
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 06/05/2021 - From 10:00 am EDT, until 2:00
pm EDT, and our 70th Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Rogue – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Evocation) – High Elf – Feralda - Chad N. Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn Drakke Game Summary for Saturday (06/05/2021): Opening Scene: Day 37 : July 26th, 8:15 am The party is
currently inside the upper bastion of Axeholm fortress which is above the outer
gauntlet of the main entrance below, trying to rid the large chamber of ten
giant spiders, so thus the fight continues. Combat Round #02: Dia, casts the Ray of Frost spell at Giant Spider #08, dealing 8
cold damage and defeating the creature! Avery, casts the Vicious Mockery spell at Giant Spider #07,
dealing 3 psychic damage after a failed saving throw roll of 12 needing ≥ 15! Rolo fires a Cromatic Orb spell at Giant Spider #05, dealing 13
fire damage to the creature and defeating it! Marcuria, holds off attacking right now. Roqar, slashed Giant Spider #07 for 7 damage with the magical +1
Talon long sword! Farren, pounds Giant Spider #07 with the fists (unarmed strike),
for 11 damage and defeats the creature! End of Combat! The bastion is still smokey from the fireball blast and roasted
giant spiders as the party begins to have a look around. They see 3 arrow slits
to either side of the entrance and 3 more at the back of the bastion, 9 in all.
There are 3 huge caldrons set just south of three, 18 ft long murder holes. Two
huge fireplaces are on either side of the chamber and obviously used to heat
the caldrons. Also on each side are stairwells going down. Sunlight streams in
from the six north facing arrow slits and a little bit comes in from the three
long murder holes. Moving to the only other thick wooden oak iron banded reinforced
door on the west side of the bastion, Marcuria checks for traps, she rolls a 26
and no trap was found on the door, so it is opened into darkness. Once tourchlight is brought inside, a fireplace is seen, built into the west wall
of this room. Hanging from a hook above its mantelpiece is a steel shield
bearing the symbol of Axeholm: a dwarven gauntlet clutching a handaxe. Marcuria, whistles in a catcalling manner, impressed with the
shield’s craftsmanship. Roqar looks up the sooty chimney and sees it is exactly like the
one they climbed down into the fortress from on the other side of the place,
with sunlight streaming down. Juan, searched the room but there is nothing more
to be found. Dia casts the Light cantrip on a fist sized rock for Marcuria. Rolo, casts Detect magic and finds the shield and everything
else in the room does not radiate any magical auras. The party then moves on, going down the west side stairwell,
which enters into the western bulwark, where there are seven ballistas at each
arrow slit, each one still equipped with five bolts. Some sunlight streams in
from the first four along the main entrance. There is a winch on this side as
well which lowers and raises the portcullis. Roqar turns the winch and everyone can hear the gears turn and
the huge portcullis squeak as it is raised. Dia looks through the arrow slits to note the four along the
east wall opens out to the main entrance. The other three reveal darkness
beyond. From there they remove the bar across the door to open into a 45
ft long cobweb filled passage that leads into the west hall area. At the
passage end is a door to the west and down the hall 30 ft more is a double door
on the east wall. All that remains here are empty stone weapon racks, wooden
mannequins, upon which armor once hung, and iron hooks in the walls that once
bore shields. The floor here, is strewn
with bits of armor and the gnawed bones of dwarves. Also in the hall are eight
dwarven ghouls whom were feasting on the bones! Initiative rolls are made and Combat Round #01 begins: A Ghoul, tries to bite Roqar and missed her! Ghoul #03, tried to claw Roqar and missed her! Ghoul #04, tried to bite Farren and missed him! Ghoul #07, tried to claw Farren and missed him! Farren, swings a fist and missed Ghoul #07! Avery, fires a walloping bolt from a hand crossbow, pegging
Ghoul #07 for 6 damage and failing his strength save rolling a 2 needing ≥ 10,
he falls to the ground backwards and prone! Rolo, fires a Fire Bolt cantrip at Ghoul #03, hitting for
5+4=9 fire damage! Ghoul #06, tries to bite Roqar, missing her! Dia, casts the Thunderstep spell, after running over near some
ghouls, which then teleported her up to 90 ft away and creates a loud 160 decibel
thunder clap, which reverberates throughout the fortress! Five Ghouls within
the immediate 10 ft of the space Dia left, need to make a constitution saving
throw with a challenge level of 15 or take the full 3d10=20 thunder damage! [Note: With Thunder being that loud and you all in a confined
space it’s naturally going to affect more than a 10 ft area, but whatever.] Two of the five make the save and take half damage of 10! Juan, clobbered Ghoul #07 with the magically glowing +1
Lightbringer mace dealing 8 + 2 radiant damage and defeating the undead dwarf! Feralda, fires off a Scorching Ray spell at Ghoul #06, for 9
fire damage! Ghoul #08, tries to claw Juan but missed him! Roqar, slashed Ghoul #04 for 13 damage with the +1 Talon long
sword, defeating the creature! Marcuria, engages her Rage ability then uses her form of the
beast ability to grow a tail and moves to attack Ghoul #08, striking him for 9
damage! Ghoul #02, tries to claw Farren but missed him! Ghoul #05, moves towards the party to attack and try to eat! 2 nd Attacks for Round #01: Farren, pounds Ghoul #08 for 12 bludgeoning damage with the fist
(unarmed strike), defeating him! Combat Round #02: A Ghoul tries to bite Juan and missed him! Ghoul #03, stays back for now. Farren, swings a fist at Ghoul #02 and missed! Avery, casts the Vicious Mockery spell at Ghoul #01, but his
rolled wisdom save is a 18 needing ≥ 15 so it has no effect on him! Rolo, sends one Magic Missiles into Ghoul #01, for 5 force
damage, defeating him, the other two strike Ghoul #02 for 5 total force damage! Ghoul #06, claws Juan for 4+5 critical hit slashing damage! Juan
makes his constitution saving rolling a 13 needing ≥ 10 so is not paralyzied!
Dia, casts Tasha’s Hideous Laughter upon Ghoul #06, failing his wisdom
saving throw rolling a 12 needing ≥ 15 he falls to the ground laughing his ass
off!