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Lighting Overload?

Hello all, For starters if this kind of glitch is known I apologize, please send me towards the thread where this should have been posted and I will post there. I've been having problems with one of my maps recently and I will assume the likely option is to cut down the map into segments, but on a particularly large cavern map that I made for my players recently that the lighting kept breaking after a point of making too many walls. I have not tested variables to see if size of the walls or number was the more important factor. While I was creating and testing I did notice that the lighting started to make invisible walls randomly across the floor. (For note all screenshots are taken in GM Lighting Mode so you can see the walls. I did not take photos while in the player view because same thing but in player view. Also for Map info it is a 114x114 map.) Exhibit A:   You will notice that there is no wall going across that should stop the player from seeing past that point. So then I decided to follow the vectors and found that the invisible walls were connecting random walls that I had made while in free form. This lighting error seemed to occur during the reloading of the Campaign when I loaded it up tonight to continue work. So when I moved the linked walls the lighting changed as well. To make this more annoying any future walls I placed down in the lighting mode no longer function and stop light.  Exhibits B: Exhibits C: My only idea is to break down this map into quadrants that I can then wall and work w/ lighting so I can keep the dynamic feel working. But if anyone knows how to overcome this issue on the map already established that would be most appreciated.
1623934576
Brian C.
Pro
Marketplace Creator
Compendium Curator
If you duplicate this map and delete everything on the Dynamic Lighting layer (to start over), does it work better if you only use the polygon tool?
1623943845
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Echoing the above. The DL system now supports curves, but I don't know if it supports a ton of curves. I'd suggest using the polygon tool unless something explicitly requires a curve.
I actually had the same problem, and was told by support (after some investigation) that it was a bug and they were submitting it to the Development team.