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Quest: The dungeon under the Castle Thursday 24th June 10am GMT/13pm Tbilisi/ 2am PDT/ 7pm AEST - FULL

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Player Character Level/Race/Class PP/Survival/ role Mount (Y/N) Ayla Teres Vannerhart Level 5 Human Rogue (thief) PP 12/ +2 untrained/ stealth and skill monke Y Soap Artemis Level 5 Half Elf Light Cleric PP17/+4 untrained/ Heals/ don't get him angry  Y Miles Blaze Level 6 Fire Genasi Wildfire Druid PP 17/ +7 trained/ heals/ FIRE!!  Y Chris Burglekutt/Isaa level 4 Wizard/monk tbd Y Vesrot Vesrot Level 4 Yuan Ti Pureblood Divine soul sorcerer PP 9/ healer support/ 'doctor' Y Nedd Plank Level 5 Tiefling Samurai Fighter PP 14/ +4 trained/ Melee DPS/Tank Y With Castle Callelan under adventurer control. It's time to clean up this fixer upper! First things first, the dungeon in the basement needs a good clean out. Whatever is down there cannot come up and mess up the place! Plus who knows, we may find some pocket change to put towards repairs.  This should be a dungeon crawl so mounts aren't essential but will save time getting to the castle.  Requirements: level +3. A well balanced party is desired so state your party role when applying.  In game start date: 20 Marpenoth (can be pushed to later date if need be) 
Artemis feels we should be focusing on the areas that will offer shelter to the weak and poor... but agrees that maybe a dangerous, unchecked dungeon might pose a threat! Lvl 5 Half Elf Light domain Cleric - well versed in healing and support but can also ramp up the damage if unleashed from healing duty. Can also do pretty decent tree impressions these days
We need to unleash the power of angry Artemis again! 
Ayla D. said: We need to unleash the power of angry Artemis again!  Grrrrrrr
Hey Ayla, 12pm slots are no longer available. Earliest slot available on Calendly should be 13:00 Georgian time.
Sorry my mistake! Pushing back an hour is fine
Blaze will tag along. Level 6 Fire Genasi Wildfire Druid. PP 17 / +7 Survival (trained). Has a riding horse (Coal)
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I can send Lord Isaa Lvl 4 Open Hand Monk (PP 15 / +3 Survival untrained) as melee DPS or Burglekutt lvl 4 divination wizard (PP 11 / S +1 untrained / "Herbs") as ranged DPS + scarab swarms.  I'm leaning towards Burglekutt but I'm happy to wait and see how the party fills out.
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Look at your party and ask yourself " What would I give for a full fledged doctor to be in the group!" Well, look no further! Seriously, don't. There aren't any "full-fledged Doctors" and this self proclaimed one is the best you're gonna get! I'm sure you're asking yourself, "Why would I want a self proclaimed doctor? Seems weird.." Well, you're wrong and no one likes you!! With a self proclaimed doctor you don't have to worry about those pesky things like proper healing and ethical choices. You get set on fire? Well, guess what! Dr.Vesrot here can you keep you healed and alive while you stay on fire! Maybe we won't need that torch after all? That's pretty cool if you ask me. Some strong beast downs you in combat... well guess who's gonna be right there to heal you back up, and then run away! I mean, you can't have a doctor taking all the glory, am I right? What's that?! You're having trouble opening a door? HEY! It happens to the best of us! With a little bit of guidance from our patented "Hey can I cast guidance with that?" we will have you opening those pesky doors like a pro! At the end of the day, after all is said and done, wouldn't you want a doctor who's qualified....TO COOK!? That's right! With our patented "Was the enemy made of flesh?...Fuck it" signature dish not only will you be leaving with a questionably full stomach, but you'll also be leaving with the memory of having ate mysterious meat! HA! Could a certified doctor do that?! Here at the office of the self proclaimed greatest town doctor we have a saying. "Keep me alive, and I'll keep you alive long enough for me to runaway. " 9 and untrained in perception.....At some points I wonder if he even has eyes. Healer? Healer...HEALER! Yep! Also comes fully loaded with support spells and useful feats! Always bringing that high quality H20! ....Has an elephant with chains....Kind of fucked up, but useful for hauling things! Yuan-Ti pureblood - Divine Soul Sorcerer - Level 4 - Vesrot - Healer / Support / "Doctor"
hahahaha - love it!
Just realised the date in the title did not mesh up with the date on the Open Quests page. Adjust your calendars accordingly, folks!
Plank - Level 5 Fighter - PP14 - Survival +4 Trained- Tank/Melee DPS
Paid!
Also Paid
Ive paid my dues
Paid!
Paid
You know this guy is paid.
Having spent the last few weeks taking a bit of time to myself to “Rest and recuperate" and almost getting myself barred from the stuck pig - I decided it’s time to be get back into the action, and what better way than a straight forward dungeon clean up.   We kicked things off in front of the stuck pig, however a couple of our group had to head out a bit later due to Burglekutt being stuck in the privy. (Rumour going round is that he got a dodgy bento box from someone and it was past it’s prime..) The day passed pretty much uneventfully and so we made camp for the evening. I was quickly awoken by a bright light and a panic-stricken blaze shaking me awake. When I got to my senses, I could hear the familiar sound of flapping wings and a mighty roar that could only come from a dragon.   In perhaps not my finest hour and a moment of desperation I ran off into the night forgetting about the horses Artemis was calling out for us to mount and ride to safety. Upon returning there was only a leg left of the trust Midshipman Hoof.  Having known being becalmed at sea for months on end I know better than to stick my nose up at a opportunity for fresh rations and so Versot cooked the remainder of my trusted horse, During which Burglekutt and Teres showed up and continued on the adventure with us.   We arrived at the ....ruins(This thing really is a wreck the way they described it they were passing off a rowboat as a warship..), and were given a guides tour by Artemis and Teres. It appears the castle came with a couple of denizens already - A blacksmith and a goblin who appears to still be in nappies. We then headed down into the basement and beyond the knowledge of our guides, however we heard the shouts of a man who seemed to have been trapped down here by goblin raiders. While everyone was fussing over this new castle occupant, A loud alarm ringing off in my ears distracted me from what was happening, which was unfortunate as a ghost appeared and tried to attack! Luckily, it seemed a bit unwieldy as it missed me - even though it seemed to have the advantage in combat. The remainder of the fight was more a game of cat and mouse as the spirit phased through the walls and avoided most of our attacks. Both Versot and I were knocked down in this fight, but we were not down for long due to the abundance of healing from my crewmates. Eventually we landed enough hits on the spirit to scare it off, which was fortunate as I needed a breather. Continuing our chat with the farmer he informed us of a goblin encampment in the lower levels of the basement, which we quickly investigated. The area seemed pretty desolate with not a lot of activity to indicate that the area was being lived in, but we pushed on none the less - Blaze even sacrificing one of his chunky rats to detect potential traps appearing in our path. After a few alcoves with some minor trinkets inside, we were beset by Wargs - huge canine beasts which seemed dead set on forcing me to planking position! However, the group held their own and defeated the beasts - Who seemed to have an ample supply of treasure in their pens from previous unfortunate adventurers. Deciding we had done enough investigating we headed back to Hope to divvy up our loot and rest to maybe return some day. But first I need a new horse..