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Weekly Gaming Session Summary #59 (05/29/2021)

A Thank You For Playing today's Dungeons & Dragons 5 th  Edition game of 05/29/2021 - From 10:00 am EDT, until 2:00 pm EDT, and our 69th Gaming Session, goes out to:   Barbarian – Human - Marcuria Violezi -  Connor D. Rogue – High Elf - Roqar -  Roxxifarius War Priest – Human – Juan Denero –  Buddy-D   Wizard (Evocation) – High Elf – Feralda - Chad N. Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Wizard (War Mage) – High Elf – Dia Xiloscient -  Elizabeth K.     Whom Could Not Make It Today!   Monk – Elf – Farren Nidanas -  Bahrrenn Drakke     Game Summary for Saturday (05/29/2021):   Opening Scene: Day 32 : July 21th, 6:00 am   The party camps by the manor overnight as Rolo cast Identify as a ritual on the Dragonsbane sword to find out it’s magical properties:  It is a legendary sword requiring the user to be attuned to it in order to use it’s full potential, other it is just a +1 weapon. Once attuned the sword gives the welder +2 on To Hits and damage plus an additional 2d6 fire damage to dragons. Any dragon that you hit can’t regain hit points for 1 minute. The dragon can make a DC 15 constitution Saving throw at the end of each of its turns, ending this effect early on a success.   Rolo tells Kenis the berbalang about the magical properties of the sword. Kenis still wanted the sword but the party would not let him have it so, with knowledge of the sword’s abilities, Kenis thanks the party then leaves.   The group decides to head to Neverwinter City to buy silver to coat their weapons with. Along the way about 7 miles into the trip, three bugbears are encountered and they want the parties goods.   Initiative rolls are made and Combat Round #01 begins:   Dia,  casts the Web spell and it gets two of the Bugbears stuck while the third is able to move at half speed out of the web.   Rolo, casts the Fireball spell at the Bugbears dealing 23 damage, plus 3 more from the burning webbing, roasting all 3 of them!   End of Combat!   The bugbears roll on the ground to put out the fires then get up and take off! (They all had only 1 hit point left). The party does not bother to give chase.   Once in Neverwinter City, they buy a pound of silver for 1 gold piece at the local Lionshield coster.   [Roqar could still have sold the gold chalice and plate from the evil temple at the goblin castle, as a retcon here. Provided she had them with her in her backback, of which we could roll on it.]   The party heads back to Phandalin, down the High road and Triboar trail, without incident and it’s 4 days since the visit to Lord Taris Havenfall’s manor.   Back in Phandalin, Marcuria heads to Thagren Ironforge, with her gauntlets, Roqar's dagger, Farren's ninjato,  and the pound of silver, to inquire about getting the weapons coated in silver. Thagren charges 5 gold pieces for the task.   Dia, wants to have a wizards’ study group so that Feralda, Rolo and her can copy spells into their spell books from each other, once they buy the supplies needed to make the ink and write it, each spell taking 2 hours per level to write into a spellbook.   Roqar, heads to town hall to have a look at job postings on the job board outside and sees the following two jobs being offered:   Explore Axeholm: “Within a mountain fifteen miles south of Phandalin stands the ancient dwarven fortress of Axeholm, which has been sealed for years. If a dragon attack is imminent, the people of Phandalin might need to evacuate and take refuge in Axeholm. To that end, someone needs to open the fortress and make it safe for habitation. Once you accomplish these tasks, return to Townmaster Wester to collect a reward of 250 gp.” Explore the Dragon Barrow: “The green and white dragon that besets us is not the first to threaten this region. Between here and Neverwinter lies the barrow mound of a warrior whose magical dragon-slaying sword helped fell a green dragon terrorizing the High Road a century ago. Rumor has it the dragon slayer sword is buried there too. Retrieve it, and let the sword be its own reward!” If the characters undertake this quest, proceed with "Dragon Barrow". At the Stonehill Inn, Toblen Stonehill, inquires about Havenfall manor and Roqar informs that the paladin’s curse has been lifted there. Toblen tells Roqar Axehom is slightly east and then 15 miles south of Phandalin in the Sword Mountains range.    Toblen tells Roqar that some of the folks in town have reported having nightmares the last couple of nights. They say it would start pleasant in the company of a beautiful woman or handsome man then horrible things would manifest.   Toblen mentions that Gundren and Nundro Rockseeker had left town with 15 other dwarves, heading for Wave Echo Cave, (a.k.a. Mines of Phandelver).   It is decided that Axeholm would be the next job for the adventurers to take on, with Sildar Hallwinter being the guide to get there.   Screams of townsfolks are heard outside the inn and one comes rushing in to inform that the white dragon is flying over the town, circling it! Suddenly it dives down and grabs a cow in its talons and flies away to the east with it!   Marcuria, decides to get a warhammer on loan from Thagren, given him 15 gold pieces returnable deposit on it.   The next day, the party heads out to Axeholm and about 5 miles into the trip, the party encounters two hobgoblins that are hunting for food in the area.   The Hobgoblins inquire as to why they are heading south and Roqar says they are looking for a dragon sword and inform the party they are hunting and then move on. It took a day to get down to Axeholm, going across grassy lowlands that skirt the rocky foothills of the Sword Mountains. There is cool winds and rain blowing in from the Sword Coast. Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress—a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation. Roqar tries to bend the bars and then lift it with the aid of the gauntlets of ogre power she wears and Marcuria helping, however they are simply too thick and gate too heavy to budge! Avery, looks for a hidden lever inside the gate but could not see one. Dia, casts Detect Magic as a ritual, and looks around the fortress for any magical aura emanations, but comes up empty with that. Avery looks over the outside of the fortress and spots several chimneys. A couple of them, one to either side of the fortress appear big enough for a human to fit through! Dia is the first to climb up the east side and she ties a rope around one of the smaller chimneys and the rest of the party eventually climb up, (though Avery managed to slip back down once), using the rope and the many hand and foot holds the rocky surface provided here. After everyone is up, Dia casted the Light spell upon another rope and lowered it down into the chimney they are climbing down in. The chimney is obviously jet black from soot and a hearth can be seen below, also covered in soot and the ashen remains of coal and wood. As the party goes down into the chimney, pressing their backs and feet against the sides as they lower themselves down the rope, Feralda and Juan both lost their grip and tumbled down, Feralda taking 9, Juan taking 6 hit points of damage from the fall into the hearth below, sending a cloud of soot and ash up into the chimney and into the room below! Avery, casts the Healing Word spell upon Feralda healing back 8 hit points to her. Here is what the adventurers see inside the room they had climbed down into : A fireplace is built into the west wall of this room. Hanging from a hook above its mantelpiece is a steel shield bearing the symbol: a dwarven gauntlet clutching a handaxe. The room’s other furnishings cots, tables, chairs, and empty footlockers are intact but covered in dust.
Roqar, goes to the door in the north west corner first, (there is one on the south wall as well), and finds it to be unlocked and opens it to see: This large chamber extends over the outer gauntlet of the main entrance (area A1) and contains many former defensive measures. Arrow slits to the north allow outside light to enter, filling the northern half of the room with sunlight .  Three big caldrons sit near three slits in the floor. Three arrow slits are in the south wall, while three more each are in the north east and north west sections. Thick webs are strung between the walls and pillars. Rolo, stays in the north east section of the chamber, while the rest go back into the room they entered from and he casts a Fireball spell into the webs that could deal 28 total damage to a target. The blast kills six of the ten Giant Spiders that were hiding in the webbing near the ceiling which is 15ft high and they fall to the floor amidst the burning web strands. The remaining four and Rolo himself took half damage of 14 hit points. Rolo however  used his ward to farther reduce the damage to himself to only 3 hit points. Initiative Rolls are made and Combat Round #01 begins: Roqar, just moves into position. Marcuria, moves to Roqar’s position. Giant Spider #06, moved towards the party. Avery, uses her bardic inspiration ability to grant Marcuria , giving her an extra D8 die added to an ability check, attack roll or saving throw. Giant Spider #05, moves to engage the party. Dia, fires a Ray of Frost at Giant Spider #06, hitting it for 6 cold damage and reducing it’s speed by 10 ft! Feralda, fires the Scorching Ray at Giant Spider #06, dealing 10 fire damage to it! Giant Spider #07 moves to engage the party. Rolo, fires the Fire Bolt at Giant Spider #05, dealing 9 fire damage! Juan, casts Spirit Guardians in a 15 ft radius around himself, to protect him. The fiendish forms slow anyone not designated as an ally to half speed and a failed saving throw deals 3d8 necrotic damage. Giant Spider #08 moves to attack Farren and missed biting him!   2 nd Attacks for Round #01: Avery, moves over to Roqar and touches her to give her the Enhanced Ability of Bull’s Strength, so that she has advantage on strength checks and her carrying capacity doubles. Feralda, fires her 2 nd Scorching Ray at Giant Spider #08 and missed!   3 rd Attacks for Round #01: Feralda, fires her 3 rd  Scorching Ray at Giant Spider #08 and hits for 4 fire damage!   And this ends the gaming session for the day, until next time!   It is now July 26 th (Day 37) at 7:00 am.   The Adventurers’ Experience Points Earned This Session:   Bugbears (3): Challenge Level 1 : 200 * 3 = 600 XP   Giant Spiders (6): Challenge Level 1 : 200*6 = 1,200 XP   Loot: None this session   Total: 1,800  XP 1,800 / 7 = 257.14 XP per Adventurer   ----------   Grand Total Experience Points:   Everyone is at 9,394.36 XP    Level 6 now reached at 14,000 XP   Loot Found: None this Session    Number of Sessions for current Adventure Module: 69 th Session for “Lost Mines of Phandelver / Dragon of Icespire Peak” 05/29/2021   [1st Session start was 08/15/2019]