dear beloved r20 devs, please implement a token orientation angle so that we can correctly orient a token to face in the direction of the rotation drag handle. this will allow us to use the light emission angle and vision angle correctly. as it is, the majority of character and object tokens with a "front" to them, face the wrong direction. if we set a light emission angle (or vision angle) of 180, then the light emits "behind" them instead of in front of them. likewise, if their vision is set to 180deg, they only "see" behind themselves. by implementing a 0-360 orientation origin angle, we can reorient the art to actually point forward. thank you and much love, -david