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Prowlers & Paragons - successes formula is not correct

Successes should be even numbers, and 6's are two successes. But rolling from the character sheet it's clear that this is ignored.
1623060810
GiGs
Pro
Sheet Author
API Scripter
Make a roll using the sheet, place your cursor in the chat box, press the UP arrow. You'll see the macro used for the last roll. Copy that and paste it here, and we'll figure out what its doing wrong.
1623084244

Edited 1623084399
David
Pro
Sheet Author
DBlock2048 said: Successes should be even numbers, and 6's are two successes. But rolling from the character sheet it's clear that this is ignored. This from the character sheet notes which your  are shown on the  game details   page.   Roll Buttons: Roll buttons have been added for all traits. Because PP uses a d6 mechanic with odds being failure and evens success, for ease of play, the roll buttons calculate success based on the roll being 4+. It was my understanding that the Odd/Even thing has not other special meaning, other than to determine success/failure. So, given this paradigm, 4+ has the same odds of success as the odd/even thing. [{@{academics}d6!}>4]]
David said: DBlock2048 said: Successes should be even numbers, and 6's are two successes. But rolling from the character sheet it's clear that this is ignored. This from the character sheet notes which your  are shown on the  game details   page.   Roll Buttons: Roll buttons have been added for all traits. Because PP uses a d6 mechanic with odds being failure and evens success, for ease of play, the roll buttons calculate success based on the roll being 4+. It was my understanding that the Odd/Even thing has not other special meaning, other than to determine success/failure. So, given this paradigm, 4+ has the same odds of success as the odd/even thing. [{@{academics}d6!}>4]] Unfortunately that doesn't take into account that a 6 is worth two successes.
GiGs said: Make a roll using the sheet, place your cursor in the chat box, press the UP arrow. You'll see the macro used for the last roll. Copy that and paste it here, and we'll figure out what its doing wrong. here is the macro &{template:default} {{name=@{Usseskeu Nufet|character_name}}} {{Academics=[[{@{Usseskeu Nufet|academics}d6!}>4]] Success(es)!}}
1623111746
Finderski
Pro
Sheet Author
Compendium Curator
It sounds like it'll need to be updated to use a rollable table.  I wrote the sheet as a favor a long while ago...I don't play the game (never have) so don't know the rules.  I apologize.   Unfortunately, I don't have time to make the changes at this point in time...perhaps someone else can. If they can't, I'll take a look when I get some time, but it's not looking like it'll be any time soon...sorry.
1623113399

Edited 1623113443
GiGs
Pro
Sheet Author
API Scripter
David pointed out in the sheet above why the roll is made the way it is. There is no way in roll20 to do the dice rolls as they are in the rulebook. If someone wants to update the sheet's rolls, there is a way to modify the dice roll to get the special effect of 6, and keep the correct odds, using using the failure check system from the Dice Reference page . You'd replace each roll like this [[{@{academics}d6!}>4]] with [[{@{academics}d6!}>6f<3+@{academics}]] This is a little convoluted because of the limitations of roll20s dice mechanic, but will generate the correct result treat successes 4, 5, 6, and counting 6s twice.