Hi Everyone, First, some background, like Vince pointed out above there were issues with the first publication and build of the sheet version 2, it was first reviewed and approved, but later reverted due to translation files being included when they should generate from the Crowdin system instead. That first publication was still built and deployed to production, but lacked the translation file. Since a lot in the sheet depends on the existence of the translation, the sheet had a lot of red marked translation errors and names turn up as false. It took a long time before I was made aware, since the information got was that the publication of my code had been reverted. Once we caught on to this, there was a short while when the sheet sanitation wasn't properly configured, but now finally we managed to get the code back to what it was in the initial release of version 2. Some of you reached out in personal messages, and I hope I have been keeping you properly in the loop on the progress of this. These mishaps aside, my goal is to be able to use this in our own campaigns (Elysium now), and I also wanted to improve it for everyone. Now, moving forward I will try to make smaller improvement to the sheet, additions and not so much major changes. I am interested in feedback on improvements that you may feel are need to make playing MYZ on Roll20 a better experience. Currently, I am working on adding back the D666, Fixing the attributes on loading (above mention by Marius), option to display the previous NPC and monster information (e.g. Abilities), and adding a background image for the rolltemplate. Please connect with me through personal message if you have any additional issues, but also if you have improvements and suggestions that you want to share. Sincerely sorry for any inconvenience the above issue may have caused, obviously not my intention and hoping that moving forward you can keep enjoying the sheet, MYZ and Roll20! Best Regards, Richard