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[LF1M][5e][Paid] Out of the Abyss lvl 6 [3pm EST Sat] + Other Campaigns Available

1622827745

Edited 1622849014
Nico
Pro
This game will require payment to the Game Master at a rate of 16USD per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Listing Note: Aside from this campaign, see the end for a list of other available games and their weekly times. Game Description Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count or list, and foremost among these are the dark elves—the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious with drow poison, then collared and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves’ subterranean cities. Out of the Abyss is a challenging and epic (levels 1-15) adventure with an early survival/horror element. This campaign is almost half way through, so if you are looking for the full OotA experience, I'm afraid this ship has sailed for you. PM me however, as I am just about to run session zero for a fresh OotA campaign. If you're looking to hop in to some mid to high level Underdark exploration, then read on. Your character will begin at level 6, as the party has already faced some harrowing challenges in their escape to the surface, and the campaign is almost halfway through at this point. I still expect many months of adventure at the least ahead of us, however, and the party has a very good reason to rally new companions at the moment. Why Pay to Play Put simply, we've all been around the block with the loads of free games and the mixed bags they contain. Shed all that baggage real quick and get to some serious gaming with people who want to be there and a DM you can rely on. I am consistent, and I am reliable. I am prepared, having spent both time and money to make sure my games run as smoothly as possible and are as immersive as can be. I run many sessions a week, have plenty of long term players, who are themselves dedicated enough to return each and every week, people like yourself who want to engage with a campaign and see it all the way through. Not only am I an experienced DM and Roll20 user, but I am an accomplished story teller and improviser, and most importantly to you, I'm here to embrace your character into the narrative and flesh out their story, past, present, and future. About Me My name is Nico, or Zen, and I've been playing DnD for over ten years, DMing for much of that. When I made the transition to 5e, I picked up OotA and began to get to know it well. Unfortunately my regular group had a long term campaign we were keen to take care of, and so the book fell to the back of my mind, often seeming too difficult for other groups I'd introduce to DnD. A few years ago I began delving into roll20 deeper after playing with a group online and seeing what the VTT had to offer. It was not long before I started running a West March campaign with some other DMs in order to gather experience at an accelerated rate. That, combined with many Youtube videos and tutorials on various functions, macros, and APIs in the VTT have made me a competent and confident DM on Roll20. I do voices/accents now and then, some are pretty damn good! My primary focus lies in descriptive language, consequential narrative, and making the PCs feel important - yet endangered. Features You'll have complete compendium access. In addition to what the module supplies, you can expect me to have my own material added, as well as any and all of the supplemental material from DMs Guild pertaining to OotA. Set in the depths underfoot, you can expect to see tons of dynamic lighting in this game. I am using a number of API scripts for this campaign, aimed to simplify encounters and provide as much visual information as makes sense for the players. This should simplify and speed up the experience for new and old players alike. I do have a number of house rules, as well as an alternative character creation method based on drawing cards that will make for characters that are above average in terms of ability scores, as well as bonus feats, ASIs, and proficiencies that will allow you to try Build's requiring many more levels typically. I intend to have this be an above average difficulty campaign regardless. Current PCs include a Theurgy Wizard (Twilight), a Druid of the Spores, a Valour Bard and a Celestial Warlock/Fighter. I ask that you try to tailor your character suggestions to fill a complimentary role, thought sometimes you may have sidekicks to do that for you. Houserules: Extra feats, proficiencies/expertises, and ASI throughout progression. Extensive use of UA sidekicks rule. Variant Encumbrance (made easier with houserule on worn equipment and backpacks) Potions on bonus action, or action to auto max half the dice. Increasing modifier for when flanking with additional people. Expectations for all 1. Be respectful 2. Be engaged 3. Be prepared 4. Be ready to learn 5. Communicate Logistics Saturdays, 3 Eastern for the next several months 4 hour sessions Maximum of six players. Voice chat and regular communication will happen over Discord. If you can not make a session, please let me know in advance. Sessions (and payments) will be automatically postponed if less than three players can make it. Your first session is free if you didn't have fun Applications PM me to apply with the following information. Name: Age: Pronouns: DnD Experience: Preferred Class/Role: Which pillar of DnD is your favourite and why: (Combat, Social, or Exploration) What you expect of a paid gaming experience: Feel free to include any other information about yourself that you feel is relevant, and ask any questions you'd like Other Games: Out of the Abyss, Session 0 - 5 spots - Tuesdays at 1pm EST - 1 Player found so far looking to play a Fighter. Could do Wednesday or Friday instead. Session zero is free and happens as soon as we have three or more players for the session. Ghosts of Saltmarsh, Level 1 - 2 spots - Mondays at 2pm EST - Current composition: Barbarian, Tempest Cleric, Monk, Wizard. Set on the Sword Coast, will definitely hit level 2 next session.
Still looking for more for all three games, including today's game in 5 hours