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Ch. 71: The Adventurers Continue to Fight Off More Dwarven Ghouls, Including the Castellan!

Dungeon Master (GM): ok, now let's get started, so make your initiative rolls!   Roqar: Alright so Lets roll for Init hehe Positive vibes people Buddy D.: Juan Denero, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 5.15 Only 1 Initiative roll shown to save space! Round 1 Ghoul #07 , it's now your turn!   Sirus: ...9. There's 9 of them. God.   Buddy D.: holy shit   ROLO: if we retreat i will fireball them if u want   Dungeon Master (GM): Bite Ghoul Attack: 13  |  5 Damage:   6  piercing Attacks: Roqar!   Sirus: If you think you can land it without burninating yourself to death then yeah.   Dungeon Master (GM): it missed her! : Ghoul #07 's turn is done. Roqar , it's now your turn!   Roqar: Taking the Dodge action which means that attacks have disadvantge   Dungeon Master (GM): ok is that all then?   Roqar: If I do get hit can use Uncanny Dodge to half damage Thats all : Roqar 's turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: "Move, move!"   Buddy D.: left right left right move move move   Sirus: eot. Yeah gotta fall back for sure. : x : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: Ok so Dia is gonna fall back a bit, but not actually go all the way back yet. She's getting ready to use Thunder Step once everyone else is out of the way.   ROLO: fall back to the big room : Dia Xiloscient 's turn is done. Ghoul #08 , it's now your turn! Ghoul #08 's turn is done. Ghoul #05 , it's now your turn! Ghoul #05 's turn is done. Ghoul #09 , it's now your turn! Ghoul #09 's turn is done. Farren Nidanas , it's now your turn!   Sirus: eot for farren : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: now let's see. Concentration spells don't require line of sight to maintain do they? just as long as within range, correct?   Dungeon Master (GM): i guess not after the initial sighting to find your target   Sirus: Right. So in theory, Avery could give Roqar Heroism, and then start falling back and maintain the spell   Dungeon Master (GM): ok   Avery: Heroism Enchantment 1 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, lays a hand upon Roqar, whom is then imbued with bravery. Until the spell ends, Roqar is immune to being frightened and gains temporary hit points equal to her spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. SPELL SLOT LEVEL 12 OF 4 REMAINING   Sirus: +4 temp HP for Roqar.   Dungeon Master (GM): alright   Sirus: eot : Avery 's turn is done. Rolo’s turn has begun!   Dungeon Master (GM): Hello Elizabeth!   Sirus: Ah there you are.   Elizabeth K.: Hey guys!   ROLO: how far can i double move   Buddy D.: welcome   Sirus: Dash movement? Well what's your current speed?   Dungeon Master (GM): that would be 60 ft on a double move   Buddy D.: 60 ft   Dungeon Master (GM): the red circle is your speed in feet
Buddy D.: oops   Sirus: Yeah so you can move 60 feet if you Dash.   ROLO: k   Roqar: Current Plan is for Dia to use Thunder step to get Roqar out when needed : Rolo’s turn is done. Ghoul #03 , it's now your turn!   Sirus: Yes. That seem reasonable, Liz?   Elizabeth K.: Yep   ROLO: retreat to here   Dungeon Master (GM): he stays where he is until the others can move : Ghoul #03 's turn is done. Ghoul #01 , it's now your turn!   Sirus: Nah   Dungeon Master (GM): same with him : Ghoul #01 's turn is done. Feralda , it's now your turn!   Sirus: Thunder Step only works with line of sight   Buddy D.: exactly   Sirus: Also we don't need to get behind the doors Just over here would probably work well enough eot : Feralda 's turn is done. Ghoul #04 , it's now your turn!   Elizabeth K.: Exactly what I picked the spell for. A melee fighter gets surrounded like Willie did, and that Thunder Step gets a rescue with a ton of damage to enemies.   Buddy D.: oh sweet   Dungeon Master (GM): he stays back for now : Ghoul #04 's turn is done. Ghoul #02 , it's now your turn!   Buddy D.: i am getting a willie tattoo lol'   Sirus: never forget   Dungeon Master (GM): same with him : Ghoul #02 's turn is done. Juan Denero , it's now your turn! : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Dungeon Master (GM): ok he stays back : Round 2 Ghoul #06 's turn is done. Ghoul #07 , it's now your turn!   Sirus: attack will have disadvantage   Dungeon Master (GM): Claws Ghoul Attack: 17  |  13 Damage:   7  slashing Attacks: Roqar! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success a miss! : Ghoul #07 's turn is done. Roqar , it's now your turn!   Roqar: Still Dodging Honestly not paying attention until someone grabs him from behind   Sirus: Imagine if Dia put a flame orb in the tunnel tho All the ghouls risk getting burned just to get to us   Elizabeth K.: Next round   Sirus: ye. : Roqar 's turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: "Come on...come on....hurry..."   Elizabeth K.: Prepare an attack?   Buddy D.: bounce dude   Sirus: Yeah, sure. Marcuria will start preparing her big funny mallet I guess eot. : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: Thundar~   Elizabeth K.: Half of my movement go get here hug Roqar tight, and then Thunder Step Conjuration 3 Casting Time:  1 action Range:  90 feet Components:  V Duration:  Instantaneous Dia Xiloscient, teleports herself to an unoccupied space she can see within range. Immediately after she disappears, a thunderous 160 decibel boom sounds, and each creature within 10 feet of the space she left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. At Higher Levels .  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. SPELL SAVE DC : 15 SPELL SLOT LEVEL 30 OF 2 REMAINING
rolling 3d10( 6 + 5 + 2 ) = 13   Both teleport to here (furthest with line of sight)   Marcuria the Human Barbarian Says: "...Damnit, that's loud. That better be what I hope it is."   Avery the Half-Elf Bard Says: "It is. Get ready."   Buddy D.: thunderstruck   Elizabeth K.: Use remaining movement to run here eot   Buddy D.: ghouls can run 30' i think   ROLO: yep pretty sure   Dungeon Master (GM): ok, looks like at least 6 of them can be affected though really it should be all of them as it's not just the 160 decibels it's the massive reverberations in a small space, that will result along with it.   Sirus: Sure. Let's have the rolls. DC15 con on 13 thunder damage.   Elizabeth K.: . . . Yeah. I'm guessing one will get to Roqar, and she'll need to risk an AoO to get out of the tunnel. But that's better than the 3 AoOs there would have been before.   Dungeon Master (GM): also everyone is a rubble marked square will need to take 1d4 damage or half on a dex save due to falling debris in the tunnel and east half of the east hall everyone in a rubble marked square that is   Sirus: Marcy gets advantage.   Dungeon Master (GM): Constitution Ghoul Ability:  6  |  12   Marcuria Violezi:   Danger Sense Marcuria Violezi Class: 2nd Level At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.   Dungeon Master (GM): Constitution Ghoul Ability:  12  |  9   Marcuria Violezi: 21 | 6 DEXTERITY SAVE  (3) Marcuria Violezi   Elizabeth K.: Dia and Roqar were teleporting during the shaking, so do they have to roll?   Dungeon Master (GM): Constitution Ghoul Ability:  3  |  6   Farren Nidanas: 25 DEXTERITY SAVE  (8) Farren Nidanas   Dungeon Master (GM): Constitution Ghoul Ability:  6  |  11   Avery: 11 | 21 DEXTERITY SAVE  (7) Avery   Dungeon Master (GM): Constitution Ghoul Ability:  10  |  19   Constitution Ghoul Ability:  9  |  6     Sirus: Wew ok I think all my characters passed their saves.   Dungeon Master (GM): ok   ROLO: nice   Sirus: That said Juan is on a rubble, I  think   Dungeon Master (GM): roll the damage on yourselves then just a 1d4   Sirus: and the damage is halved because success   Dungeon Master (GM): halve it if you saved   Marcuria Violezi: rolling d4( 2 ) = 2   Sirus: 1 damage for marcy   Avery: rolling d4( 4 ) = 4   Sirus: 2 damage for avery   Farren Nidanas: rolling d4( 4 ) = 4   Sirus: 2 damage for farren   Avery the Half-Elf Bard Says: "Tch..!....This place is unstable. We need to be careful."   Elizabeth K.: Any benefit for Roqar and Dia being not any real place during the rumbling?   Dungeon Master (GM): only if you are not in a rubble filled square   Sirus: They have to do the save then, it looks like...
Elizabeth K.: 16 | 14 DEXTERITY SAVE  (3) Dia Xiloscient   Sirus: As they both started and finished on rubble squares.   Dungeon Master (GM): ok, i will let Dia and roqar having avoided it during the teleportation   Sirus: Ah ok. Guud.   Roqar: 15 | 13 DEXTERITY SAVE  (5) Roqar   8 | 8 DEXTERITY SAVE  (5) Roqar   Sirus: I think Avery can get Roqar out of the tunnel before the ghouls start stomping over to where we all are. : Dia Xiloscient 's turn is done. Ghoul #08 , it's now your turn!   Elizabeth K.: So did all 6 ghouls in range fail? : Ghoul #08 's turn is done. Ghoul #05 , it's now your turn! Ghoul #05 's turn is done. Ghoul #09 , it's now your turn! Ghoul #09 's turn is done. Farren Nidanas , it's now your turn!   Sirus: the answer seems to be yes so all 6 of those ghouls take 13 damage   ROLO: also falling debree   Sirus: The ghouls weren't on debris I don't think   ROLO: np   Dungeon Master (GM): yes all 6 failed   Sirus: Ok ah lemme see about farren. Ok I know what i'll do. Nevermind Avery. Farren will suffice.   Farren Nidanas:   Step Of The Wind Farren Nidanas Class: Monk You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.   Sirus: taking dash as a bonus action   Elizabeth K.: Does he even need to spend a Ki to do it? His speed is 40   Sirus: Doesn't dragging around someone cost extra movement?   Dungeon Master (GM): i believe so   Sirus: Yeah so 40 might just be a  tiny  bit shy. But I need the action slot open Hence, this Farren is gonna run in there, grab Roqar and get her out of the tunnel.   Dungeon Master (GM): on that note we should have been moving 15 ft instead of 30 but we can overlook it here now   Sirus: Right. eot : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: Ok so that's all for Avery rn, but a question. If a fireball was thrown here.... how far would it reach   Dungeon Master (GM): 33.5, 10 x 10 ft squares   Sirus: ....Yeah that's not happening then. We'd all get roasted.   ROLO: yep   Sirus: Unless the ceiling in here is decently high, then yeah no   Elizabeth K.: But a fire  sphere  will fit in the tunnel just fine   Sirus: Sure. Eot.   Dungeon Master (GM): 15 ft high, out in the mustering hall it's 40ft high : Avery 's turn is done. Rolo’s turn has begun!   Sirus: brb   ROLO: do uwant me to come back or our we still retreating back   Elizabeth K.: I think we're just going to fight them here, with a more defensible position   Dungeon Master (GM): well, drawing them where rolo is gives you more room to move   Elizabeth K.: Where we are now, if Juan and Dia swap places, all melee fighters have a spot on the front line, and spell casters can shoot between their shoulders.   ROLO: k np   Dungeon Master (GM): alright, everyone ok with elizabeth's tactic there?   Sirus: sounds good.   Roqar: Moving back to Rolo also gives the Ghouls more room to move also   ROLO: from here would i be able to fire from as the gouls come out   Dungeon Master (GM): you can move back inside Rolo if you want or just stay by the double doors   Sirus: You could also just come in here and use Firebolt.   ROLO: k stay : Rolo’s turn is done. Ghoul #03 , it's now your turn!   ROLO: ty : Ghoul #03 's turn is done.
Ghoul #01 , it's now your turn! Ghoul #01 's turn is done. Feralda , it's now your turn!   Feralda:   Create Bonfire Abjuration Cantrip Components:  V, S, M You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there. The bonfire ignites flammable objects in its area that aren’t being worn or carried. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). SPELL SAVE DC : 16   Dungeon Master (GM): ok, i see you marked the square there   Sirus: Enjoy the hot feet, ghouls. : Feralda 's turn is done. Ghoul #04 , it's now your turn! Ghoul #04 's turn is done. Ghoul #02 , it's now your turn! Ghoul #02 's turn is done. Juan Denero , it's now your turn!   Sirus: Juan, get over to where Dia is. : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Dungeon Master (GM): ha! I don't know how that changed as i didn't press anything! ok Juan moved   Sirus: F   Dungeon Master (GM): so did Ghoul #06   Sirus: So every ghoul that goes in to attack the group risks 2d8 fire damage the first time they move onto that square.   Dungeon Master (GM): no 2nd attack moves here?   Sirus: None. So we just cycle again. : Round 3 Ghoul #06 's turn is done. Ghoul #07 , it's now your turn! Ghoul #07 's turn is done. Roqar , it's now your turn!   Roqar: Draw sword Watch and wait EOT : Roqar 's turn is done. Marcuria , it's now your turn!   Sirus: Yeah Marcy is gonna just prepare. eot. : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: DC15 Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 9 fire 60 feet Flaming Sphere Dia Xiloscient Show Spell Description SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: Haha yes   Dungeon Master (GM): Dexterity Ghoul Ability:  13  |  16   Dungeon Master (GM): took 9 damage from the sphere   It seems that Ghoul #08 is defeated!     Sirus: Hahaha yes Okay, now we got a good shot at this. The worm has turned, mentlegens   Elizabeth K.: Oh, then bonus action to move the sphere into the next ghoul : Dia Xiloscient 's turn is done. Ghoul #05 , it's now your turn!   Sirus: GM Bonus action was used to move the flame sphere into #5   Dungeon Master (GM): ok   It seems that Ghoul #05 is defeated!   Ghoul #05 's turn is done. Ghoul #09 , it's now your turn!   Sirus: Dia yes Big unf   Dungeon Master (GM): let's see intelligence is a 7 for them I'll roll a d100, 50% he tries to run through the sphere 21 ok   It seems that Ghoul #09 is defeated!
Sirus: ded : Ghoul #09 's turn is done. Farren Nidanas , it's now your turn!   Elizabeth K.: Oooh, these ghouls are killing themselves for us   Buddy D.: bada ass   Farren Nidanas the Elf Monk Says: "...Could have sworn that ghouls were faster than this..."   Feralda the Elf Wizard Says: "I think they might be having a...little problem, right about now.~"   Sirus: eot. : Farren Nidanas 's turn is done. Avery , it's now your turn!   Roqar the Elf Rogue Says: "How badly do they want fresh meat?"   Sirus: Avery's gonna just wait up, readying her crossbow. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: i guess move back to help : Rolo’s turn is done. Ghoul #03 , it's now your turn!   Dungeon Master (GM): 9 : Ghoul #03 's turn is done. Ghoul #01 , it's now your turn!   Dungeon Master (GM): he took 9 damage running through but stops at the bonfire for now 70   Sirus: Right. If he wants to actually attack, he should have to risk getting burnt up by the bonfire?   Dungeon Master (GM): that one stops short of the sphere : Ghoul #01 's turn is done. Feralda , it's now your turn!   Sirus: GM, can I get confirmation on that?   Dungeon Master (GM): well yea, if he attacks he has to take bonfire damage   Sirus: Right.   Feralda: 11 | 27 120 feet Fire Bolt  (+8) Feralda Show Spell Description 7 Fire   Sirus: Hm ok. That macro doesn't let me pick a target for whatever reason   Dungeon Master (GM): ok but you meant it for #03 right?   Sirus: yup thrp   Dungeon Master (GM): it just missed him! : Feralda 's turn is done. Ghoul #04 , it's now your turn!   Dungeon Master (GM): 31   Sirus: Oh boy, pretty red lights!~ DAUGH HOT : Ghoul #04 's turn is done. Ghoul #02 , it's now your turn!   Dungeon Master (GM): 6 he stays back from the sphere : Ghoul #02 's turn is done. Juan Denero , it's now your turn!   Sirus: Juan can move up a bit and be ready to actually attack I think   Buddy D.: ok   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #03! Range: 80ft / 320ft Strike Hits an AC of  23  |  24 For  4  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   Sirus: doink   Buddy D.: yes sir thanks for the advice : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Dungeon Master (GM): 15 that one also stays back : Round 4 Ghoul #06 's turn is done. Ghoul #07 , it's now your turn! Ghoul #07 's turn is done.
Roqar , it's now your turn!   Dungeon Master (GM): oops 76 49   Roqar: 19 | 22 Elven Shortsword  (+7) Roqar Roqar Attacks: Ghoul #03! 11 Sneak 6 Piercing   Sirus: Wait, how can she reach?   Roqar: sorry thought that was shortbow   Sirus: oof lol. You are gonna move in here first tho? otherwise, blocked line of sight   Roqar: no stay back wait : Roqar 's turn is done. Marcuria , it's now your turn!   Elizabeth K.: Got a tail?   Sirus: lawl Ok, so Marcy is preparing hammer smack, and she will likely try to unleash it after ghoul #3 moves. Delayed move, eot. : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 8 | 27 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 9  +  9 Cold   Sirus: F   Dungeon Master (GM): that is a miss   Sirus: BIG F   Elizabeth K.: . . . Both types of crit : Dia Xiloscient 's turn is done. Farren Nidanas , it's now your turn!   Elizabeth K.: Bonus action: move sphere   Farren Nidanas: 19 30/120 Hand Crossbow   (+8) Farren Nidanas Farren Nidanas Attacks: Ghoul #03!   Elizabeth K.: The 2 ghouls next to it save or burn   Farren Nidanas: rolling 1d6+5( 2 )+5 = 7   ROLO: great job on those fire spells guys   Sirus: Yee.   Dungeon Master (GM): ok, it hits but still alive : Farren Nidanas 's turn is done. Avery , it's now your turn!   Elizabeth K.: Did you get the sphere moving?   Sirus: woops there we go yeah GM, the 2 ghouls next to the sphere need to save or take 9 fire damage   Avery: DC15 Wisdom   Save Avery unleash a string of insults laced with subtle enchantments at Ghoul #03, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). 6 Psychic 60 feet Vicious Mockery Avery Show Spell Description   Dungeon Master (GM): ok, they will try to save as they see it coming down at them   Dungeon Master (GM): Wisdom Ghoul Ability:  2  |  14   It seems that Ghoul #03 is defeated!     Sirus: AVERY CLAIMS ANOTHER LIFE   Buddy D.: get some   Dungeon Master (GM): Constitution Ghoul Ability:  7  |  7   Avery the Half-Elf Bard Says: "And down you go, you miserable, pathetic creature."   Buddy D.: deadly avery   Dungeon Master (GM): Constitution Ghoul Ability:  1  |  6   Buddy D.: dayum   Sirus: Oof, welp they both take the damage   Buddy D.: oh shiat   Roqar the Elf Rogue Says: "My gosh, Avery, I guess words really can hurt"
Dungeon Master (GM): ok, the other two took the full damage from the sphere : Avery 's turn is done. Rolo’s turn has begun!   ROLO: if i move can i get a shot at #4   Avery the Half-Elf Bard Says: "Indeed.~"   Sirus: Avery killing people with Vicious Mockery gives me life.   ROLO: 24 | 9 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Ghoul #04,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 12 Fire   Dungeon Master (GM): you have that pillar of stone there blocking a good shot though : Rolo’s turn is done. Ghoul #01 , it's now your turn!   Sirus: Ghoul has to move lol No choice   Dungeon Master (GM): 17   Sirus: He stays, he burns.   Dungeon Master (GM): he chose to fall back : Ghoul #01 's turn is done. Feralda , it's now your turn!   Sirus: Avery is going to throw another firebolt once #04 moves. Delayed move. feralda ack I meant feralda : Feralda 's turn is done. Ghoul #04 , it's now your turn!   Dungeon Master (GM): 99   Sirus: Okay, let's have a save   Dungeon Master (GM): how much damage on that bonfire?   Buddy D.: immma gonna mess him up   Sirus: 2d8   Dungeon Master (GM): ok   Buddy D.: oops the fire gonn amess him up   Dungeon Master (GM): Constitution Ghoul Ability:  18  |  7   Buddy D.: shit he passed   Sirus: save, so half damage.   Feralda: rolling 2d8( 4 + 5 ) = 9   Dungeon Master (GM): 5 damage   Sirus: So I imagine the ghoul attacks?   Dungeon Master (GM): attacks either marcuria or juan 4 juan   Buddy D.: juan   Sirus: Let's see then   Dungeon Master (GM): Claws Ghoul Attack: 6  |  12 Damage:   10  slashing Attacks: Juan Denero! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success   Sirus: miss   Buddy D.: mis : Ghoul #04 's turn is done. Ghoul #02 , it's now your turn!   Sirus: and now feralda attacks   Feralda: 16 | 17 120 feet Fire Bolt  (+8) Feralda Show Spell Description 16 Fire   Sirus: WOOSH 16 fire damage on 4   Dungeon Master (GM): a hit   It seems that Ghoul #04 is defeated!     Feralda the Elf Wizard Says: "I don't think so..."   Dungeon Master (GM): ok, at this point the rest are staying away from the sphere now : Ghoul #02 's turn is done.
Juan Denero , it's now your turn!   Buddy D.: hold on i am looking at something   Divine Favor Evocation 1 Casting Time:  1 bonus action Range:  Self Target:  Self Components:  V, S Duration:  Concentration Up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. SPELL SAVE DC : 13 SPELL SLOT LEVEL 10 OF 4 REMAINING   Dungeon Master (GM): ok   Sirus: Oh yeah uh Feralda needs to dismiss the bonfire next round I guess : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Buddy D.: eot   Dungeon Master (GM): stays back : Round 5 Ghoul #06 's turn is done. Ghoul #07 , it's now your turn!   Dungeon Master (GM): stays back : Ghoul #07 's turn is done. Roqar , it's now your turn!   Marcuria the Human Barbarian Says: "Good job everyone. We've got the advantage now. I think we better push it, though. The rest of them still need to go."   Roqar: EOT   Feralda the Elf Wizard Says: "....Oh.....right. Just give me a few moments." : Roqar 's turn is done. Marcuria , it's now your turn!   Sirus: nah nothing : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: move orb?   Elizabeth K.: Yep   Elizabeth K.: Those 2 need to save   Dungeon Master (GM): Constitution Ghoul Ability:  13  |  7   Sirus: what's the range on that?   Elizabeth K.: 5 feet   Sirus: I mean how far away can it be moved?   Elizabeth K.: Oh, 60   Dungeon Master (GM): I think he meant how far away you can go ok   Sirus: Ah ok. Then after this, Dia will need to move closer to keep it going.   It seems that Ghoul #07 is defeated!     Dungeon Master (GM): Constitution Ghoul Ability:  1  |  7 ok, he' still alive #06 is   : Dia Xiloscient 's turn is done. Farren Nidanas , it's now your turn!   Sirus: #1 needs to save too I think?   Dungeon Master (GM): was the bonfire dismissed by the way?   Sirus: No, but Feralda will once it's her turn.   Dungeon Master (GM): no, still has protection from the wall there ok : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: Avery does nothing, eot : Avery 's turn is done. Rolo’s turn has begun!   ROLO: rolo waits to see if more come : Rolo’s turn is done. Ghoul #01 , it's now your turn!   Dungeon Master (GM): stays back : Ghoul #01 's turn is done. Feralda , it's now your turn!   Sirus: cube deletus : Feralda 's turn is done. Ghoul #02 , it's now your turn!   Dungeon Master (GM): stays back : Ghoul #02 's turn is done.
Juan Denero , it's now your turn! Buddy D.: hmmm stays put nvm moved down   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #06! Range: 80ft / 320ft Strike Hits an AC of  15  |  23 For  4  Hit Points of Piercing Damage!   Buddy D.:   Dungeon Master (GM): taking a shoot? ok a hit   Buddy D.: it would go sorry there it is   Marcuria the Human Barbarian Says: "Avery, Dia, better get in there and back Juan up, just in case." : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Dungeon Master (GM): 22 it falls back : Round 6 Ghoul #06 's turn is done. Roqar , it's now your turn!   Roqar the Elf Rogue Says: "Hang on Juan, were comin to help" : Roqar 's turn is done. Marcuria , it's now your turn!   Sirus: Marcy is gonna try to play it a bit safe and keep an eye on things. Not much she can do anyways. eot. : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: And now, ALL BURNS   Dungeon Master (GM): Constitution Ghoul Ability:  6  |  20   Sirus: Flame and Ball Torture   Elizabeth K.: Getting within line of sight, and burning #1   It seems that Ghoul #01 is defeated!     Sirus: I think the other one is no longer protected as well   Dungeon Master (GM): Constitution Ghoul Ability:  6  |  1   Sirus: Scorch'd   It seems that Ghoul #02 is defeated!     Sirus: hahaha yes : Dia Xiloscient 's turn is done. Farren Nidanas , it's now your turn!   Sirus: Farren will hold back because there's so little room in there. eot : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: eot : Avery 's turn is done. Rolo’s turn has begun! Rolo’s turn is done. Feralda , it's now your turn!   Sirus: eot : Feralda 's turn is done. Juan Denero , it's now your turn!   Sirus: remember, keep more than 5 feet distance from ball That's not 5 feet   Dungeon Master (GM): not there you'll get burned   Sirus: That's you hugging the ball   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #06! Range: 80ft / 320ft Strike Hits an AC of  25  |  20 For  4  Hit Points of Piercing Damage!   Sirus: You can't get line of sight because of flame orb   Dungeon Master (GM): can't do that shot!   Buddy D.: yeah i dont have los : Juan Denero 's turn is done. Ghoul #06 , it's now your turn!   Sirus: patience.   Buddy D.: line of sight   Dungeon Master (GM): the ghoul will stay back
Round 7 Ghoul #06 's turn is done. Roqar , it's now your turn! Roqar 's turn is done. Marcuria , it's now your turn!   Roqar the Elf Rogue Says: " Singing  Keep the fire burning..."   Sirus: eot : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient the Elf Wizard Says: "This little light of mine, I'm gonna let it burn"   Feralda the Elf Wizard Says: "Preach it.~"   Elizabeth K.: Moving the orb   Dungeon Master (GM): ok stay there as you have better sight   Elizabeth K.: Ok   Dungeon Master (GM): Constitution Ghoul Ability:  14  |  5   It seems that Ghoul #06 is defeated!     Buddy D.: yeahhh kick ass team   Dungeon Master (GM): nothing of value found upon the dwarf ghouls   Sirus: FLAWLESS VICTORY.   ROLO: great spells   Roqar the Elf Rogue Says: "I say we leave this disgusting mess for others to clean up"   Marcuria the Human Barbarian Says: "...Kickass. Dia, when this is over, i'm gonna buy you a drink. The most expensive one they've got."   Dungeon Master (GM): Juan sees stairs going up and let's see if there is description for the room   Dia Xiloscient the Elf Wizard Says: "Maybe something served on fire?"   Marcuria the Human Barbarian Says: "Ehh, i'd settle for something spicy, maybe."   Dungeon Master (GM): This chamber was once a shrine, as evidenced by wall carvings that depict dwarves carrying censers and observing religious rites. However, the eastern section of the room has collapsed, filling the area with rubble. Gnawed bones scattered among the debris are the remains of a number of dwarves.   Buddy D.: brb gotta reset my piece of shit router   Roqar the Elf Rogue Says: "I'm really liking that hugging spell of yours to, a bit weird to get used to but fun"   Dungeon Master (GM): any searching? if so where at?   ROLO: search bones   Dungeon Master (GM): ok give me a perception check say a DC of 10   ROLO: rolling 1d20 + 4( 10 )+4 = 14   Buddy D.: well it hasnt kicked me off yet so Ill play till it does   Dungeon Master (GM): Rolo finds: A platinum amulet on a thin but sturdy gold chain. it bears a symbol of a hammer and anvil rolo give me an intelligence check   ROLO: i show the party. rolling 1d20 + 6( 13 )+6 = 19   Dungeon Master (GM): ok, you recognize the symbol as that of the god Moradin any more searches in here and where?   Marcuria the Human Barbarian Says: "Might be worth something to a dwarf, I guess."   Buddy D.: back   Dungeon Master (GM): I need to figure a gold piece value on that chain as none is given   Roqar: 17 | 8 PERCEPTION  (2) Roqar   Dungeon Master (GM): roqar finds nothing on the west side   ROLO: could i cast detect magic ritual   Buddy D.: 20 | 10 INVESTIGATION  (2) Juan Denero   Elizabeth K.: 15 | 12 PERCEPTION  (3) Dia Xiloscient   Buddy D.: looking for hidden doors   Dungeon Master (GM): buddy did not find anything on the west side same with Dia   Sirus: Eh, that's good enough. Up the stairs we go.   Elizabeth K.: Looking at the rubble   Dungeon Master (GM): ok   Elizabeth K.: 11 | 5 PERCEPTION  (3) Dia Xiloscient
Dungeon Master (GM): then dia did find something she found a steel coffer weighs about 5 pounds   Elizabeth K.: Anything inside?   ROLO: coffer a box?   Dungeon Master (GM): ok, she finds the coffer is not locked and opens it to see a vial packed in with silt all around it rolo do you want to cast the detect magic ritual?   ROLO: yes if we have time   Dungeon Master (GM): ok so a very faint emanation comes from the vial   Elizabeth K.: Or Dia can cast detect magic while Rolo casts identify?   ROLO: sure i have both   Buddy D.: i also have detect magic   Dungeon Master (GM): ok, it's a potion of superior healing: 8d4+8 hit points   ROLO: then i cast idnentify   Sirus: ooh   ROLO: cool   Dungeon Master (GM): it's red liquid that glimmers when shaken/stirred   ROLO: is the medallion magic   Dungeon Master (GM): ok, going up the stairs or the north part of the tunnels?   Buddy D.: yes   Marcuria Violezi: lol   Dungeon Master (GM): no magical aura from the medallion   ROLO: ty   Sirus: Yeah I guess we can finish off the northern tunnels and then do the stairs.   Elizabeth K.: Dia gives the vial of super healing to Juan, since he's the primary healer   Buddy D.: sounds good   Dungeon Master (GM): ok, marcuria sees it just leads into a small dug out chamber is all   Roqar: Guess stairs now?   Dungeon Master (GM): back to the stairs?   Sirus: yup, stairs   ROLO: lol   Roqar: Whats Down those stairs South?   Dungeon Master (GM): keep going down Roqar and Marcuria?   Marcuria the Human Barbarian Says: "Oh good. More narrow halls. Better not be more ghouls in narrow enclosures."   Sirus: Yeah I guess we can see what's down these stairs first.   Roqar: Yep   ROLO: k   Dungeon Master (GM): The stench of death hangs heavy in the air of this dusty, pillared hall, which has a dark, soot-stained fireplace at the east end. A deep alcove in the south wall contains a dais, atop which rests a limestone throne flanked by granite statues of dwarf warriors. Between the throne and the fireplace is a hallway with stairs leading up.   Roqar: Roqar sits on the throne   Feralda the Elf Wizard Says: "Fancy yourself a queen?"   Feralda the Elf Wizard Wrinkles her nose and jots something down quickly.   Dungeon Master (GM): the stench of death is very strong near the throne   Buddy D.: oh damn   ROLO: looking on the ceiling   Marcuria the Human Barbarian Says: "Roqar, I wouldn't. Really wouldn't."   Roqar: 20 | 7 PERCEPTION  (2) Roqar Searching around the throne   Dungeon Master (GM): as soon as Rogar starts inspecting around the throne, a loud shriek is hear and she is attacked by a ghoul wearing a uniform of rank!   Marcuria the Human Barbarian Says: "..! Damnit, Roqar!..."   Dungeon Master (GM): roll a dex check for roqar   Sirus: check? Not save?   Roqar: 8 | 23 DEXTERITY SAVE  (5) Roqar   Sirus: 8. That's...not great.   Dungeon Master (GM): needed a 10 surprised she is   Sirus: away we go again   Dungeon Master (GM): Bite Ghoul Attack: 20  |  14 Damage:   11  piercing Attacks: Roqar!   Sirus: Ouch.   Roqar: Oh well too enraptured by the throne
Sirus: Roqar is dangered   Dungeon Master (GM): and bleeding from a bite   Sirus: Bleeding. : x Lesser Restoration can stop the bleeding right?   Dungeon Master (GM): are we attacking it? if so make init rolls   ROLO: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 21.16 Only 1 Initiative Roll shown to save Space! Round 1 Feralda 's turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: " GET AWAY FROM HER, YOU UNDEAD FREAK! "   Sirus: hammertime   Buddy D.: lol   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul! Strike Hits an AC of  9  |  17 For  7  Hit Points of Bludgeoning Damage!   Sirus: and whiff gdmit marcy why a 2 eot   Buddy D.: snap : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 15 | 26 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 12 Cold   Dungeon Master (GM): a hit for 12 : Dia Xiloscient 's turn is done. Rolo’s turn has begun!   ROLO: 7 | 24 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Ghoul,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 10 Fire   Dungeon Master (GM): a miss!   Sirus: aaaa   ROLO: ugh : Rolo’s turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Ghoul! Strike Hits an AC of  21  |  15 For  5  Hit Points of Bludgeoning +  2  Radiant Damage!   Sirus: huzzah   Dungeon Master (GM): a hit for 7 total damage!   Buddy D.: take that you filthy animal : Juan Denero 's turn is done. Farren Nidanas , it's now your turn!   Farren Nidanas the Monk, Attacks with the DART (18") at Ghoul! Range: 20ft / 60ft Strike Hits an AC of  23  |  23 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   Sirus: funni dart go whoosh into ghoul eot : Farren Nidanas 's turn is done. Avery , it's now your turn!   Avery: DC15 Wisdom   Save Avery unleash a string of insults laced with subtle enchantments at Ghoul, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). 6 Psychic 60 feet Vicious Mockery Avery Show Spell Description   Dungeon Master (GM): Wisdom Ghoul Ability:  7  |  20   Sirus: nope, 6 psychic damage, next attack disadvantage. : Avery 's turn is done.
Ghoul’s turn has begun!   Dungeon Master (GM): attacks Juan, Roqar or Marcuria:  2 Juan Claws Ghoul Attack: 17  |  16 Damage:   6  slashing Attacks: Juan Denero! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success it missed! : Ghoul’s turn is done. Roqar , it's now your turn!   Sirus: surprised, turn skip #TH-SwordShort-Roqar : Roqar 's turn is done. Feralda , it's now your turn!   Feralda: 26 | 27 120 feet Fire Bolt  (+8) Feralda Show Spell Description 10 Fire   ROLO: brb   It seems that Ghoul is defeated!     Roqar: 21 | 15 Elven Shortsword  (+7) Roqar Roqar Attacks: Ghoul! 12 Sneak 5 Piercing   ROLO: back   Marcuria the Human Barbarian Says: "...Damnit. Damnit, damnit, damnit...Roqar, you got it pretty bad. Juan...do something about that if you can?"     Dungeon Master (GM): next round as out from the fireplace chimney comes more ghouls!   Avery the Half-Elf Bard Says: "It's an ambush..!"   Dungeon Master (GM): Ghoul #02, the , gets ready to make an attack move! INITIATIVE ROLL: 13.15   Feralda the Elf Wizard Says: "Let's get back to it....!"   Dungeon Master (GM): Ghoul #01, the , gets ready to make an attack move! INITIATIVE ROLL: 7.15 : Round 2 Feralda 's turn is done. Marcuria , it's now your turn!   Dungeon Master (GM): Marcuria?   Sirus: thinkin   Dungeon Master (GM): ok   Sirus: thinking about whether to use rage or not. It may only be 2 ghouls. Then again... ....May end up a bad decision but i'll refrain. Save the rage for the big stuff.   Dungeon Master (GM): ok so are you attacking at all?   Sirus: Guess not. Dodge action. : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 12 | 9 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 14 Cold   Dungeon Master (GM): a hit!   Sirus: nice high roll   Elizabeth K.: at #1   Dungeon Master (GM): ok : Dia Xiloscient 's turn is done. Rolo’s turn has begun!   Elizabeth K.: It's also slow now   ROLO: 24 | 12 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Ghoul #02,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 3 Fire   Sirus: Yeah although it can still close the distance anyways   Dungeon Master (GM): not sure why the turn order does not pick up Rolo's name any action from rolo or just moving   Sirus: Because he a drow lawl   ROLO: lol my turn is done   Dungeon Master (GM): ok ok   Elizabeth K.: He did the firebolt. Did that not show up for you?
Rolo’s turn is done. Juan Denero , it's now your turn!   ROLO: i see it 3 dam   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #02! Range: 80ft / 320ft Strike Hits an AC of  7  |  17 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): he missed! : Juan Denero 's turn is done. Farren Nidanas , it's now your turn!   Farren Nidanas the Monk, Attacks with the HAND CROSSBOW (1ft) with BOLT (6") at Ghoul #02! Range: 30ft / 120ft Strike Hits an AC of  18  |  12 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): he hits!   Sirus: ding eot : Farren Nidanas 's turn is done. Avery , it's now your turn!   Avery: Avery, prays to her deity then speaks the Healing Word so that Roqar, that she can see within range regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. 5 Healing 60 feet Healing Word Avery Show Spell Description SPELL SLOT LEVEL 11 OF 4 REMAINING   Sirus: +5 hp for roqar : Avery 's turn is done. Ghoul #02’s turn has begun!   Dungeon Master (GM): Claws Ghoul Attack: 15  |  6 Damage:   6  slashing Attacks: Juan Denero! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success   Sirus: noep   Dungeon Master (GM): a miss! : Ghoul #02’s turn is done. Roqar , it's now your turn!   Avery the Half-Elf Bard Says: "Be careful, Roqar."   Sirus: paladin-tank 2 stronk   Roqar: Just moving this time : Roqar 's turn is done. Ghoul #01 , it's now your turn!   Dungeon Master (GM): Claws Ghoul Attack: 17  |  5 Damage:   8  slashing Attacks: Marcuria! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success a hit!   Marcuria Violezi: 23 | 23 CONSTITUTION SAVE  (6) Marcuria Violezi   ROLO: nice   Sirus: big no on the poison.   Buddy D.: nice roll   Dungeon Master (GM): not paralyzed : Ghoul #01 's turn is done. Feralda , it's now your turn!   Sirus: Thinking of trying for Burning Hands. If feralda moved a space to the left, would it be possible to catch just the 2 ghouls in it?   Dungeon Master (GM): marcuria would still get hit being between them   Sirus: marcy has advantage on the save. If she makes the save, can Feralda's invoker knowledge be used to result in 0 damage?   Dungeon Master (GM): I would guess so   Sirus: alright. Let's see then.   Feralda: DC16 Dexterity   Save 11 Fire Self (15-foot cone) Burning Hands Feralda Show Spell Description SPELL SLOT LEVEL 12 OF 4 REMAINING   Marcuria Violezi: 9 | 15 DEXTERITY SAVE  (3) Marcuria Violezi
Sirus: balls. Apologies will need to be dispensed later. Let's see about dex saves for the ghouls tho   Dungeon Master (GM): Dexterity Ghoul Ability:  21  |  3 Dexterity Ghoul Ability:  3  |  4   Sirus: 6 fire damage to 1, 11 to the other?   Dungeon Master (GM): yea   Sirus: and 11 to marcy.   It seems that Ghoul #01 is defeated!     Marcuria the Human Barbarian Says: "Agh...! Feralda you...!"   Dungeon Master (GM): Ghoul #03 the , gets ready to make an attack move! 8.15   Feralda the Elf Wizard Says: "Apologies!"   Avery the Half-Elf Bard Says: "There's more of them coming..!"   Dungeon Master (GM): Ghoul #04 the , gets ready to make an attack move! 12.15 : Round 3 Feralda 's turn is done. Marcuria , it's now your turn!   Dungeon Master (GM): 2 more ghouls come out of the chimney   Sirus: Ok, now we  are  using Rage.   Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.   Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.   Carapace Marcuria Violezi Class: Path of the Beast(3rd level) Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class.   Dungeon Master (GM): ok   Sirus: AC is now 19   Elizabeth K.: Thinking I should Web up the chimney. Sound good?   Sirus: Probably.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul #02! Strike Hits an AC of  18  |  8 For  9  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): a hit!   Sirus: 11 The macro doesn't seem to support rage damage bonus It seems that Ghoul #02 is defeated! Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: Web Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  A point of your choice within range Components:  V, S, M (A bit of spiderweb) Duration:  Concentration Up to 1 hour Dia Xiloscient conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 15 SPELL SLOT LEVEL 21 OF 3 REMAINING
Dungeon Master (GM): Dexterity Ghoul Ability:  18  |  17   Dexterity Ghoul Ability:  8  |  20   Sirus: One is trapped, the other isn't. : Dia Xiloscient 's turn is done. Rolo’s turn has begun!   ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  5   4   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 2 ALL SLOTS EXPENDED   Dungeon Master (GM): at #03? #02 you don't have a clear shot at but it would not matter so long as you see him s #03 is the loose one #02 is restrained   ROLO: losr one 3   Dungeon Master (GM): ok 12 force damage : Rolo’s turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #03! Range: 80ft / 320ft Strike Hits an AC of  21  |  22 For  9  Hit Points of Piercing Damage! the top guy   Dungeon Master (GM): he's still alive! : Juan Denero 's turn is done. Farren Nidanas , it's now your turn!   Farren Nidanas the Monk, Attacks with the DART (18") at Ghoul #04! Range: 20ft / 60ft Strike Hits an AC of  19  |  22 For  8  Hit Points of Piercing Damage!   Sirus: Let's soften up the trapped guy a bit then. : Farren Nidanas 's turn is done. Avery , it's now your turn!       Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Ghoul #03! Range: 30ft / 120ft Strike Hits an AC of  7  |  15 For  5  Hit Points of Piercing Damage! Plus Victim makes a DC 10 Strength Save or falls prone!   Sirus: :X eot : Avery 's turn is done. Roqar , it's now your turn! Sirus: So ah, Feralda is in danger.   Lady Roqar: Back sorry   Elizabeth K.: Turn order is out of order   Buddy D.: no problem amigo   Elizabeth K.: Feralda should be before the unstuck one   Dungeon Master (GM): fixed anything from Roqar?   Lady Roqar: Can you put me with the party please?   Sirus: ? You are?   Lady Roqar: Searching the map I mean right now   Sirus: you are smack dab in the center of them   Lady Roqar: Whats the square?   Sirus: web   Lady Roqar: just move up by the web : Roqar 's turn is done. Ghoul #02’s turn has begun!   Dungeon Master (GM): he's stuck : Ghoul #02’s turn is done. Feralda , it's now your turn!   Sirus: Would hitting the un-stuck ghoul with firebolt ignite the web?   Dungeon Master (GM): for sure   Sirus: Mmh, not much Feralda can do without ruining the trap a bit then. Can she get behind Farren?   Dungeon Master (GM): yep   Sirus: eot
Feralda 's turn is done. Ghoul’s turn has begun!   Dungeon Master (GM): Bite Ghoul Attack: 11  |  15 Damage:   10  piercing Attacks: Roqar! it missed! Ghoul #05, the , gets ready to make an attack move! INITIATIVE ROLL: 17.15   Sirus: and then even more, HOW MANY OF THESE THINGS ARE THERE   Dungeon Master (GM): Ghoul #07, the , gets ready to make an attack move! INITIATIVE ROLL: 20.15 Ghoul #06, the , gets ready to make an attack move! INITIATIVE ROLL: 11.15 : Round 4 Ghoul’s turn is done. Marcuria , it's now your turn!   Sirus: TIME TO BONK   Dungeon Master (GM): more are coming down the steps now   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul #03! Strike Hits an AC of  13  |  12 For  14  Hit Points of Bludgeoning Damage!   It seems that Ghoul #03 is defeated!     Sirus: CRUSH : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: DC15 Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 3 fire 60 feet Flaming Sphere Dia Xiloscient Show Spell Description SPELL SLOT LEVEL 20 OF 3 REMAINING   Buddy D.: get some   Sirus: turned that ghoul's head into paste   Dungeon Master (GM): Dexterity Ghoul Ability:  20  |  17   Dexterity Ghoul Ability:  6  |  15   Sirus: ...That is not a good roll.   Dungeon Master (GM): 2 on one 3 on the other   Sirus: Is the roof in here high enough that a fireball won't kill us? : Dia Xiloscient 's turn is done. Rolo’s turn has begun!   ROLO: u want me to   Sirus: Actually yeah the stairs would need to have a relatively higher roof Because that's um, how stairs work lel GM?   ROLO: thinking   Lady Roqar: The roof is 49 feet up right?   Dungeon Master (GM): 15 ft high ceiling unless room description says otherwise   Sirus: Would you think that the roof would have to be higher around the stairs anyways tho?   ROLO: no fireball   Dungeon Master (GM): it's only 20 ft going up   Sirus: How far would the flames reach at a 20 foot ceiling? 10x10 cube, right?   Dungeon Master (GM): 10 ft + 5ft more so each 10 ft square would be 1.5 cubes   Sirus: damnit I am really having trouble visualizing the math on this...   ROLO: same   Dungeon Master (GM): each 20 ft = 3 cubic 10 ft squares on the stairwell with 15ft high ceiling   Sirus: So we add a cube for every 4 grid squares? Or...   Dungeon Master (GM): yes + half of another on top of it   Sirus: Ok, so we have a 10x10, and each one is....oh god I hate this so much Yeah ok it needs to be spelled out plainly, my brain can't process it.   Elizabeth K.: 33.5 ten ft squares / 1.5  2  2 = 89 five ft squares So 89 of the squares on the map   ROLO: same   Sirus: Oh. So the entire fucking room.   Elizabeth K.: 33.5 / 1.5 x 2 x 2   Sirus: sigh   ROLO: no fireball   Sirus: Yeah ok never fucking mind. Fireball is just a nuke.
Sirus: I'm gonna stop asking about fireballs in dungeons. Especially if they're gonna be buildings. continue. : Rolo’s turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #06! Range: 80ft / 320ft Strike Hits an AC of  13  |  26 For  7  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit! : Juan Denero 's turn is done. Ghoul’s turn has begun!   Dungeon Master (GM): 31 it stays back : Ghoul’s turn is done. Ghoul’s turn has begun!   Dungeon Master (GM): 6 it runs through dia roll 2d6   Elizabeth K.: rolling 2d6( 1 + 2 ) = 3   Sirus: aaaa   Dungeon Master (GM): ok 3 damabe   Elizabeth K.: . . . again?   Sirus: cursed dice be upon ye   Dungeon Master (GM): Claws Ghoul Attack: 11  |  21 Damage:   7  slashing Attacks: Juan Denero! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success he missed! : Ghoul’s turn is done. Farren Nidanas , it's now your turn!     Dungeon Master (GM): it's a hit but you meant #05 no? otherwise you have to cut through webbing first or dart would get stuck   Farren Nidanas the Monk, Attacks with the QUARTERSTAFF (6') One-Handed at Ghoul #05! Strike Hits an AC of  21  |  25 For  8  Hit Points of Bludgeoning Damage!   Sirus: bonk   Buddy D.: nice hit : Farren Nidanas 's turn is done. Avery , it's now your turn!   ROLO: ghouls are not # on my map     Avery: DC15 Wisdom   Save Avery unleash a string of insults laced with subtle enchantments at Ghoul #04, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). 4 Psychic 60 feet Vicious Mockery Avery Show Spell Description   Dungeon Master (GM):   Wisdom Ghoul Ability:  16  |  18 he saved!   Sirus: Oh come on...   ROLO: wow   Buddy D.: dayum   Sirus: Many things not going too right.   ROLO: yep : Avery 's turn is done. Roqar , it's now your turn!   Sirus: next.   Lady Roqar: 25 | 25 ACROBATICS  (5) Roqar   Buddy D.: bad ass double natty   ROLO: do u want me to firebolt the web on my turn   Dungeon Master (GM): ok she somersaults over juan   Lady Roqar: Yep   Elizabeth K.: If more want to come down the chimney, the web slows them down   Sirus: Eh, Feralda could do it.   ROLO: k   Sirus: and Rolo could firebolt a ghoul
ROLO: np   Sirus: attacc ghoul, then? or is that it   ROLO: yep   Sirus: Roqar   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Ghoul #05! Strike Hits an AC of  9  |  14 For  11  Hit Points of Slashing Damage!   Sirus: argh   Dungeon Master (GM): missed! : Roqar 's turn is done. Ghoul #02’s turn has begun!   Dungeon Master (GM): stuck : Ghoul’s #02’ turn is done. Ghoul’s turn has begun!   Dungeon Master (GM): 14 it backs off : Ghoul’s  turn is done. Feralda , it's now your turn!   Feralda: 19 | 15 120 feet Fire Bolt  (+8) Feralda Show Spell Description 6 Fire   Dungeon Master (GM): a hit!   Sirus: + fire damage from web burning up d4 I think?   It seems that Ghoul #05 is defeated!     Elizabeth K.: 2d4   Sirus: ...Oh DM no Not that ghoul the webbing one   Feralda: rolling 2d4( 4 + 1 ) = 5   Sirus: 11 fire damage and web is gone   Dungeon Master (GM): ok   Elizabeth K.: Web burns at a rate of 1 cube per round   Sirus: oh? : Feralda 's turn is done. Ghoul’s turn has begun!   Elizabeth K.: So it's still clogging the chimney   Sirus: Ah alright.   Dungeon Master (GM): dead : Round 5 Ghoul’s turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul #05! Strike Hits an AC of  10  |  24 For  8  Hit Points of Bludgeoning Damage!   Elizabeth K.: Put a hole in the web   Sirus: ...ffs Marcy is actually being quite useless right about now eot : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 20 | 27 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 12  +  9 Cold On the one in the web   Sirus: 12 cold damage. I imagine that oughta... kill ded   It seems that Ghoul #04 is defeated!     Elizabeth K.: And moving the fire sphere to chase these 2 rolling 2d6( 2 + 2 ) = 4 . . . well that's 1 better than before . . .   Sirus: cool minimum damage   Dungeon Master (GM): Constitution Ghoul Ability:  9  |  10   Buddy D.: yeah id say   Dungeon Master (GM): Constitution Ghoul Ability:  12  |  2 both failed roll a 2d6 for each one
Sirus: both take 4 fire damage   Lady Roqar: It helps chase them off   Elizabeth K.: eot   ROLO: eot?   Dungeon Master (GM): really the damage should be different each turn and for each one in the flames   Sirus: Oh. Okay. Then in that case, dia can roll it a second time   Elizabeth K.: rolling 2d6( 2 + 2 ) = 4 . . . .   Sirus: LUL Oh my god what is this dice   Buddy D.: lol   Marcuria Violezi: """RNG""" : Dia Xiloscient 's turn is done. Rolo’s turn has begun!   ROLO: can i hit this one   Dungeon Master (GM): yes but if it's a missile like spell and it misses, you hit an ally   Buddy D.: exactly   ROLO: magic missle   Dungeon Master (GM): ok   Elizabeth K.: Aren't you out of spell slots?   Sirus: .....   Buddy D.: ?   ROLO: no   Sirus: ....yup Yes you are 0/4 You can't do magic missile.   ROLO: at 2nd lev   Sirus: ...ahhh Okay.   Elizabeth K.: He has a level 3 left, for a really powerful magic missle . . .   Sirus: Mmh. We are all starting to run low on our special stuff.   ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   3   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 2 ALL SLOTS EXPENDED   Sirus: 8 +1 more d4   ROLO: rolling 1d4( 1 ) = 1   Sirus: 10 force damage   Buddy D.: damn dice   ROLO: 9   Sirus: And now rolo has no spell slots left of anything.   It seems that Ghoul #05 is defeated!   Rollo’s turn is done. Juan Denero , it's now your turn!   ROLO: istill have 3rd lev spell slot ans   Sirus: no   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Ghoul #07! Range: 20ft / 60ft Strike Hits an AC of  27  |  26 For  9  Hit Points of Slashing Damage!   ROLO: and a 2   Sirus: You spent that to upcast magic missile   Elizabeth K.: After this fight, ritual cast of Tiny Hut, and then wizards can sleep   ROLO: yes   Dungeon Master (GM): he hits!   Elizabeth K.: ? : Juan Denero 's turn is done. Ghoul’s turn has begun!     Sirus: Ooh, this is spicy.   Dungeon Master (GM): Claws Ghoul Attack: 7  |  24 Damage:   10  +  8  slashing Attacks: Juan Denero! If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success a miss!   Sirus: miss, and save against fire sphere
Buddy D.: whew   Sirus: again : Ghoul’s turn is done. Farren Nidanas , it's now your turn!     ROLO: brb   Sirus: GM, the fire sphere again   Buddy D.: me or the ghoul?   Sirus: the ghoul   Buddy D.: oh ok   Dungeon Master (GM):   Constitution Ghoul Ability:  16  |  17   Elizabeth K.: rolling 2d6( 2 + 1 ) = 3 . . .   Dungeon Master (GM): 2 damage   Sirus: gentle warmth sphere   Farren Nidanas the Monk, Attacks with the HAND CROSSBOW (1ft) with BOLT (6") at Ghoul #06! Range: 30ft / 120ft Strike Hits an AC of  16  |  21 For  11  Hit Points of Piercing Damage!   Sirus: ding!   Dungeon Master (GM): a hit! : Farren Nidanas 's turn is done. Avery , it's now your turn!   Sirus: BLAM.   It seems that Ghoul #06 is defeated!     Sirus: Almost was max damage too.   Elizabeth K.: Was kinda hoping for more oomph when I spent my last level 2 slot on that sphere . . ..   Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Ghoul #07! Range: 30ft / 120ft Strike Hits an AC of  12  |  9 For  4  Hit Points of Piercing Damage! Plus Victim makes a DC 10 Strength Save or falls prone!   Dungeon Master (GM): a hit   Dungeon Master (GM): Strength Ghoul Ability:  17  |  14   Sirus: dam   Dungeon Master (GM): yea, made the save   Sirus: str save : Avery 's turn is done. Roqar , it's now your turn!   Dungeon Master (GM): yea, made the save   Lady Roqar: eot : Roqar 's turn is done. Feralda , it's now your turn!   Sirus: eot : Round 6 Feralda 's turn is done. Marcuria , it's now your turn!   Sirus: no hecks given   Buddy D.: kiil him   Sirus: in fact....   Buddy D.: you got this   Marcuria Violezi:   Reckless Attack Marcuria Violezi Class: 2nd Level Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul #07! Strike Hits an AC of  26  |  26 For  13  Hit Points of Bludgeoning Damage!   Sirus: CRUSH   Buddy D.: holy balls   It seems that Ghoul #07 is defeated!     Buddy D.: crushed it   Marcuria Violezi: 13 | 8 DEXTERITY SAVE  (3) Marcuria Violezi   Sirus: roll sphere damage dia   Elizabeth K.: rolling 2d6( 3 + 2 ) = 5  
Sirus: 5 damage then.   Buddy D.: i thought you saved   Sirus: DC15?   Dungeon Master (GM): you can keep that active if you wish   Sirus: Dia's thing is DC15 13 doesn't pass   Buddy D.: oh ok i thought dia was dc13 my bad   Dia Xiloscient the Elf Wizard Says: "Marcy, are there more coming down the stairs?"   Dungeon Master (GM): 4 more rounds at least   Marcuria Violezi: 18 | 20 PERCEPTION  (3) Marcuria Violezi   Dungeon Master (GM): if that was cast the 1st round   Elizabeth K.: It was the 2nd or 3rd   Dungeon Master (GM): ok   ROLO: back   Lady Roqar: See or hear more coming?   Sirus: marcy is looking up the stairs to see if there's more. Got a solid 18   Buddy D.: sweet   Elizabeth K.: I roll it up the stairs to scare anything that might be up there   Buddy D.: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st. 7 Healing Higher Level Cast 7 Healing Touch Cure Wounds Juan Denero Show Spell Description SPELL SLOT LEVEL 22 OF 3 REMAINING marcy   Dungeon Master (GM): right now no, you don't see or hear more coming at the moment but i remind you some could have been in the chimney   Sirus: +14 HP for marcy Actually that puts her at full once the rage wears off.   Buddy D.: saweet   Sirus: Ok so the web is burnt off by now. ?   Buddy D.: yes sir   Dungeon Master (GM): yes   Sirus: Feralda will send a firebolt up the chimney   ROLO: im in need of rest soon   Sirus: To get anything else out of the chimney   Elizabeth K.: The fire actually doesn't spread, but I dismiss the web   Dungeon Master (GM): ok   Marcuria the Human Barbarian Says: "...Thanks. Hf...."   Dungeon Master (GM): feralda sees the back end of a ghoul climbing up the chimney, looks to be at least 1 other ahead of it   Feralda the Elf Wizard Says: "...two more, at least. Get down here and die with honor!"   Dungeon Master (GM): taunting them to come back down?   Sirus: Yes. She has an arrogant streak lol charisma check?   Dungeon Master (GM): yea   Feralda: 3 | 5 CHARISMA  (0) Feralda   Dungeon Master (GM): against their's heh   Sirus: thrp   Dungeon Master (GM): didn't work   Feralda the Elf Wizard Says: "Miserable, little..."   Avery the Half-Elf Bard Says: "Feralda, that's enough. That was quite the fight without adding two more onto it..."     Feralda the Elf Wizard Says: "For you, perhaps."   Dungeon Master (GM): so they continue to go up, unless maybe you toss up a spell?   Sirus: How big is the chimney? width-wise   Dungeon Master (GM): with advangtage since it can't dodge at all   ROLO: firebolt them   Sirus: She did actually   ROLO: iwill help   Sirus: I said she threw a firebolt up there   Dungeon Master (GM): big enough for a medium sized creature ok cast it to see damage
Feralda: 18 | 25 120 feet Fire Bolt  (+8) Feralda Show Spell Description 11 Fire   Dungeon Master (GM): 11   Sirus: WEW Spicy 11   ROLO: nice   Sirus: So the ghouls come down, and we end session there?   Dungeon Master (GM): on #08 that was it comes back down yep   ROLO: nice job everyone ty   Dungeon Master (GM): ok We can stop here   Feralda the Elf Wizard Says: "....That's right. You better.....erm.....wait a second..."   ROLO: ty   Sirus: dum   Dungeon Master (GM): Thank You All For Playing Today and See You All Next Week!   Sirus: Ok, yeah cya   ROLO: later ty   Elizabeth K.: Have a good week!   Lady Roqar: CYA Next Wek   Dungeon Master (GM): the module has it that they all came down at once, i am like no way can that many come down that fast   ROLO: my fb deleted some of my freind s send me a freind reqest ty dan mokan ty later