
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 05/15/2021 - From 10:00 am EDT, until 1:45
pm EDT, and our 67th Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Rogue – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Evocation) – High Elf – Feralda - Chad N. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn Drakke Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Game Summary for Saturday (05/15/2021): Opening Scene: Day 26 : July 15th, 9:00 am: The adventurers were last discussing about what to do with the stubborn
dwarf miners and were-rat folks that are inside of the Mountain’s Toe gold
mine, since both sides are claiming the mine for their own while the business
consortium in Neverwinter City that sent Don-Jon Raskin down to have a look, is
also interested. The party continues deciding on what to do. Feralda, casts the Enhance Ability spell upon Avery bestowing
the Eagle’s Splendor to enhance her charisma and have advantage on checks.
Avery then goes to talk to the dwarf miners, with Marcuria, Avery tells the dwarves, “I think it might be a good idea if you
all came with me. We need to get you all out of here. I know this is your mine,
and you want to keep it, and we want to help you to get it back as well, but
not with you all in such a state. If you'll just come with us, we'll get you
back to fighting form and we will get you your mine back. I promise." A persuasion check roll of 29 total indicates the five dwarves
here decide to leave mine with the adventurers and come back later. Zeleen Varnaster the overseer, is told that the dwarves agreed
to leave and she happily thanks the party. The adventurers leave and meet the five dwarves at the
gravesites of their ten fallen comrades, then head on back on the day long trip
to Phandalin. When they get three miles out from the town, undead skeletons of
the dwarf variety come upon and attack the party! Initiative Rolls are mad and Combat Round #01 Beings: Dia, casts the Flaming Sphere spell, and directs it to roll into
3 of the undead skeletons. Two of the skeletons make their dexterity saving
throw while one fails, so it was 4 fire damage to one and 2 to the other two! Rolo, casts the Chromatic Orb spell, hurling a 4-inch-diameter
sphere of energy (fire) into Skeleton #04, dealing 16 fire damage and defeating
the creature! Avery, casts the Vicious Mockery spell unleashing a string of
insults laced with subtle enhancements
at Skeleon #05, dealing 7 psychic damage and defeating it! Feralda, casts the Fireball spell, sending out a 20 ft radius
sphere, [The area which is covered by the fireball is a total volume of
33,510 cubic feet (33.5, 10-foot × 10-foot × 10-foot cubes) ], centered on one
of 3 remaining skeletons, all of which fail their Dexterity saving throws and
thus take the full 34 hit points of fire damage, defeating them all! End of Combat! Once back in Phandalin, Roqar stops at the shrine of Tymora, the
goddess of luck before joining the others whom go to the Stonehill Inn before
they either rent a room for the night or stay at Roqar’s house. Inside the Inn, the party sees Gundren and Nundro Rockseeker,
having a meal and mead. Nundro sees the five filthy dwarves and says, “ Well look what we have here, you
fellow dwarves look the worst for wear? What happened?" One of the dwarves says, “Eh, well, we were mining at Mountain's
Toe, and these diseased wererats decided to move in. They said orcs chased them
out of the old shrine of Savren. We put up a fight and lost 10 of our members
and tried to keep part of the mine for ourselves at least, until your friends
came along." Feralda says, “I don't suppose you two want to hire these
people? They're in need of a new home, if they don't take back Giant's
Toe." Gundren says, “Eh, Interesting. Tell you what though, would you
folks be willing to work for us at Phandelver mine then? Yes that Phandelver,
we have found its location!" Dirty dwarf says, “Phandelver you say? It is found? Why yes we
will be willing to help you there, certainly!" Marcuria says, “"Well, that's good for you at least. But
first, these guys need food and drink...and we need to get our rest. Still need
to push the wererats out of that mine. Might need to take a trip to
Neverwinter, try to get some silver so we can actually hurt the things without
magic." Gundren says there could possibly be some silver in the mine but
of course it would take a long while before it is retrieved, if any and then
processed and refined. Toblin
Stonehill says, “Says, “The town blacksmith could get the silver through the
lionshield coster, whom would buy the silver in Neverwinter and have it sent to
phandalin.” When
Roqar settles in at the inn, she tells the party she has an idea to refurbish
the old woodland manse, (of which the Anchorites of Talos and bugbears were its
last occupants before the party routed
them out), in the Neverwinter woods and move in there since it is
centrally located for any trouble in the area. Don-Jon
pays the party the 100 gold pieces for escorting him to the mine and back. After
resting for the night the night the party had decided to head up to the paladin
knight, Lord Taris Havenfall’s manor house. Making sure they bring along the
furs they bought at Barthen’s provisions to protect from the below freezing
cold temperatures that envelopes the place. The
northbound trip up to the manor is about 25 miles and the adventurers get there
without bumping into anything that would give them trouble. They camp out near
the place over night and proceed inside the next morning. They
have with them 3 of the diary pages that were found on a previous excursion
inside the manor. As the party approaches the manor, now wearing the furs and
mittens to protect from the cold this is what they see: One
thing is evident when approaching Havenfall Manor; the entire area seems to be
about 10 degrees colder than the rest of the forest. Also it appears that it’s
been years since the Manor was attacked. Plants are growing out of the windows
and bushes around the home grow uncontrollably. The
double doors are made of a thick oak, that have now been splinted by damage.
Each of the doors barely clings to the hinges which they were originally
connected to. Trying to peer between the shattered doors just reveals darkness
beyond them. When the doors are pushed open they creaked very loudly and the
party sees that it’s completely dark inside as no sunlight seems to stream in
from anywhere. Feralda uses the prestidigitation spell to light a torch,
however, as the torch flickers to life, its light does not penetrate the
darkness, much beyond the torch itself! The elves in the party note that their infra/dark vision also
does not reveal anything for them. Realizing that the darkness may be magical in nature, Feralda
did not have her Dispel Magic spell memorized so the party simply camps out for
another day so she can memorize and use the spell inside the manor. Once back at the manor the Dispel magic is cast into the
darkness and it is lifted! Sunlight begins to stream into the manor at all the
windows and cracks and holes in the roof! What the adventurers now see inside: This
large room is massive. Several large tables, now broken, lie scattered about.
Pieces of armor and broken weapons line the floor. There are noticeably, three
suits of armor on the western wall, northern wall, and eastern wall, all of
which seem undamaged. There are broken paintings along the floor and tossed in
the middle of the room. It appears that some fighting may have taken place here
on top of the destruction this room suffered from the dragon’s attack. A deep
crack splits the roof where portions are open to the night sky. The floor also
has a similar crack along the floor. Rogar
tells the party the armor was trapped, (Came to life and attacked), the last
visit here and that would be the 3 pieces along the western wall of which now
the armor is scattered along the western part of the room. Feralda
examines the damage and scattered and broken tables, in the room trying to find
if anything can be gleaned about the white dragon and fight here. Roqar
tries searching around and didn’t find anything as her roll of 5 on an
investigation check shows.
Looking
around for stairs that go down to deeper levels shows none to be seen. They see
that there are 4 doors that lead off the large hall, one to the north and 3
along the south wall.