In my game, a player got a cursed item which will make them involuntarily change form randomly based on a chart of 50 possible forms. I'd like to visually represent this in game, but I want bit of advice as to what would be the most sensible way to do this. The simplest method would be to just have 50 token images, and when they shape shift to just make this token represent their character sheet. But this would be a little cumbersome, especially as I'd have to make each token connect to the player's hp each time they were forced to shapeshift. Another method I thought up was to have each token attached to a dummy character sheet so they're already in the journal and already synced up to hp, and just change which token the sheet uses. Another thought I had was making a multi-sided token with all 50 forms on one place. But I do not know whether or not the player will be able to change the token themselves or if there is a way to lock them out from changing the token. What would you think is the best approach to this? Are there other ways to approach this I haven't thought about?