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Cantrip Progression

Hello, I just manually added a homebrew cantrip and I am having issues. The damage scales based on character level and I have the correct Cantrip Progression Selected: Cantrip Dice. The issue is I have Damage and Damage2 (occurs if I use the spell against the last enemy to attack me).  The Damage dice progresses properly, at level 5 it is rolling 2d8, but Damage2 should be rolling 2d12 but is only rolling 1d12.   Anyone know how to correct this?
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
The sheet is not coded to handle cantrips that have multiple damage dice types. You can handle this with some more complex dice code for your secondary damage though: [[1+floor((@{character_level}+1)/6)]]d12 That will auto scale with your character level. Note, I may have the wrong attribute name for the 5e by roll20 sheet's total character level attribute.
1622564122
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
You'd replace your 1d12 with it, which based on your description is probably in the damage 2 field.
Scott C. said: You'd replace your 1d12 with it, which based on your description is probably in the damage 2 field. Yes.  Figured it out.  I was adding from the Spell Screen, but didn't know that if you open the spell on the Core Tab you can edit the dice.