is no one around meditating &nbsp; Lo Shan: Guess we leave this place &nbsp; Buddy D.: yeah &nbsp; Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "There is the huge snake guarding the tower stairs, if you wish to go up there. It would move aside for him and me but that's it. It's just a lookout tower, again there should be really nothing up there." ok, do you all wish to just let the place be? &nbsp; Xilicien: I'm good with that. &nbsp; Lo Shan: Yes, let it be mark it as checked
Dungeon Master (GM): very well then! &nbsp; Buddy D.: me too &nbsp; Dungeon Master (GM): so perhaps N10 then? &nbsp; Lo Shan: Those Phase Spiders were kicking our butts so thats out also &nbsp; Buddy D.: sure lol dyum forgot about those &nbsp; Lo Shan: N10 &nbsp; Dungeon Master (GM): see the new map? &nbsp; Buddy D.: yes sir &nbsp; Xilicien: Oui. &nbsp; Dungeon Master (GM): ok, take it from there then and you see a Yaun-Ti guard at each door &nbsp; Lo Shan: Ok Sheila casts Silence on him we move it &nbsp; Buddy D.: good move &nbsp; Dungeon Master (GM): oh Lo? on Lo that is? &nbsp; Lo Shan: No on the Guard by the door &nbsp; Dungeon Master (GM): the south or east door?! &nbsp; Lo Shan: South &nbsp; Dungeon Master (GM): ok ok &nbsp; Buddy D.: south lol little late &nbsp; Dungeon Master (GM): he does not currently know he's been silenced &nbsp; Lo Shan: we move in to attack him &nbsp; Buddy D.: how many rounds is he silenced &nbsp; Sheila, casts the SILENCE 15ft RADIUS Spell upon, Yuan-Ti Abomination #01 -NB10! Level 2 Cleric * Alteration Priest Sphere: Guardian Components V,S Casting Time 5 &nbsp;Segments Range 120 ft Duration 2 rounds per level:&nbsp; 14 &nbsp;Rounds at level 7 Area of Effect 30 &nbsp;ft diameter sphere Saving Throw None Effects: &nbsp;Upon casting this spell, complete silence prevails in the area of its effect! &nbsp; Dungeon Master (GM): ok 14 rounds 2 &nbsp; Lo Shan: Got 14 rounds should be plenty of time &nbsp; Dungeon Master (GM): he is not surprised when you come over to him &nbsp; Dungeon Master (GM): ok go ahead and make init rolls &nbsp; Dungeon Master (GM): missile weapon users can make a free attack but do that after the init rolls are done &nbsp; WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:&nbsp; 11 Only 1 Initiative Roll shown to save space! ROUND 1 Lo Shan , it's now your turn! &nbsp; Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Yuan-Ti Abomination #01 -NB10! Strike Hits an AC of&nbsp; -4 &nbsp;For&nbsp; 10 &nbsp;S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round. &nbsp; Dungeon Master (GM): a critical roll of 20! blunt weapon roll on the critical list for a blunt weapon &nbsp; Lo Shan: CRITICAL BLUNT WEAPON ROLL OF 20 For Lo Shan the Human Monk (Oriental) results in: CriticalHitsBlunt Roll 83 Result Chest Struck Effect Struck in your&nbsp; 1 : 1-3 Right or 4-6 Left Chest! Stunned&nbsp; 2 &nbsp;rounds! &nbsp; Dungeon Master (GM): ok, so he is stunned for 2 rounds due to being struck in the right chest area! : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Buddy D.: no worries man &nbsp; Yuan-Ti Abomination Prisoner -T8, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Yuan-Ti Abomination #01 -NB10! Level 4 Magic-User * Alteration Components V,S,M Casting Time 4 &nbsp;Segments Range 5ft per level:&nbsp; 5 ft at level 9 Duration Permanent Area of Effect One Creature Saving Throw Vs Spells Negates Effects: &nbsp;The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info.
&nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #01 -NB10 the Yuan-Ti Abomination &nbsp; Rolls:&nbsp; 1 &nbsp;Needs ≥&nbsp; 11 ha! ok he is polymorphed into a chicken &nbsp; Lo Shan: Winner Winner Chicken dinner &nbsp; SYSTEM SHOCK CHECK For Yuan-Ti Abomination #01 -NB10 the Rolls:&nbsp; 38 % Needs ≤&nbsp; 97 % he retains his mind however! : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Abomination #01 -NB10 , it's now your turn! &nbsp; Lo Shan: wont matter hes on the menu for later &nbsp; Dungeon Master (GM): he is currently a stunned chicken! : Yuan-Ti Abomination #01 -NB10 's turn is done. Yuan-Ti Half-Blood #01 -WM , it's now your turn! &nbsp; Dungeon Master (GM): ok, with that one pretty much taken care of, do you want this YT to go for the one one the east side? &nbsp; Lo Shan: Nope we go inside &nbsp; Dungeon Master (GM): oh ok then he goes up to the door and it is locked! the gear on the chicken was converted so no key! : Yuan-Ti Half-Blood #01 -WM 's turn is done. Camlin , it's now your turn! &nbsp; &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #01 -WM! Strike Hits an AC of&nbsp; 1 &nbsp;For&nbsp; 6 &nbsp;S/M or&nbsp; 20 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): ok the chicken is certainly dead &nbsp; It seems that Yuan-Ti Half-Blood #01 -WM is defeated! : Camlin 's turn is done. Sheila , it's now your turn! &nbsp; Dungeon Master (GM): what is Sheila doing &nbsp; Lo Shan: watching for more trouble &nbsp; Buddy D.: lol : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien the Enchanter, casts the MAGIC MISSILE Spell at Yuan-Ti Abomination #04 -NB10! Level 1 Magic-User * Evocation/Invocation Priest Sphere: Force Components V, S Casting Time 1 &nbsp;segment Range 130 &nbsp;ft Duration Instant Area of Effect Targeted Creature(s) in a&nbsp; 10 &nbsp;square ft area Saving Throw None Damage: &nbsp; 3 ,&nbsp; 5 ,&nbsp; 4 ,&nbsp; 2 &nbsp;and&nbsp; 4 &nbsp;Force Effects: &nbsp;Fires&nbsp; 4 &nbsp;missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. &nbsp; Dungeon Master (GM): press the right mouse button when turning corners on that distance marker ok, that is 14 damage to him! : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Dungeon Master (GM): He screams out in pain the, shouts something in Yuan-Ti ok Cromther now &nbsp; Buddy D.: umm, should we attack the other side &nbsp; Dungeon Master (GM): you could attempt to bash the door in , the silence is still on the chicken's body open doors roll &nbsp; Lo Shan: Let them come to us &nbsp; Dungeon Master (GM): buddy you could just do an open doors roll &nbsp; OPEN A NORMAL DOOR For Lord Cromther the Human Paladin Rolls:&nbsp; 16 &nbsp;Needs ≤&nbsp; 13 &nbsp; Dungeon Master (GM): ok, you could not bash it in
Round 2 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM &nbsp; (From Lo Shan): &nbsp;OPEN LOCKS Roll:&nbsp; 1 % Needs ≤&nbsp; 62 % &nbsp; Dungeon Master (GM): let's see how long that takes you: 1-10 minutes:&nbsp; 10 the full 10 minutes to pick it open &nbsp; : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Dungeon Master (GM): &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with her SCIMITAR at Yuan-Ti Abomination #04 -NB10! Scimitar Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 2 &nbsp;L Damage! he missed : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Abomination #01 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): He is the dead chicken now : Yuan-Ti Abomination #01 -NB10 's turn is done. Yuan-Ti Half-Blood #01 -WM , it's now your turn! &nbsp; Dungeon Master (GM): Yuan-Ti Half-Blood #01 -WM, Attacks with the SCIMITAR at Yuan-Ti Abomination #04 -NB10! Scimitar Strike Hits an AC of&nbsp; 10 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 7 &nbsp;L Damage! and he missed! : Yuan-Ti Half-Blood #01 -WM 's turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04! Strike Hits an AC of&nbsp; 1 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 16 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. &nbsp; Lo Shan: May as well go fight the other one &nbsp; Dungeon Master (GM): just missed him then, that's #04 : Camlin 's turn is done. Sheila , it's now your turn! &nbsp; Sheila, calling to Ra} and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; -2 &nbsp;Plus Spell Bonus :&nbsp; 2 &nbsp;HP S/M or&nbsp; 3 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): I should remind you the building appears to have 4 sides and the west side is no unprotected! that will hit for 5 damage! &nbsp; Lo Shan: Yeah We would be fine if we left the other guard alone : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: That is all. : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Dungeon Master (GM): ok, buddy do you want to stay there to watch camlin or move to the east side to attack that YT? &nbsp; Buddy D.: east side &nbsp; Dungeon Master (GM): ok &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Lord Cromther! Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 6 &nbsp;S/M or&nbsp; 15 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): you hit for 15! 2 nd Attacks for Round #02 now: &nbsp; &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; 5 &nbsp;For&nbsp; 10 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a miss
Round 3 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Dungeon Master (GM): Now we go to Lo Shan, are you still picking away? &nbsp; Lo Shan: Yeah still trying to pick the lock : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with her SCIMITAR at Yuan-Ti Abomination #04 -NB10 enemy! Scimitar Strike Hits an AC of&nbsp; -5 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 3 &nbsp;L Damage! a hit for 4 : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Half-Blood , it's now your turn! &nbsp; Yuan-Ti Half-Blood, Attacks with the SCIMITAR at Yuan-Ti Abomination #04 -NB10! Scimitar Strike Hits an AC of&nbsp; -6 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 8 &nbsp;L Damage! a hit for 8 : Yuan-Ti Half-Blood 's turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 2 &nbsp;S/M or&nbsp; 17 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a hit! : Camlin 's turn is done. Sheila , it's now your turn! &nbsp; Lo Shan: Spirtual Hammer again pretty sure it still works &nbsp; Dungeon Master (GM): ok 7 rounds total so this one and 5 more just roll the spell macro for damage &nbsp; Sheila, calling to Ra and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; 3 &nbsp;Plus Spell Bonus :&nbsp; 4 &nbsp;HP S/M or&nbsp; 3 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): it missed! : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: You may continue. : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 10 &nbsp;S/M or&nbsp; 19 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): darn a miss! ok, 2nd attacks for round #02 Cromther, and now Camlin can attack Lord &nbsp;Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; 2 &nbsp;For&nbsp; 13 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): Cromther missed &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; 10 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 13 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): and so did Camlin! ok I need to init the other 2 YT guards in
&nbsp; SPELL INITIATIVE ROLL: Yuan-Ti Abomination #03 -NB10 the Yuan-Ti Abomination , gets ready to cast a Spell! &nbsp; Spell INIT Roll:&nbsp; 6 &nbsp; SPELL INITIATIVE ROLL: Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination , gets ready to cast a Spell! &nbsp; Spell INIT Roll:&nbsp; 4 : Round 4 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Lo Shan: working the lock : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with the SCIMITAR at Yuan-Ti Abomination #04 -NB10! Scimitar Strike Hits an AC of&nbsp; -1 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 3 &nbsp;L Damage! a hit! : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Half-Blood , it's now your turn! &nbsp; Yuan-Ti Half-Blood, Attacks with the SCIMITAR at Yuan-Ti Abomination #04 -NB10! Scimitar Strike Hits an AC of&nbsp; 10 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 8 &nbsp;L Damage! and a miss : Yuan-Ti Half-Blood turn is done. Yuan-Ti Abomination #03 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): let's see:&nbsp; 4 casted fear &nbsp; Yuan-Ti Abomination #03 -NB10, using either the heart of a hen or a white feather, casts the FEAR Spell upon Lord Cromther! Level 4 Magic-User * Alteration Priest Sphere: Shadow Components V,S,M Casting Time 4 &nbsp;Segments Range 0 Duration Special Area of Effect 60 ft cone,&nbsp; 30 ft diameter at end,&nbsp; 5 ft at base Saving Throw Vs Spells Negates Effects: &nbsp;When a fear spell is cast the wizard sends forth an invisible cone of terror that causes creatures within ts area of effect to tum away from the caster and flee in panic. Affected creatures are likely to drop whatever they are holding when struck by the spell; the base chance of this is 60% at first level (or hit die) and each level (or hit die) above this reduces the probability by 5%. Thus at 10th level there is only a 15% chance and at 13th level no chance, of dropping items. Creatures affected by fear flee at their fastest rate for a number of melee rounds equal to the level of experience of the spellcaster. The panic takes effect on the melee round following the spell casting, but dropping of items in hand will take place immediately. Undead &amp; creatures that successfully roll their saving throws vs spells are not effected. and it automatically didn't work on the paladin : Yuan-Ti Abomination #03 -NB10 's turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 14 &nbsp;L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): that is a hit! : Camlin 's turn is done. Yuan-Ti Abomination #02 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): ok, he comes around from the 1-3 north 4-6 south:&nbsp; 6 south 6 polymorph other &nbsp; Yuan-Ti Abomination #02 -NB10, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Lo Shan! Level 4 Magic-User * Alteration Components V,S,M Casting Time 4 &nbsp;Segments Range 5ft per level:&nbsp; 5 ft at level 9 Duration Permanent Area of Effect One Creature Saving Throw Vs Spells Negates Effects: &nbsp;The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. &nbsp; Lo Shan: On Lo? &nbsp; Dungeon Master (GM): yes sir &nbsp; SAVE VS. POLYMORPH For Sheila the Human Cleric Rolls:&nbsp; 3 &nbsp;Needs ≥&nbsp; 9 &nbsp; Dungeon Master (GM): oh geez system shock roll &nbsp; SYSTEM SHOCK CHECK For Lo Shan the Monk (Oriental) &nbsp; Rolls:&nbsp; 41 % Needs ≤&nbsp; 88 % &nbsp; Dungeon Master (GM): I believe you still retained Lo's mind : Yuan-Ti Abomination #02 -NB10 's turn is done.
Sheila , it's now your turn! &nbsp; Sheila, calling to Ra, and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; 13 &nbsp;Plus Spell Bonus :&nbsp; 6 &nbsp;HP S/M or&nbsp; 3 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): a miss : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: I'm going to have to pass once more. : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Abomination #04 -NB10! Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 11 &nbsp;S/M or&nbsp; 16 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; Dungeon Master (GM): a hit for 11! &nbsp; It seems that Yuan-Ti Abomination #04 -NB10 is defeated! &nbsp; &nbsp; Dungeon Master (GM): ok, 2nd attack from Cromther? &nbsp; Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Abomination #01 -NB10! Strike Hits an AC of&nbsp; 6 &nbsp;For&nbsp; 11 &nbsp;S/M or&nbsp; 19 &nbsp;L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round &nbsp; CRITICAL FUMBLE ROLL OF 1 For Lord Cromther the Human Paladin results in: &nbsp; Buddy D.: Fumble Roll 63 Result Sever Shield Tangle Effect You get your shield badly tangled up on something of your opponent. No Attack next round. If no shield roll again. &nbsp; Dungeon Master (GM): this on #03 to the north then he has a large shield so it got tangled up : Round 5 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Dungeon Master (GM): He can't do nothing but a dispel would bring him back : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; 7 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 7 &nbsp;L Damage! he missed! : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Half-Blood , it's now your turn! &nbsp; Yuan-Ti Half-Blood, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; -5 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 3 &nbsp;L Damage! a hit! : Yuan-Ti Half-Blood 's turn is done. Yuan-Ti Abomination #03 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): ok, either the abomination, or the other one or Cromther:&nbsp; 1 the first YT
&nbsp; Yuan-Ti Abomination #03 -NB10, Attacks with her SCIMITAR at Yuan-Ti Abomination Prisoner -T8! Scimitar Strike Hits an AC of&nbsp; -7 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 8 &nbsp;L Damage! a hit for 8 : Yuan-Ti Abomination #03 -NB10 's turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #03 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 8 &nbsp;For&nbsp; 11 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! damn : Camlin 's turn is done. Yuan-Ti Abomination #02 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): he moves around to the east side, ignoring xilicien xil, I will give you an attack of opportunity on him, will you attack in any way? same with Sheila, he's trying to rush up to help his friend &nbsp; Xilicien: What attack forms can I use? &nbsp; Dungeon Master (GM): well any physical weapon you have if you don't want to throw a spell &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Abomination #02 -NB10! Strike Hits an AC of&nbsp; 4 &nbsp;for&nbsp; 10 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Bludgeoning Damage! &nbsp; Dungeon Master (GM): sheila missed &nbsp; Xilicien: If I can use a spell, I guess I will. &nbsp; Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pine tar (pitch) &amp; a small hollow tube, fashioned from gold, casts the MELF'S MINUTE METEORS Spell upon Yuan-Ti Abomination #02 -NB10! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3 &nbsp;Segments Range 100 ft +&nbsp; 10 ft/level:&nbsp; 170 ft Duration 1 &nbsp;round/level:&nbsp; 7 &nbsp;rounds Area of Effect Special Saving Throw Vs Spells Negates Damage: &nbsp; 6 &nbsp; 2 &nbsp; 4 &nbsp; 4 &nbsp; 4 &nbsp; 6 &nbsp; 4 Effects: &nbsp;Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for&nbsp; 1 &nbsp;rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater. &nbsp; Dungeon Master (GM): all 7 or fewer right now or 5 of the seven anyways &nbsp; Xilicien: Can I toss that many at once, I thought it was restricted to 5? &nbsp; Dungeon Master (GM): yes up to 5 &nbsp; Xilicien: I'll use 4 then. &nbsp; Dungeon Master (GM): ok &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination &nbsp; Rolls:&nbsp; 10 &nbsp;Needs ≥&nbsp; 11 it hits for 6 &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination &nbsp; Rolls:&nbsp; 18 &nbsp;Needs ≥&nbsp; 11 missed &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination Rolls:&nbsp; 14 &nbsp;Needs ≥&nbsp; 11 missed &nbsp; Dungeon Master (GM): #04 &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination Rolls:&nbsp; 20 &nbsp;Needs ≥&nbsp; 11 missed and #05: &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination Rolls:&nbsp; 1 &nbsp;Needs ≥&nbsp; 11 &nbsp; Dungeon Master (GM): hits for 4 damage : Yuan-Ti Abomination #02 -NB10 's turn is done.
Sheila , it's now your turn! &nbsp; Sheila, calling to Ra} and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; 5 &nbsp;Plus Spell Bonus :&nbsp; 5 &nbsp;HP S/M or&nbsp; 4 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): and that missed! : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: I'm a send a few more! &nbsp; Dungeon Master (GM): ok, though we have to wait to do the remaining 3 for next round now : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #03 -NB10! Strike Hits an AC of&nbsp; -7 &nbsp;For&nbsp; 12 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a hit for 12 ok 2nd attack for Cromther &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #03 -NB10! Strike Hits an AC of&nbsp; -7 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 10 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a hit for 4 : Round 6 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Dungeon Master (GM): Lo is clucking away right now : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Dungeon Master (GM): &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; -7 &nbsp;For&nbsp; 2 &nbsp;S/M or&nbsp; 3 &nbsp;L Damage! a hit for 3 : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Half-Blood , it's now your turn! &nbsp; Yuan-Ti Half-Blood, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 1 &nbsp;S/M or&nbsp; 6 &nbsp;L Damage! a miss : Yuan-Ti Abomination #01 -NB10 's turn is done. Yuan-Ti Abomination #03 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): 6 Cromther &nbsp; Yuan-Ti Abomination #03 -NB10, Attacks with the SCIMITAR at Lord Cromther! Scimitar Strike Hits an AC of&nbsp; 8 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 5 &nbsp;L Damage! missed : Yuan-Ti Abomination #03 -NB10 's turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #03 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; -5 &nbsp;For&nbsp; 15 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 15 : Camlin 's turn is done. Yuan-Ti Abomination #02 -NB10 , it's now your turn! &nbsp; Dungeon Master (GM): &nbsp; Yuan-Ti Abomination #02 -NB10, Attacks with the SCIMITAR at Yuan-Ti Half-Blood! Scimitar Strike Hits an AC of&nbsp; 1 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 6 &nbsp;L Damage! a miss
Yuan-Ti Abomination #02 -NB10 's turn is done. Sheila , it's now your turn! &nbsp; Sheila, calling to Ra} and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; -3 &nbsp;Plus Spell Bonus :&nbsp; 2 &nbsp;HP S/M or&nbsp; 3 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): a hit for 3 damage! : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: Okay, now! &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination &nbsp; Rolls:&nbsp; 2 &nbsp;Needs ≥&nbsp; 11 &nbsp; SAVE VS. SPELL For Yuan-Ti Abomination #02 -NB10 the Yuan-Ti Abomination &nbsp; Rolls:&nbsp; 9 &nbsp;Needs ≥&nbsp; 11 ok, the last two hit for 6 and 4 = 10 damage : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #03 -NB10! Strike Hits an AC of&nbsp; -7 &nbsp;For&nbsp; 13 &nbsp;S/M or&nbsp; 13 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a hit! ok, Camlin and Cromther can do 2nd Attacks &nbsp; &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #03 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 9 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): and missed! &nbsp; &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #03 -NB10! Strike Hits an AC of&nbsp; 10 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 14 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): and missed. 3 rd Attacks for Round #06 now: &nbsp; &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #03 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 1 &nbsp;For&nbsp; 9 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): and it missed! &nbsp; : Round 7 Lord Cromther 's turn is done. Lo Shan , it's now your turn! &nbsp; Dungeon Master (GM): Lo is still clucking away : Lo Shan 's turn is done. Yuan-Ti Abomination Prisoner -T8 , it's now your turn! &nbsp; Yuan-Ti Abomination Prisoner -T8, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 8 &nbsp;S/M or&nbsp; 8 &nbsp;L Damage! a hit! : Yuan-Ti Abomination Prisoner -T8 's turn is done. Yuan-Ti Half-Blood , it's now your turn! &nbsp; &nbsp; Yuan-Ti Half-Blood, Attacks with the SCIMITAR at Yuan-Ti Abomination #03 -NB10! Scimitar Strike Hits an AC of&nbsp; -1 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 5 &nbsp;L Damage! a hit for 5! &nbsp; It seems that Yuan-Ti Abomination #03 -NB10 is defeated! &nbsp; Yuan-Ti Half-Blood’s turn is done. Camlin , it's now your turn! &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #02 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 10 &nbsp;For&nbsp; 9 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): missed! : Camlin 's turn is done. Yuan-Ti Abomination #02 -NB10 , it's now your turn! &nbsp; Yuan-Ti Abomination #02 -NB10, Attacks with her SCIMITAR at Yuan-Ti Abomination #01 -NB10! Scimitar Strike Hits an AC of&nbsp; -1 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 8 &nbsp;L Damage! hits for 8
Yuan-Ti Abomination #02 -NB10 's turn is done. Sheila , it's now your turn! &nbsp; Sheila, calling to Ra} and using a War Hammer, which disappears when cast, casts the SPIRITUAL HAMMER Spell! Level 2 Cleric * Invocation Priest Sphere: Combat Components V,S,M Casting Time 5 &nbsp;Segments Range 30 ft Duration 1 round/level:&nbsp; 7 &nbsp;Rounds at level 7 Area of Effect One Opponent Saving Throw Special Damage: &nbsp;Spiritual Hammer Strike Hits: AC&nbsp; 0 &nbsp;Plus Spell Bonus :&nbsp; 3 &nbsp;HP S/M or&nbsp; 4 &nbsp;HP Large Effects: &nbsp;The spell brings into existence a field of force which is shaped vaguely like a hammer. This area of force is hammer-sized, and as long as the cleric who invoked it concentrates upon the hammer, it will strike at any opponent within its range as desired by the cleric. The force area strikes as a magical weapon equal to one plus per 3 levels of experience of the spell caster for purposes of being able to strike creatures, although it has no magical plusses whatsoever “to hit”, and the damage it causes when it scores a hit is exactly the same as a normal war hammer. Furthermore, the hammer strikes at exactly the same level as the cleric controlling it, just as if the cleric was personally wielding the weapon. As soon as the cleric ceases concentration, the spiritual hammer is dispelled. Note: If the cleric is behind an opponent, the force can strike from this position, thus gaining all bonuses for such an attack and negating defensive protections such as shield and dexterity. &nbsp; Dungeon Master (GM): a hit! for 4 damage : Sheila 's turn is done. Xilicien , it's now your turn! &nbsp; Xilicien: My offensive capability is spent. : Xilicien 's turn is done. Lord Cromther , it's now your turn! &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #02 -NB10! Strike Hits an AC of&nbsp; 4 &nbsp;For&nbsp; 4 &nbsp;S/M or&nbsp; 12 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a miss ok, 2nd attacks for camlin (bow) and Cromther &nbsp; Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #02 -NB10! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 0 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): A hit! &nbsp; Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood! Strike Hits an AC of&nbsp; -13 &nbsp;For&nbsp; 11 &nbsp;S/M or&nbsp; 18 &nbsp;L HP Slashing Damage! Gets 3 attacks / 2 rounds. &nbsp; Dungeon Master (GM): a Critical Hit roll of 20! &nbsp; CRITICAL EDGED WEAPON ROLL OF 20 For Lord Cromther the Human Paladin results in: &nbsp; CriticalHitEdged Roll 25 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit! &nbsp; Dungeon Master (GM): ok, a critical roll of 20 nets you double damage of 22! &nbsp; It seems that Yuan-Ti Abomination #02 -NB10 is defeated! &nbsp; &nbsp; Dungeon Master (GM): ok, it appears all the guards are dealt with, what do you do? Anyone have a dispel magic? &nbsp; Xilicien: Yes. &nbsp; Dungeon Master (GM): ok, done and Lo is himself again &nbsp; Lo Shan: Sheila does also &nbsp; Dungeon Master (GM): i think you still need to roll a system shock though &nbsp; Lo Shan: &nbsp; Xilicien: So, who cast? &nbsp; SYSTEM SHOCK CHECK For Lo Shan the Monk (Oriental) Rolls:&nbsp; 97 % Needs ≤&nbsp; 88 % &nbsp; Dungeon Master (GM): oh shit, I think that means he dies! aye, aye &nbsp; Lo Shan: What we need? A rogue I will make a Rogue for next week &nbsp; Xilicien: You said aye aye?&nbsp; <a href="https://www.bing.com/images/search?FORM=IARRSM&amp;q=aye-aye" rel="nofollow">https://www.bing.com/images/search?FORM=IARRSM&amp;q=aye-aye</a> &nbsp; Dungeon Master (GM): ok, however I did mention to the new player that we needed a rogue but do not know if that is what will be picked but yea you can make a thief &nbsp; Lo Shan: Can it be something exotic? :D &nbsp; Dungeon Master (GM): ok, there are keys on the other guards if that is want you want to go for sure I might try to convince the new player to try thief-acrobat &nbsp; Lo Shan: I have the books in pdf so will pick something &nbsp; Dungeon Master (GM): ok ok anyone want to try a door to see what they were guarding? &nbsp; Buddy D.: yes &nbsp; Lo Shan: Might try South door Maybe its open? &nbsp; Dungeon Master (GM): well you didn't reach the 10 minutes rolled so no but the keys work &nbsp; Lo Shan: South door Why not? &nbsp; Xilicien: An armory/weaponry. &nbsp; Lo Shan: Weapons and armor?
&nbsp; Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "This is a warehouse we use for storing weapons for us abominations. So here we have glaives, spears, halberds, javelins, knives, swords and maces. Also armor made to fit us. " &nbsp; &nbsp; Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "I see there are some sacks here as well. Could be trapped." &nbsp; Dungeon Master (GM): &nbsp; Lo Shan: Not much for taking here &nbsp; Dungeon Master (GM): anyone want to have a look in a sack? &nbsp; Lo Shan: Sheila will &nbsp; Dungeon Master (GM): ok, as soon as one is opened, several mouths appear in several locations they they say, "Prepare to meet you Dooom!" inside are&nbsp; 4 gems &nbsp; Buddy D.: brb &nbsp; Lo Shan: take the gems check the other sacks &nbsp; Dungeon Master (GM): ok &nbsp; Devin M.: Once we're done looting this room, I'm ready to put it up for the night. &nbsp; Dungeon Master (GM): ok, other sacks contain coinage of various denominations and some more gems and everytime you opened a sack the mouths kept repeating that phrase. so all in all this nets you 4,000 gp in coins and 2,000 in gems 40,000 gp in coins that is! wow! &nbsp; Lo Shan: lots of coins too bad we just cant carry it all &nbsp; Devin M.: Perhaps some mongrel men could raid the room later. &nbsp; Lo Shan: leave the bags of money outside take the gems &nbsp; Dungeon Master (GM): <a href="https://bit.ly/3f47puF" rel="nofollow">https://bit.ly/3f47puF</a> ha! leave them outside ok where to next? &nbsp; Xilicien: I could use rest to recover my spells. &nbsp; Dungeon Master (GM): yes ok you can all fully heal up &nbsp; Lo Shan: spread the wealth cant take it all with us take as much as we can give it to the Mongrelmen leave it out next week decide where to next &nbsp; Dungeon Master (GM): ha if you decide that tonight it will save some time! you do have a primitive tribe of bullywugs &nbsp; Lo Shan: T6 and T1 &nbsp; Devin M.: We'll go to the place with the things obviously. &nbsp; Dungeon Master (GM): ok, looking at T1 &amp; T6, you will have a bunch of bugbears and T1 an small army of creatures &nbsp; Lo Shan: sure thing kill more bugbears gnolls &nbsp; Dungeon Master (GM): Bugbears and gnolls at T1 just bugbears at their compound in T6 &nbsp; Buddy D.: kill bodies &nbsp; Lo Shan: alright thats it for this week &nbsp; Dungeon Master (GM): at which place? T1 or T6? T6 will be tough due to sheer numbers as some tokens represent 4 creatures &nbsp; Lo Shan: T6 lets go &nbsp; Dungeon Master (GM): ok we will stop here and wait until next week for new map opps maybe i am getting something mixed up no, i have you on t6 &nbsp; Lo Shan: Dont see it &nbsp; Devin M.: What don't we see? &nbsp; Dungeon Master (GM): ahh! i see the Mix up! I is the bugbear compound not T6 itself ok ok &nbsp; Lo Shan: CYA Next Week &nbsp; Devin M.: Bye guys. &nbsp; Dungeon Master (GM): ok, thanks for playing tonight guys and see you all next week!