Camillo said: Jarren K. said: If you enter a macro with any html entities into the collections tab, whenever you reopen it, the html entities will be parsed (replaced) with the characters they represent and it will break the macro if those entities are required. So you can continue to use the collections tab macro as long as you never reopen it (keep a saved copy somewhere in case you do), or you can save the macro onto a 'macro mule' character as an ability, because those do not get parsed when opened. you wouldnt by any chance know a macro that does this {{[Roll damage](!
[[ 5d20 ]])}} without the html entities? That's not possible. The better way to do what you are looking for is to create the 'macro mule' character. Create a character called 'Macros' and on the abilities tab, create an ability called 'RollDamageLoot' (or whatever you want it to be called) with your original code: /w gm &{template:default} {{name= X }} {{[image](link#.png)}} {{top text bunch of text}} {{[Roll damage](!
[[ 5d20 ]])}} {{[Roll loot](!
[[ 5d20 ]])}} Then on the collections tab, create a macro called that has this code in it: %{Macros|RollDamageLoot} Also, if you have a specific goal in mind, there are many other players active on the forums that are very crafty with creating macros and queries and rolls and may be able to help you design something better. Make sure you list which game you are playing and which character sheet you are using, as the roll templates and other things will vary from game to game.