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Mutant Year Zero - Character sheet problem

Hi, I am new here and I hope this is the right way to ask a question about a character sheet. I am going to start a mutant year zero campagne today and at the moment I implement the SC into my game. Unfortunately, I have a problem with my sheet. Their are three skills which are marked as "false" (see screenshot). Can anybody help my out to fix  this problem?
I use the standard mutant year zero character sheet:
1622556044
Finderski
Plus
Sheet Author
Compendium Curator
Given the other red-text on the sheet, I'm guessing there's a problem with the translation file.  The items marked false are likely sheet workers trying to call the translation file and not finding an entry, so it's marked as false. Is there another place on the sheet where you can manually enter/change those values?  I know some sheets allow you to update/rename some skill entries like that.  So, maybe look for a configuration tab and see if that's allowed on this sheet?
Thanks for the fast reply. I have set my default language to english. But same problem. There is a "Attributes & Abilities" Tab, where I can change the "false" fields. But if I open the sheet again, the changes aren´t saved. And there is no save button...
1622608701

Edited 1622608801
vÍnce
Pro
Sheet Author
I believe (if I'm thinking of the right sheet...) the current sheet author is Richard W. and there was a large update 10 days ago ( #8953 ).  Something may have gone a little sideways with the update... IDK.  I would recommend sending a PM to Richard W.
@vince Thanks for your reply. I have copied the sheets from github to my local computer. How can make them available for my game? How do I choose the local, custom sheets? Sorry for the silly question. I am new and I try  to understand  this thing :-x
I´ve got it! Thread can be closed. I have imported a custom sheet. Roll20 Wiki has helped me out. Thanks all.
I'm having lots of issues with the new sheets too. A lot of the fields just say false, especially for robots and animals which are basically unusable. Weapons don't seem to add their gear bonus to the dice pool when clicked. Some things only seem to update if you close and reopen the sheet. Also myself and a couple of players are colour blind and the red text is largely unreadable  over the background colour. Last point, where is the initiative roll button.
1623000712
vÍnce
Pro
Sheet Author
Jarec said: I'm having lots of issues with the new sheets too. A lot of the fields just say false, especially for robots and animals which are basically unusable. Weapons don't seem to add their gear bonus to the dice pool when clicked. Some things only seem to update if you close and reopen the sheet. Also myself and a couple of players are colour blind and the red text is largely unreadable  over the background colour. Last point, where is the initiative roll button. Often times, an author will create a dedicated post on the forums for a sheet when it's first being created or actively developed. I didn't notice any such thread...  Given a sheet's author might not notice issues raised on the forums unless they are actively scouring the various threads, I would recommend sending a PM to  Richard W.   Cheers
I believe this is the sheet that was overwritten. Tante Flo said: I use the standard mutant year zero character sheet:
Hello  I have been using the sheet for a while and it worked fine, but today it look likes this
1623658840

Edited 1623659093
Looks like its working again now. Haven't used it for a session yet, but my testing campaign seems to be ok. Edit: Had to retype the attributes to get the sheet to update the roll-totals.
1624183509
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
Hi Everyone, First, some background, like Vince pointed out above there were issues with the first publication and build of the sheet version 2, it was first reviewed and approved, but later reverted due to translation files being included when they should generate from the Crowdin system instead. That first publication was still built and deployed to production, but lacked the translation file. Since a lot in the sheet depends on the existence of the translation, the sheet had a lot of red marked translation errors and names turn up as false. It took a long time before I was made aware, since the information got  was that the publication of my code had been reverted. Once we caught on to this, there was a short while when the sheet sanitation wasn't properly configured, but now finally we managed to get the code back to what it was in the initial release of version 2.  Some of you reached out in personal messages, and I hope I have been keeping you properly in the loop on the progress of this.  These mishaps aside, my goal is to be able to use this in our own campaigns (Elysium now), and I also wanted to improve it for everyone. Now, moving forward I will try to make smaller improvement to the sheet, additions and not so much major changes. I am interested in feedback on improvements that you may feel are need to make playing MYZ on Roll20 a better experience.  Currently, I am working on adding back the D666, Fixing the attributes on loading (above mention by Marius), option to display the previous NPC and monster information (e.g. Abilities), and adding a background image for the rolltemplate.  Please connect with me through personal message if you have any additional issues, but also if you have improvements and suggestions that you want to share.  Sincerely sorry for any inconvenience the above issue may have caused, obviously not my intention and hoping that moving forward you can keep enjoying the sheet, MYZ and Roll20! Best Regards, Richard
1625034875
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
I am not sure if anyone of you are still following this thread, but I have made some stabilization work on the MYZ sheet, you can see the post I made about this here:&nbsp; <a href="https://app.roll20.net/forum/permalink/10200227/" rel="nofollow">https://app.roll20.net/forum/permalink/10200227/</a>. &nbsp; You can test this sheet out before it gets published, to ensure that your characters are upgraded properly. The new version doesnt change much, but sorts out some of the upgrade issues as well as adds minor things like the D666 button, background for the rolltemplate, and option to see your previous monster details.&nbsp;