There's a problem with Dynamic lighting for DMs on a crowded map. Recently I was running a session of my Curse of Strahd game and we were at the Abbey of St. Markovia. For those not familiar with this map, it's pre-populated with somewhere between 50 and 100 mongrelfolk tokens (and a few other NPC and monster tokens), all of which have dynamic lighting turned on. If you look at the map in a player view, the computer only has to render the dynamic lighting for that one token and show where all the sightlines would be. But for the DM view, it tries to render (and show with dimmed/undimmed areas) the sightlines for every single NPC on the darn map. Then it seems like when you move one token, it wants to recalculate the sightlines for all the tokens, and you get really jerky, slow token and page moves or scrolls. That's nonsense. What I would really love is a way to have dynamic lighting turned on in maps for the player view (so I could do a Ctrl+L or Rejoin as Player to see the map from one player token's POV), and be able to turn them off in the DM view. Does anyone else have this on a wish list of feature improvements?