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Ch. 72: Axeholm Fortress is rid of ghouls, stirges and Vlydara the Banshee, whom caused Axeholm's Blight!

Dungeon Master (GM): Ok, when we last left off I believe we had two dwarf ghouls coming down a chimney, of which one was blasted and one coming down the stairs getting flamed by the sphere.   ROLO: we need a rest and im almost out of spell slots   Sirus: Well, 2 bad, the ghouls aren't gone yet. :X   ROLO: lol   Elizabeth K.: After the combat we can do Tiny Hut for a safe rest   Roqar: Rest while you can Drow   ROLO: yep   Dungeon Master (GM): ok, let us all make initiative rolls here to finish off those 3 ghouls   Dungeon Master (GM): butterfinger and thyus will likely be in Phandalin when the party will meet them   Malekeith: alright, expected as much   Hardik J.: 18.13 INITIATIVE  (2.13) Butterfinger Fireforge   Dungeon Master (GM): Ghoul #10, the , gets ready to make an attack move! INITIATIVE ROLL: 12.15 Only one Initiative roll shown to save space! Elizabeth K.: Is anyone playing Farren?   Dungeon Master (GM): Hardik and Malekeith can actually pick up Feralda and Farren here, if whomever was last controlling them will let them   Roqar: You were :)   Sirus: I have Feralda, thanks.   Hardik J.: let us know   Sirus: Up to Liz whether she wants to let them have Farren tho   Dungeon Master (GM): those two characters we will retire once back in Phandalin   Elizabeth K.: I figured they would pick up 2 of Farren, Feralda, and Avery   Sirus: :c aw. Ok.   Malekeith: so can we pick up then?   Elizabeth K.: Yep : ROUND 1 Farren Nidanas , it's now your turn!   Elizabeth K.: Heads up, the orange circle is fire, so try not to end your turn there   Sirus: Liz, I think i'll let you decide what gets done with Farren.   Dungeon Master (GM): yea stay back at least 5 ft = 1 square away from the sphere   Elizabeth K.: Farren is not my character. Anyone is free to take him.   Sirus: You have done so in the past   Hardik J.: sirus let us know   Sirus: ....Eh, ok. One of the new guys can have him. No skin off of my teeth   Hardik J.: XDXDXD   Malekeith: farren is a monk, so hardik can have if he wants   Sirus: Sure. Have at it.   Hardik J.: okay I am unable to move him   Dungeon Master (GM): the two ghouls by Feralda are in the fireplace chimney trying to climb back up now and there is one on the stairs   Sirus: GM, Hardik says he can't move token   Dungeon Master (GM): so if he has a ranged weapon Farren can attack the one on the stairs   Hardik J.: attacking the one on the stairs with short bow   Dungeon Master (GM): ok   Hardik J.: 22 80/320 Shortbow  (+8) Farren Nidanas 6 Piercing   Dungeon Master (GM): that is a hit! he is still alive : Farren Nidanas 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 10 | 25 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Ghoul #10, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 9 Cold   Dungeon Master (GM): that missed   Sirus: noep darn : Dia Xiloscient 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Ghoul #10! Strike Hits an AC of  15  |  16 For  11  Hit Points of Bludgeoning Damage!   Sirus: CRUNCH   Buddy D.: nice hit]   Hardik J.: niceeeee   Sirus: you go smash   Dungeon Master (GM): ok, I'll let you have it, though next round they will be out of melee weapon reach he doesn't fall out of the chimney so still alive : Marcuria 's turn is done.
Avery , it's now your turn! Sirus: still alive, and probably regretting decisions made.   Buddy D.: exactly   Sirus: Ok ah let me see   Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Ghoul #10! Range: 30ft / 120ft Strike Hits an AC of  13  |  14 For  3  Hit Points of Piercing Damage! Plus Victim makes a DC 10 Strength Save or falls prone!   Dungeon Master (GM): that hits!   Sirus: str save If fail he falls   Dungeon Master (GM): Strength Ghoul Ability:  17  |  20   Sirus: Pff. Ok fine then. eot : Avery 's turn is done. Roqar , it's now your turn!   Roqar the Elf Rogue Says: "Come on, run through the fire" Thats bout it   Dungeon Master (GM): ok : Roqar 's turn is done. Rolo’s turn has begun!   ROLO: can i firebolt up the chimney? if i see a goul for my turn   Dungeon Master (GM): yep   ROLO: 26 | 18 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Ghoul #10,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 3  +  8 Fire   Dungeon Master (GM): ok, that one comes tumbling down out of the chimney now!   ROLO: dead   It seems that Ghoul #10 is defeated!   Sirus: SPLAT. Nicely done. : Rolo’s turn is done. Feralda , it's now your turn!   Juan Denero: nice job rolo   Dungeon Master (GM): 2nd one is still inside the chimney   Feralda: 22 | 11 120 feet Fire Bolt  (+8) Feralda Show Spell Description Feralda Attacks: Ghoul #08! 7 Fire   Dungeon Master (GM): a hit!   It seems that Ghoul #08 is defeated!     Sirus: eot : Feralda 's turn is done. Ghoul #09’s turn has begun!   Dungeon Master (GM): he just moves up the chimney now : Ghoul #09’s turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Ghoul #09! Range: 80ft / 320ft Strike Hits an AC of  16  |  10 For  4  Hit Points of Piercing Damage!   Sirus: That ghoul is in the chimney? So actually he can't target it at all?   Juan Denero: oh poop   Dungeon Master (GM): yea that one is in the chimney, you could try to go meet him up at where they entered   Sirus: Just one problem there sphere   Dungeon Master (GM): but you need to wait for the sphere to move   Juan Denero: eot   Dungeon Master (GM): ok : Round 2 Juan Denero 's turn is done. Farren Nidanas , it's now your turn!   Juan Denero: get some farren   Hardik J.: so I realied I can't move cause I am encumbered XD   Sirus: No that's not why, you should still be able to move GM, does Hardik have permissions?
Hardik J.: I GOT IT thanks :D   Sirus: That said, he loses 10 feet of move speed right?   Dungeon Master (GM): he's been moving so i'll let it pass for now   Hardik J.: Btw since that foul creature is still in the chimney, I can't hit him melee right ?   Dungeon Master (GM): he's not overly encumbered yet   Sirus: Yeah no melee, you have to move up to the chimney and try to shoot him   Dungeon Master (GM): no that one is too high up   Sirus: Or do nothing I guess lel   Hardik J.: I can still hit ranged ig 16 150/600 Longbow  (+8) Farren Nidanas Farren Nidanas Attacks: Ghoul #09! 7 Piercing   Sirus: No, GM just said it's too high up to hit   Hardik J.: ohhh   Dungeon Master (GM): ok an that hits   Sirus: Or I can shut up Nvm : Farren Nidanas 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: Moving the flame sphere upstairs I imagine?   Dungeon Master (GM): you can of course   Elizabeth K.: Dia rolls the fire sphere up the stairs, just straight into the room above and out 10 feet from the front of the stairs. Can I see into the room above from this position? Are there more up there?   Dungeon Master (GM): move it where you want it to go dia   Elizabeth K.: This is good. Do I see more ghouls?   Dungeon Master (GM): nope : Dia Xiloscient 's turn is done. Marcuria , it's now your turn!   Sirus: I imagine the ghoul chimney is out here. This ghoul is upstairs, right? And not actually there yeah thought so lol   Dungeon Master (GM): yes that is the one in the chimney   Sirus: Marcy gonna dash upstairs. eot : Marcuria 's turn is done. Avery , it's now your turn!   Sirus: same with Avery, eot. It'll take another round for her to get to the upper level tho : Avery 's turn is done. Roqar , it's now your turn!   Roqar: Follow Marcy : Roqar 's turn is done. Rolo’s turn has begun!   ROLO: can i fire bolt up the chimney   Dungeon Master (GM): yes   ROLO: at the goul   Juan Denero: ill do the same on myh turn   ROLO: 10 | 20 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Ghoul #09,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 9 Fire   Juan Denero: i mean head with roq and marcy   Sirus: miss   Dungeon Master (GM): there's no way that can miss so 9 damage and still alive : Rolo’s turn is done. Feralda , it's now your turn!   Sirus: Well in that case, Feralda will do the same.   ROLO: ty die foul creature   Sirus: die, monstar you dont belong in this whirld   Feralda: 15 | 14 120 feet Fire Bolt  (+8) Feralda Show Spell Description Feralda Attacks: Ghoul #09! 7 Fire   Sirus: boosh   It seems that Ghoul #09 is defeated!     Sirus: another corpse tumbles down the chimney.   Dungeon Master (GM): that one comes tumbling out of the chimney!
Feralda the Elf Wizard Says: "Now....if you're all quite done..."   Dungeon Master (GM): checking the bodies now?   ROLO: ha one less monster   Sirus: Yeah we'll check the bodies, then Tiny Hut for rest.   Roqar: BRB   Dungeon Master (GM): yea you need to unbar those big double doors   ROLO: yes i agree check them   Elizabeth K.: Keep them barred for the rest?   ROLO: i help with that   Hardik J.: what stat check to check bodies ?   Sirus: Let's keep those doors barred until after rest please   ROLO: and we must gather the party   Dungeon Master (GM): the only thing you find of worth on any of the ghouls is a gold signet ring that bears the Axeholm crest: a handaxe clutched in a dwarven gauntlet. Looks to be worth about 5 gp.   Sirus: Why make it easier for any random comer to encircle us Also may as well remove flamesphere   Juan Denero: is this a window or a small door   Elizabeth K.: Yeah, flame sphere dismissed after confirming the hallway is empty   Dungeon Master (GM): door   Elizabeth K.: Leomond's Tiny Hut Evocation 3 Casting Time:  1 minute Range:  Self (10-foot-radius hemisphere) Target:  A 10-foot-radius around and above you Components:  V, S, M (A small crystal bead) Duration:  8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. SPELL SAVE DC : 15 SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED   ROLO: ty   Roqar: BACK   Elizabeth K.: While they loot the bodies, Dia casts Tiny Hut as a ritual   Dungeon Master (GM): the door is actually partially open where Juan is The gnawed bones, torn armor fragments, and rusty battleaxes of two dead dwarf guards lie in the middle of the room. ok   Sirus: However first Rest. We are in tiny hut So we can't be interrupted by sudden enemies   Dungeon Master (GM): (To GM)rolling d6( 3 ) = 3   Dungeon Master (GM): (To GM)rolling d6( 5 ) = 5   Dungeon Master (GM): (To GM)rolling d6( 3 ) = 3   Dungeon Master (GM): (To GM)rolling d6( 2 ) = 2     ROLO: i pray quietly to myself and go to trance   Juan Denero: 9 HIT DICE  (D8+ 3 ) Juan Denero   Roqar: 4 HIT DICE  (D8+ 0 ) Roqar   Juan Denero: I pray and meditate also   Dungeon Master (GM): ok, nothing comes around to interrupt your rest!   ROLO: ty   Sirus: We doing a short or a long?   Hardik J.: why am i not allowed in the hut :'(   ROLO: long for me   Sirus: fixed   Dungeon Master (GM): make sure to reset your spells and mark the ones currently memorized   Hardik J.: HAHAHAHAHA   Juan Denero: lol they said you fart too much i do too   ROLO: not sure how to do that dm   Juan Denero: jk   Roqar: long rest but hey healed in the first hour then trance   Sirus: Alright, slots and such reset.   ROLO: for rest spells   Elizabeth K.: On the spells page of your character sheet, increase the number of slots to max   ROLO: re set   Juan Denero: does anyone need chow? or water   Elizabeth K.: I don't think there's a reset button, so you have to do it for each level   Sirus: Food and drink would probably be nice yeah  
Juan Denero: Create Food and Water Conjuration 3 Casting Time: &nbsp;1 action Range: &nbsp;30 ft Target: &nbsp;Ground or containers Components: &nbsp;V, S Duration: &nbsp;24 hours You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen Humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad. SPELL SAVE DC : 13 SPELL SLOT LEVEL 31 OF 2 REMAINING &nbsp; Dungeon Master (GM): just change the number of slots left back to the max number for each level on the spell sheet and make sure you have a red dot besides the ones memorized &nbsp; ROLO: i dont see it may need help sorry &nbsp; Roqar: plenty of food to snack on for 8 hours &nbsp; Dungeon Master (GM): I already reset the numbers &nbsp; &nbsp; Dungeon Master (GM): ok, now that you are rested what do you do next? As I mentioned the north double doors have two log bars going across them &nbsp; Elizabeth K.: Mage Armor Abjuration 1 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A willing creature who isn't wearing armor Components: &nbsp;V, S, M (A piece of cured leather) Duration: &nbsp;8 hours Dia Xiloscient casts the spell upon Dia Xiloscient, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 15 SPELL SLOT LEVEL 13 OF 4 REMAINING &nbsp; Sirus: Ok now we can unbar that door, sure. And also check the other small door &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: Rolo,&nbsp; <a href="https://i.imgur.com/n2nD0qP.png" rel="nofollow">https://i.imgur.com/n2nD0qP.png</a> &nbsp; Dungeon Master (GM): that door is not locked &nbsp; Sirus: The spells area needs you to click the little button that says spells first. Open door GM &nbsp; Dungeon Master (GM): Two ballistas point toward arrow slits in the east wall. Each ballista is equipped with five bolts. The guard post is otherwise empty. &nbsp; Sirus: ...Did Roqar not heal? During the long rest &nbsp; Juan Denero: brb &nbsp; Roqar: Roqar opens the double doors &nbsp; Sirus: Juan should be fully healed now too? He got +9 HP earlier from hit dice &nbsp; Dungeon Master (GM): ok this is the inner gauntlet and the double doors to the north are also barred shut &nbsp; ROLO: im not sure if i did it but will cast mage armor after long rest &nbsp; Dungeon Master (GM): ok rolo &nbsp; Roqar: Open those doors &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): ok doors are opened &nbsp; ROLO: Mage Armor Abjuration 1 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A willing creature who isn't wearing armor Components: &nbsp;V, S, M (A piece of cured Leather) Duration: &nbsp;8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING &nbsp; Avery the Half-Elf Bard Says: "We're almost done, I think. Just a few last rooms to clear, then we can send the all clear." &nbsp; Elizabeth K.: (That drow is touching himself . . . .) &nbsp; Dungeon Master (GM): Roqar is back inside the Mustering hall &nbsp; Roqar the Elf Rogue Says: "Is this all there is? Did we get everything?" &nbsp; Marcuria the Human Barbarian Says: "The last area is usually the worst. No, we aren't done yet, still." &nbsp; Sirus: Time to check this hall &nbsp; Dungeon Master (GM): [well there are double doors to the west in the throne room and areas not explored upstairs] &nbsp; Sirus: Let's try the stairs. &nbsp; Hardik J.: #talktomyself &nbsp; Sirus: Clear out that stairwell Check door &nbsp; Dungeon Master (GM): ok Murcuria opens the door &nbsp; Roqar: A pool or a portal? &nbsp; Dungeon Master (GM): In the middle of this room stands a carved stone tub filled with gnawed dwarven bones. The tub is equipped with a faucet. A stone plug seals the drain in the tub’s bottom. &nbsp; Sirus: pool. Time for Roqar to get lewd(no not really) &nbsp; Juan Denero: cannon ball &nbsp; Sirus: kek &nbsp; Dungeon Master (GM): the pool is actually empty, it was all I could find that best fit the description of a stone bath &nbsp; ROLO: how deep &nbsp; Marcuria the Human Barbarian Says: "...Been too long since I bathed."
Elizabeth K.: . . . Roqar, we are not carrying that giant thing home for you &nbsp; Dungeon Master (GM): well, you can see if the water still works, but there is debris in the bath &nbsp; Juan Denero: nope &nbsp; ROLO: check the debree &nbsp; Roqar the Elf Rogue Says: "I still have my cast iron tub at home, just awhile longer before we can take a long soak" &nbsp; Dungeon Master (GM): just gnawed bones Rolo, nothing of value laying around &nbsp; ROLO: ty &nbsp; Marcuria the Human Barbarian Says: "By myself, Roqar. I want to actually feel clean afterwards.~" &nbsp; Dungeon Master (GM): by the way that hole in the wall looks like it opens into a chimney....the one the ghouls climbed down opening that north door now Marcuria? &nbsp; Sirus: yea. Presume it just opens into the hallway tho &nbsp; Roqar the Elf Rogue Shrugs &nbsp;Have it your way, I just think my way is more fun" &nbsp; Dungeon Master (GM): The luminous, wispy form of a female elf floats in the dusty hallway before you, its face wreathed in a tangle of gossamer hair, its body clad in spectral rags that flutter around it. The apparition’s face becomes a mask of rage as it screams, “Get out of my house!” &nbsp; Marcuria the Human Barbarian Says: "...Great. Another one of these. Sorry, but there's a lot of lives depending on us. Can't walk away now." &nbsp; Roqar: 6 | 16 PERSUASION&nbsp; (1) Roqar 2 &nbsp; &nbsp; 18 PERSUASION&nbsp; (1) Roqar &nbsp; Dungeon Master (GM): doesn't look like Roqar will be very persuasive! &nbsp; Roqar: We really dont wanna leave" &nbsp; Avery: 21 | 15 PERSUASION&nbsp; (10) Avery &nbsp; Dungeon Master (GM): ok, after Roqar says that &nbsp; Horrifying Visage Banshee Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours. &nbsp; Sirus: : X please pass the check, Ave. &nbsp; Avery: 4 | 14 WISDOM SAVE&nbsp; (1) Avery &nbsp; Sirus: oh ffs Of course. &nbsp; Roqar: 3 | 14 WISDOM SAVE&nbsp; (-1) Roqar &nbsp; Elizabeth K.: 22 | 22 WISDOM SAVE&nbsp; (3) Dia Xiloscient &nbsp; Marcuria Violezi: 15 | 8 WISDOM SAVE&nbsp; (0) Marcuria Violezi &nbsp; Sirus: OH GET OFF So Marcy, with a +0 gets a 15, but Avery, with a +1, gets a 4. RNJesus is angry. &nbsp; Hardik J.: 14 WISDOM SAVE&nbsp; (4) Farren Nidanas &nbsp; Dungeon Master (GM): so far Avery and Roqar run away in fright &nbsp; ROLO: do need to save &nbsp; Dungeon Master (GM): juan roll a wisdom save &nbsp; Juan Denero: will do &nbsp; Dungeon Master (GM): yea, eveyone should &nbsp; Marcuria the Human Barbarian Says: "Don't go starting anything you'll regret, wraith." &nbsp; Juan Denero: 15 | 12 WISDOM SAVE&nbsp; (5) Juan Denero &nbsp; Marcuria Violezi: 13 | 9 INTIMIDATION&nbsp; (3) Marcuria Violezi &nbsp; ROLO: rolling 1d20 + 4( 9 )+4 = 13 &nbsp; Sirus: Wow. Just a 13. Really? : X Bad rolls. &nbsp; Dungeon Master (GM): ok, rolo is good and so is juan so only Roqar and Avery run for it for 1 minute &nbsp; Elizabeth K.: Farren? &nbsp; ROLO: woo &nbsp; Farren Nidanas: yes
Dungeon Master (GM): so are we going to fight this banshee or are you all going to run? either way looks like we need to init here &nbsp; Sirus: Yeah Farren needs to roll wisdom save too. &nbsp; Farren Nidanas: I rolled Wis &nbsp; Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 14.16 &nbsp; Only one Initiative roll shown to save space! ROUND 1 Avery , it's now your turn! &nbsp; Farren Nidanas the Elf Monk Says: "Let's kill that thing" &nbsp; Sirus: Avery is gonna run into the pool room and slam the door shut behind herself, is that good enough? &nbsp; Dungeon Master (GM): she is running off so pick whether she runs down the south stairs or the east one &nbsp; Sirus: south stairs. That's as far as she can move this turn anyways : Avery 's turn is done. Dia Xiloscient , it's now your turn! &nbsp; &nbsp; Elizabeth K.: Tasha's Hideous Laughter Enchantment 1 Casting Time: &nbsp;1 action Range: &nbsp;30 ft Components: &nbsp;V, S, M Duration: &nbsp;Concentration&nbsp;1 minute Banshee, that Dia Xiloscient, can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw, or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends. SPELL SAVE DC : 15 SPELL SLOT LEVEL 12 OF 4 REMAINING &nbsp; Sirus: DC 15 wis save &nbsp; Dungeon Master (GM): Wisdom Banshee Ability:&nbsp; 2 &nbsp;|&nbsp; 8 &nbsp; Sirus: complete fail, banshee laff &nbsp; Dungeon Master (GM): yep, she's laughing : Dia Xiloscient 's turn is done. Vlydara’s turn has begun! &nbsp; Dungeon Master (GM): she's laughing away now : Vlydara’s turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Mmh lemme think. Marcy still can't do much because resistance to non-magical stuff &nbsp; Marcuria the Human Barbarian Says: "....Juan, following your lead. Supernatural stuff isn't really my forte." &nbsp; ROLO: brb &nbsp; Farren Nidanas: Banshee should make another wisdom saving throw right ? &nbsp; Sirus: start of round &nbsp; Farren Nidanas: at end of her turn &nbsp; Dungeon Master (GM): on her next turn &nbsp; Sirus: eot : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Dungeon Master (GM): ok, she runs off following avery : Roqar 's turn is done. Juan Denero , it's now your turn! &nbsp; Sirus: Presumably to stop her from running all the way out of the castle by force &nbsp; Juan Denero the Cleric, Attacks with the magically glowing +1 LIGHTBRINGER MACE (2.5ft) at Banshee! Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 17 For&nbsp; 10 &nbsp;Hit Points of Bludgeoning +&nbsp; 6 &nbsp;Radiant Damage! Dungeon Master (GM): that missed &nbsp; Sirus: dam &nbsp; Juan Denero: sorry &nbsp; Dungeon Master (GM): Wisdom Banshee Ability:&nbsp; 5 &nbsp;|&nbsp; 5 : Juan Denero 's turn is done. Farren Nidanas , it's now your turn! &nbsp; Juan Denero: had to make coffee and just missed making a hella mess i had to do a dex save on myself lol &nbsp; Farren Nidanas: 27 5 ft. Monk Unarmed Strike&nbsp; (+8) Farren Nidanas 9 bludgeoning &nbsp; 17 5 ft. Monk Unarmed Strike&nbsp; (+8) Farren Nidanas 10 bludgeoning
Sirus: 9/10 damage total Resistance. 9 damage total I think &nbsp; Dungeon Master (GM): ok, they would hit but well, she just laughs them off and don't forget 1 attack at a time then we go back through the turn order to do those 2nd and 3rd attacks...picture this as occuring in 2 seconds increments Wisdom Banshee Ability:&nbsp; 3 &nbsp;|&nbsp; 16 : Farren Nidanas 's turn is done. Rolo’s turn has begun! &nbsp; Sirus: They should deal damage tho right? &nbsp; Farren Nidanas: my turen is not done &nbsp; Sirus: Albeit halved? &nbsp; Farren Nidanas: I wanted to use flurry of blows &nbsp; ROLO: 15 | 14 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Banshee,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 9 Fire &nbsp; Dungeon Master (GM): ok Farren, just wait that hits! &nbsp; Wisdom Banshee Ability:&nbsp; 19 &nbsp;|&nbsp; 10 &nbsp; Sirus: halved as well. Fire resistance. &nbsp; ROLO: die elf wench &nbsp; Elizabeth K.: (For new guys: we do something different than the rule book, where additional attacks are done at the end of the round.) &nbsp; Dungeon Master (GM): and yes see fire resistance there and she saved against the laugh now &nbsp; Sirus: Rolo, you have Chromatic orb right? Can you do an ice orb? She ain't resistant to that &nbsp; ROLO: not prepared but next turn magic missle &nbsp; Sirus: ...Oh...it's not...so then I shouldn't have been able to... : Rolo’s turn is done. Feralda , it's now your turn! &nbsp; Sirus: ok lemme make decision real quick &nbsp; Feralda: rolling d20( 2 ) = 2 &nbsp; Sirus: Feralda will also hurry after Avery. She catches up to Avery and grabs her. &nbsp; Dungeon Master (GM): ok, do a strength check and get an 11 or better &nbsp; Feralda: 0 | 16 STRENGTH&nbsp; (-1) Feralda &nbsp; Dungeon Master (GM): uhmm, ok &nbsp; Sirus: Ok, dice being fucking funny. &nbsp; Feralda the Elf Wizard Says: "Avery, you have to stop doing this." &nbsp; : Round 2 Feralda 's turn is done. Avery , it's now your turn! &nbsp; Farren Nidanas: Just to be clear, we are doing only attack in our turn and then doing bonus attack/others after the round is done ? &nbsp; Dungeon Master (GM): You do your first attacks during the initial part of the round then go back through the turn order in order of attack again to do your 2 nd attack or bonus action. This repeats until all players’ attacks and bonus moves are done, then the current round is over and we move to the next round. &nbsp; Dungeon Master (GM): wisdom save against the fright for Avery &nbsp; Avery: 9 | 11 WISDOM SAVE&nbsp; (1) Avery &nbsp; Sirus: Better, but still no. Argh. &nbsp; Dungeon Master (GM): ok she's still frightened &nbsp; Farren Nidanas: and incase of the extra attack skill, you mean to say that i use a single attack, and then wait and do my extra attack ? &nbsp; Sirus: Avery is grabbed right now so she can't move without doing a contested strength check against feralda to break out of the grab. Not dex because she's too sceard : Avery 's turn is done. Dia Xiloscient , it's now your turn! &nbsp; Elizabeth K.: Ok. Dia dashes to Roqar and tries to grab her. &nbsp; Dia Xiloscient the Elf Wizard Says: "Roqar, wait! We've beaten one of these before, remember? No need to be afraid." &nbsp; Dungeon Master (GM): Farren's first attack does 5 damage then..Wait until after Feralda is done then we go back through the turn order to do your 2nd and 3rd attacks in turn order &nbsp; Roqar the Elf Rogue Says: "" &nbsp; Dungeon Master (GM): just do a strength check on the grab &nbsp; Elizabeth K.: 10 | 18 STRENGTH SAVE&nbsp; (-1) Dia Xiloscient &nbsp; Dungeon Master (GM): ok, you couldn't do it : Dia Xiloscient 's turn is done.
Vlydara the banshee’s turn has begun! &nbsp; Roqar the Elf Rogue Says: "I know, that one scared me to, their scary, its just why I hate thosse things, they use magic" &nbsp; Sirus: Ohhh this is bad. Half the party has fled. &nbsp; Dungeon Master (GM): Wail (1/Day) Banshee The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage. &nbsp; Sirus: Fuck I knew that was gonna happen. &nbsp; Marcuria Violezi: 20 | 25 CONSTITUTION SAVE&nbsp; (6) Marcuria Violezi rolling 3d6( 3 + 5 + 1 ) = 9 &nbsp; Farren Nidanas: 13 CONSTITUTION SAVE&nbsp; (1) Farren Nidanas &nbsp; Sirus: 9 damage for marcy juan, con save &nbsp; Juan Denero: 25 | 18 CONSTITUTION SAVE&nbsp; (5) Juan Denero &nbsp; Sirus: NICE. But Farren and Juan both take 3d6 psychic &nbsp; Juan Denero: oh shit &nbsp; Dungeon Master (GM): 12 12 for JUan &nbsp; Juan Denero: sweet &nbsp; Farren Nidanas: rolling 3d6( 4 + 2 + 6 ) = 12 &nbsp; Sirus: ouf : Vlydara the banshee’s turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Not much choice now. Gonna just have to&nbsp; rage in cage I look forward to next level, where Marcy can harm non-magic resisters &nbsp; Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. &nbsp; Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed. &nbsp; Tail Marcuria Violezi Feat: Form of the Beast You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. 15 | 14 5 ft Tail&nbsp; (+7) Marcuria Violezi You grow a lashing, spiny tail, which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. 2 Rage 7 Piercing &nbsp; Dungeon Master (GM): 9 damage &nbsp; Sirus: yeee. Ok, eot : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Sirus: Roqar can make a fresh wis save? &nbsp; Dungeon Master (GM): wisdom save please &nbsp; Elizabeth K.: Any bonus from Dia trying to talk her down? &nbsp; Roqar: 6 | 1 WISDOM SAVE&nbsp; (-1) Roqar &nbsp; Sirus: THRP I don't think it's gonna help. &nbsp; Dungeon Master (GM): ha! ok she keeps running even a +5 wouldn't help : Roqar 's turn is done.
Juan Denero , it's now your turn! &nbsp; Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Banshee! Strike Hits an AC of&nbsp; 12 &nbsp;|&nbsp; 16 For&nbsp; 8 &nbsp;Hit Points of Bludgeoning +&nbsp; 2 &nbsp;Radiant Damage! shit &nbsp; Sirus: That just hits. &nbsp; Dungeon Master (GM): that is a hit fro 10 total damage &nbsp; Juan Denero: oh sweet &nbsp; Sirus: Yeah, AC12 : Juan Denero 's turn is done. Farren Nidanas , it's now your turn! &nbsp; Juan Denero: bad ass &nbsp; Sirus: good news is, banshee is out of tricks now &nbsp; 26 5 ft. Monk Unarmed Strike&nbsp; (+8) Farren Nidanas 7 bludgeoning &nbsp; Dungeon Master (GM): that hits for 7 damage : Farren Nidanas 's turn is done. Rolo’s turn has begun! &nbsp; Sirus: Rolo, I would suggest upcasting your magic missile banshees be tanky. &nbsp; ROLO: k 3rd lev magic misle &nbsp; Magic Missile Evocation 3 Casting Time: &nbsp;1 action Range: &nbsp;120 feet Target: &nbsp;One or more creatures Components: &nbsp;V, S Duration: &nbsp;Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:&nbsp; 5 &nbsp; 2 &nbsp; 4 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 31 OF 2 REMAINING &nbsp; Rolo: rolling d4( 1 ) = 1 &nbsp; Dungeon Master (GM): do 1 more 1d4+1 &nbsp; Sirus: 13 damage total &nbsp; Dungeon Master (GM): ok 13 total damage! : Rolo’s turn is done. Feralda , it's now your turn! &nbsp; Dungeon Master (GM): you are weakening her now &nbsp; Feralda: Enhance Ability Transmutation 2 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A creature Components: &nbsp;V, S, M (Fur or a feather from a beast) Duration: &nbsp;Concentration&nbsp;Up to 1 hour Feralda touches Avery and bestow upon a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles. Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated. Eagle’s Splendor. The target has advantage on Charisma checks. Fox’s Cunning. The target has advantage on Intelligence checks. Owl’s Wisdom. The target has advantage on Wisdom checks. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SLOT LEVEL 22 OF 3 REMAINING &nbsp; Sirus: Feralda is gonna use Owl Wisdom on Avery So she might overcome the fear sometime this century. &nbsp; Dungeon Master (GM): ok, 2nd attacks now and Farren did 5 damage, anyone else have a 2nd attack? &nbsp; Farren Nidanas: 25 5 ft. Unarmed Strike&nbsp; (+8) Farren Nidanas Farren Nidanas Attacks: Banshee! 7 Bludgeoning &nbsp; Farren Nidanas: I have 3 attacks one extra attack 2 flurry of blows &nbsp; Dungeon Master (GM): ok, since no one else has any more just make your 3rd attack now Farren &nbsp; Farren Nidanas: 15 5 ft. Monk Unarmed Strike&nbsp; (+8) Farren Nidanas 10 bludgeoning &nbsp; 22 5 ft. Monk Unarmed Strike&nbsp; (+8) Farren Nidanas 8 bludgeoning that's third and fourth attack it needs to take a DC roll or be knocked prone &nbsp; Sirus: hang on &nbsp; Marcuria Violezi: Extra Attack Marcuria Violezi Class: Barbarian Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. &nbsp; Dungeon Master (GM): ok, can't be knocked prone, it's a ghost at least WotC didn't nerf that! &nbsp; Farren Nidanas: or be knocked back 15 feet
Sirus: marcy can attack again &nbsp; Farren Nidanas: has to make a str saving throw &nbsp; Dungeon Master (GM): ok so since Farren get's 4 attacks in a round this will do 9 damage &nbsp; Sirus: immune. &nbsp; Farren Nidanas: immune to knock backs ? &nbsp; Sirus: Farren, it's immune to being knocked prone It's a ghost. &nbsp; Farren Nidanas: I am knocking it 15 feet back... I can do that, right ? &nbsp; Sirus: up to GM discretion. &nbsp; Dungeon Master (GM): Bottom line it's a ghost so technically no, but because you can do half damage here I guess we have to go with half of 15 ft &nbsp; Farren Nidanas: str saving throw of DC 15 &nbsp; Dungeon Master (GM): Strength Banshee Ability:&nbsp; 14 &nbsp;|&nbsp; -3 &nbsp; Sirus: So back 8 feet? &nbsp; Elizabeth K.: Damn, a -3 wasn't even a nat 1? &nbsp; Sirus: Nope, a 2 &nbsp; Dungeon Master (GM): the -3 was a 2 roll : Round 3 Feralda 's turn is done. Avery , it's now your turn! &nbsp; Sirus: roll with advantage this time Owl Wisdom. &nbsp; Avery: 20 | 18 WISDOM SAVE&nbsp; (1) Avery &nbsp; Sirus: YAY cleared &nbsp; ROLO: nice &nbsp; Dungeon Master (GM): no longer frightened : Avery 's turn is done. Dia Xiloscient , it's now your turn! &nbsp; Avery the Half-Elf Bard Says: "I-I...i'm okay. I'm okay...." &nbsp; Feralda the Elf Wizard Says: "Good. Was starting to think you were a lost cause." &nbsp; Elizabeth K.: What's something that would comfort Roqar? &nbsp; Dungeon Master (GM): well, there's the nice warm bath.... &nbsp; Sirus: lol &nbsp; Elizabeth K.: There's no way I can restrain her, so going to use minor illusion to help her have happy thoughts. &nbsp; Sirus: do you not have enhance ability? &nbsp; Dungeon Master (GM): ok, then I will allow Roqar to roll the save with advantage &nbsp; Elizabeth K.: No &nbsp; Sirus: oof &nbsp; Elizabeth K.: So I guess a bathtub with warm fluffy towels appears in front of Roqar &nbsp; Dungeon Master (GM): Ha! ok : Dia Xiloscient 's turn is done. Vlydara’s turn has begun! &nbsp; Dungeon Master (GM): The banshee is now seen to go straight south right through the wall! &nbsp; Dia Xiloscient the Elf Wizard Says: "Calm down. It will all be ok. Soon we'll be done with this mission and go home for a nice warm bath." : Vlydara’s turn is done. Marcuria , it's now your turn! &nbsp; Sirus: can marcy get by here? &nbsp; Dungeon Master (GM): yes she can go through the allies, so long as they are not wielding a 2-handed weapon &nbsp; Sirus: and tail &nbsp; Marcuria Violezi: 12 | 12 5 ft Tail&nbsp; (+7) Marcuria Violezi You grow a lashing, spiny tail, which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. 2 Rage 6 Piercing &nbsp; Sirus: hit for 4 &nbsp; Dungeon Master (GM): 4 damage and she suddenly just disappears! &nbsp; It seems that Banshee is defeated! &nbsp; Marcuria the Human Barbarian Says: "AND GOOD RIDDANCE." &nbsp; Farren Nidanas the Elf Monk Says: "Finally " &nbsp; Sirus: All she needed was a good whipping.
Dungeon Master (GM): Room description: This bedroom was set aside for honored guests, but its furnishings have decayed with age and are covered with dust and cobwebs. &nbsp; Roqar: 2 | 18 WISDOM SAVE&nbsp; (-1) Roqar &nbsp; Sirus: advantage saved &nbsp; Dungeon Master (GM): yep &nbsp; Sirus: We're all good now. &nbsp; Avery the Half-Elf Bard Says: "I...I hate banshees..." &nbsp; Feralda the Elf Wizard Says: "...Just walk it off..." &nbsp; Juan Denero: nice job marcy &nbsp; Marcuria the Human Barbarian Says: "Hf....yeah. I guess. That was a bit too close for my liking, though." &nbsp; Juan Denero: 14 | 3 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; 13 | 16 PERCEPTION&nbsp; (2) Juan Denero &nbsp; Dungeon Master (GM): Farren and Rolo are looking down into the mustering hall &nbsp; Sirus: Feralda will try the door here &nbsp; Dungeon Master (GM): Juan does not find anything of any value in the bedroom &nbsp; Marcuria the Human Barbarian Says: "You alright, Avery?" &nbsp; Avery the Half-Elf Bard Says: "...N-no. No...i'm not." &nbsp; Marcuria the Human Barbarian Says: "Try to be brave. I know it's not easy, banshee magic being what it is." &nbsp; Dungeon Master (GM): ok, you see a collapsed area to the north and double doors on the west wall which opens to a balcony seen from below in the mustering hall &nbsp; Feralda the Elf Wizard Says: "Nothing here, far as i'm concerned." &nbsp; Dungeon Master (GM): A stone-framed bed with a moldy mattress stands in the middle of this room, covered in dust and cobwebs. Set into the south wall is a soot-stained fireplace. &nbsp; Sirus: Marcy will try door at end of hall &nbsp; Roqar the Elf Rogue Its alright Avery, we'll both be okay, just need time &nbsp; Juan Denero: is that the head &nbsp; Dungeon Master (GM): yes a privy: The party goes to the western door of the main hallway and opens it. Rusty chain mail curtains conceal a pair of privies, each with a wooden bench set against the back wall.&nbsp; &nbsp; &nbsp; Marcuria the Human Barbarian Says: "Yeah. When this is over, i'll buy you a nice, tall drink, okay?" &nbsp; Avery the Half-Elf Bard Says: "...T-two, please." &nbsp; Marcuria the Human Barbarian Says: "Sure." &nbsp; Farren Nidanas the Elf Monk Says: "Marcuria share some here as well " &nbsp; Sirus: Ok, seems like this area is clear. &nbsp; Juan Denero: sorry &nbsp; Sirus: Let's go for these stairs here next, I don't think we've checked them yet? &nbsp; Farren Nidanas the Elf Monk Says: "Anyone got any moonshine ?" &nbsp; Dungeon Master (GM): no looking in the fireplaces? &nbsp; Juan Denero: i have some wine &nbsp; Sirus: Avery is still a bit shaken, so no from her &nbsp; ROLO: iwill check them &nbsp; Dungeon Master (GM): ok, you still have those west double doors downstairs &nbsp; Sirus: I guess Marcy will check one. &nbsp; Roqar: I have some expensive wine &nbsp; Dungeon Master (GM): Juan roll a wisdom check &nbsp; Juan Denero: 15 | 12 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; 18 | 22 WISDOM SAVE&nbsp; (5) Juan Denero &nbsp; Dungeon Master (GM): ok, you spot dwarven hand prints in the soot on the back wall. &nbsp; Juan Denero: 9 | 15 WISDOM SAVE&nbsp; (5) Juan Denero &nbsp; Sirus: ...More ghouls. &nbsp; Juan Denero: oh shit &nbsp; Sirus: Ungh.
Juan Denero: ghouls &nbsp; Sirus: Have him call out then &nbsp; Juan Denero: there are ghouls here contact front &nbsp; Feralda the Elf Wizard Says: "Let's be quick about this. I'm tired of this place already." &nbsp; Juan Denero: burn baby burn &nbsp; Sirus: Feralda will send a firebolt up the fireplace &nbsp; Dungeon Master (GM): Feralda hears something fluttering &nbsp; ROLO: firebolt up the chimney &nbsp; Dungeon Master (GM): seems Juan woke something up ok you can do that &nbsp; Juan Denero: sorry Y'all &nbsp; Dungeon Master (GM): if anyone is going to fire something up the chimney do it now &nbsp; ROLO: k &nbsp; Feralda: rolling d20+8( 18 )+8 = 26 &nbsp; Dungeon Master (GM): anything left we go into combat &nbsp; Feralda: rolling 2d10( 3 + 7 ) = 10 &nbsp; Juan Denero: Juan Denero, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 10.15 &nbsp; ROLO: no target &nbsp; Dungeon Master (GM): that is a hit what did Feralda fire up? hold on &nbsp; Sirus: I presumed she threw a firebolt up there before combat started &nbsp; ROLO: same &nbsp; Dungeon Master (GM): ok so two fire bolts going up the chimney &nbsp; Sirus: Rolo, roll it Since you're doing one too &nbsp; ROLO: rolling 1d20 + 6( 12 )+6 = 18 &nbsp; Dungeon Master (GM): that drops one and that is a hit &nbsp; ROLO: rolling 2d10( 10 + 4 ) = 14 &nbsp; Sirus: fuckin' stirge OFC &nbsp; Dungeon Master (GM): another one comes dropping down! &nbsp; Feralda the Elf Wizard Says: "..! Stirges!" &nbsp; Sirus: Ok, now combat &nbsp; ROLO: grab the blankent and throw it in the fire place &nbsp; Dungeon Master (GM): ok, make your init rolls now &nbsp; Feralda: Feralda, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 14.16 &nbsp; Only one Initiative Roll shown to save space! Round 1 Roqar , it's now your turn! &nbsp; Sirus: ...ahahaha fuck &nbsp; Juan Denero: holy ballzzzzz deeeep &nbsp; Sirus: LOT of stirges This castle is cursed &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: Yeah no that gets a bonfire. &nbsp; Juan Denero: as with the movie aliens kill them on dust off &nbsp; Sirus: anywho, roqar do a thing o3o &nbsp; Roqar: draw sword : Roqar 's turn is done. Farren Nidanas , it's now your turn! &nbsp; Farren Nidanas: 16 80/320 Shortbow&nbsp; (+8) Farren Nidanas 9 Piercing &nbsp; It seems that Stirge #03 is defeated! &nbsp; Farren Nidanas 's turn is done. Marcuria , it's now your turn! &nbsp; Marcuria the Human Barbarian Says: "Feralda, get back!" &nbsp; Sirus: Marcy is gonna grab Feralda and pull her out of immediate harm's way. eot : Marcuria 's turn is done.
Dia Xiloscient , it's now your turn! &nbsp; Elizabeth K.: Can I cast Web to fill the chimney without it going far into the room and catching allies? &nbsp; Web Conjuration 2 Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A point of your choice within range Components: &nbsp;V, S, M (A bit of spiderweb) Duration: &nbsp;Concentration&nbsp;Up to 1 hour Dia Xiloscient conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 15 SPELL SLOT LEVEL 22 OF 3 REMAINING &nbsp; Dungeon Master (GM): yes you can certainly do that &nbsp; Sirus: insert vague euphemism here &nbsp; ROLO: do u want me to firebolt web? &nbsp; Dungeon Master (GM): ok so basically the chimney is stuffed up with webbing &nbsp; Sirus: the current stirge is stuck? Or... &nbsp; Dungeon Master (GM): you hear the striges screeching because they are trapped if you light the webbing i'm not going to bother to roll saves &nbsp; Sirus: Let's have a dex save from this one here, #3? &nbsp; Dungeon Master (GM): for being stuck or not &nbsp; Elizabeth K.: Didn't that one die? &nbsp; Dungeon Master (GM): I put it there for you to be able to target really &nbsp; Sirus: No, one dies and another comes out That's the third stirge &nbsp; Dungeon Master (GM): That's the 4th one actually &nbsp; Elizabeth K.: Farren killed #3 &nbsp; Sirus: ah &nbsp; Dungeon Master (GM): they only have like 2 hp &nbsp; Elizabeth K.: Burning them in the webbing sounds good &nbsp; Juan Denero: oh cool &nbsp; ROLO: my turn i ask do u want me to firebolt the web? : Dia Xiloscient 's turn is done. Rolo’s turn has begun! &nbsp; Sirus: Don't bother, Feralda can use a bonfire &nbsp; Elizabeth K.: It's 2d4 damage, which is minimum 2, so guaranteed death to them all &nbsp; ROLO: k &nbsp; Sirus: Or.... well actually if you want to light the web first, go ahead Feralda can bonfire afterwards To toast survivors &nbsp; ROLO: fire bolt &nbsp; Sirus: web burns, 2d4 fire damage &nbsp; ROLO: 23 | 15 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Stirge #04,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 9 Fire &nbsp; Sirus: plus 9 fire damage to active stirge &nbsp; Dungeon Master (GM): well that will hit and kill one &nbsp; It seems that Stirge #04 is defeated! &nbsp; &nbsp; Elizabeth K.: And light the web, so fire goes up to burn the others &nbsp; Dungeon Master (GM): now roll a 2d4 &nbsp; Elizabeth K.: rolling 2d4( 2 + 4 ) = 6 &nbsp; ROLO: nice &nbsp; Dungeon Master (GM): ok so you cook them all up! &nbsp; It seems that Stirge #05 is defeated! It seems that Stirge #06 is defeated! It seems that Stirge #07 is defeated! It seems that Stirge #10 is defeated! &nbsp; ROLO: nicely done
Dungeon Master (GM): they come plopping down into the fireplace one by one, smoking &nbsp; Juan Denero: great job y'all &nbsp; Dungeon Master (GM): ok, now anything further about those dwarven handprints in the soot you want to look at? &nbsp; ROLO: out of game we level up? lol &nbsp; Roqar: We go round checking all the chimneys &nbsp; Feralda the Elf Wizard Says: "A fantastic element of fire." &nbsp; Sirus: *application not element &nbsp; Dungeon Master (GM): ok you have the one in the banshee's bedroom &nbsp; Sirus: marcy checks this fireplace &nbsp; Dungeon Master (GM): Roll a wisdom perception check &nbsp; Juan Denero: 9 | 22 WISDOM&nbsp; (2) Juan Denero &nbsp; Marcuria Violezi: 20 | 14 PERCEPTION&nbsp; (3) Marcuria Violezi &nbsp; ROLO: sclose door on way out &nbsp; Juan Denero: nice roll &nbsp; Sirus: Marcy lands a nice dirty 20 &nbsp; Dungeon Master (GM): Marcuria does not see anything like handprints in the soot, so no indication something more might be here &nbsp; Marcuria the Human Barbarian Says: "Clear. Let's keep it moving." &nbsp; Sirus: east stairs now &nbsp; ROLO: close door i close all doors &nbsp; Sirus: Oh, that leads back there? We were already there In that case, back to the southern stairs so we can check that last little nook &nbsp; Dungeon Master (GM): the east stairs would take you down there where i pinged. don't forget you have the west double doors in the throne room to look at &nbsp; Sirus: yeh let's do that first tho &nbsp; ROLO: i agree &nbsp; Sirus: Marcy will take out a healing potion and give it to Juan. &nbsp; Marcuria the Human Barbarian Says: "Here. Better drink up, just in case. You're looking a bit beat up." &nbsp; Juan Denero: rolling 2d4( 1 + 2 ) = 3 &nbsp; Dungeon Master (GM): no bars on those double doors &nbsp; Roqar: Roqar checks the doors &nbsp; Sirus: pff. 3+2 = 5 HP to Juan. &nbsp; Farren Nidanas the Elf Monk Says: "Anyone got any vodka ?" &nbsp; Marcuria the Human Barbarian Says: "Nope. Wish I did." &nbsp; ROLO: lol &nbsp; Juan Denero: thanks &nbsp; Elizabeth K.: Shouldn't Juan already have a potion of greater healing? &nbsp; Farren Nidanas the Elf Monk Says: "If I have to stay sober for another minute in this place.... Imma die.." &nbsp; Marcuria the Human Barbarian Says: "Hate to break it to you, this is gonna be our new home base, probably." &nbsp; ROLO: i like that ideaa &nbsp; Farren Nidanas the Elf Monk Says: "how do we get the other door open ? any ideas ?" &nbsp; &nbsp; Marcuria the Human Barbarian Says: "Well you better. Unless you like to risk a dragon crushing your home with you in it." &nbsp; Dungeon Master (GM): In the middle of this room, a carved stone dining table (15 feet long by 5 feet wide) is flanked by a pair of equally long wooden benches. Above the table hang two iron chandeliers, their candles long since melted away. North of the seating area is a sooty fireplace and an alcove containing a rough-hewn pit. &nbsp; Farren Nidanas the Elf Monk Says: "I think that wheel does somethingf " &nbsp; Elizabeth K.: The villagers will clean up all the corpses we're leaving behind. &nbsp; Sirus: What are you talking about, Hardik? What door &nbsp; Roqar the Elf Rogue Says: "Just a bit more Farren, then we can go back to my place take a nice hot bath and you can have some of this expensive wine" &nbsp; Dungeon Master (GM): the pit looks to go at least 60 ft down &nbsp; Sirus: We unbarred that door already It's open. &nbsp; Elizabeth K.: Is there a door right under Roqar? &nbsp; Sirus: sure looks like it. &nbsp; Dungeon Master (GM): yes there is a door there &nbsp; Sirus: Marcy is gonna turn the wheel
ROLO: is there a ladder &nbsp; Dungeon Master (GM): no ladder around &nbsp; ROLO: what u think it was used for &nbsp; Sirus: dumping corpses? &nbsp; Dungeon Master (GM): the wheel is actually a pit &nbsp; Sirus: That's the pit? I take it it's pitch-dark. &nbsp; Dungeon Master (GM): well the pit does smell funny &nbsp; Sirus: Like "rotting corpses" funny? Or... &nbsp; ROLO: wow ghouls &nbsp; Dungeon Master (GM): yes pitch dark at bottom well, different than the ghouls &nbsp; ROLO: i have dark vision 120 ft &nbsp; Dungeon Master (GM): you still see nothing so, not giving off heat &nbsp; Elizabeth K.: You should have a light stone since that's how the humans are seeing. Toss it in? &nbsp; ROLO: i look down &nbsp; Roqar the Elf Rogue Shouts "This is Sparta!! and kicks the Drow into the pit &nbsp; Sirus: D: &nbsp; Dungeon Master (GM): oh geez &nbsp; Sirus: But not really right? &nbsp; ROLO: lol &nbsp; Roqar: No &nbsp; Sirus: lelz &nbsp; ROLO: rope &nbsp; Sirus: Yeah throw a light stone. If there's enemies down there we gotta kill them I wouldn't rope down into the pitch black &nbsp; Dungeon Master (GM): ok, best you can make out is maybe bones &nbsp; Juan Denero: i have a rope &nbsp; Marcuria the Human Barbarian Says: "Ugh, the&nbsp; stench! &nbsp;They should just seal this pit shut." &nbsp; ROLO: we should check it out &nbsp; Marcuria the Human Barbarian Says: "Urgh....fine. But i'm going first. Tie a rope to that table for support." &nbsp; Farren Nidanas the Elf Monk Laugh &nbsp; Roqar the Elf Rogue Says: "Someone hold the rope, I'll climb down" &nbsp; ROLO: i can cast invibitly and check &nbsp; Farren Nidanas the Elf Monk Says: "I will hold the rope " &nbsp; Sirus: Idea. Idea, anyone have a torch? &nbsp; Dungeon Master (GM): ok, so both Marcuria and Roqar go down ? &nbsp; Sirus: Feralda could Mage hand a lit torch down there ...50 feet, fuck &nbsp; Elizabeth K.: Didn't we already see down with the stone? &nbsp; Dungeon Master (GM): anyone have another 50 ft of rope? &nbsp; Sirus: Marcy has rope So she can donate +50 more Ok got it &nbsp; Dungeon Master (GM): yea, and you saw what looked like bones &nbsp; Roqar: Roqar has rope also &nbsp; Sirus: Feralda will cast bonfire in the pit 60 feet range so she can cast it without going down &nbsp; ROLO: nice &nbsp; Sirus: It should make some light, I think 50 feet down, 5 feet north of the drop point so they don't burn their footsies &nbsp; Dungeon Master (GM): so we are going with the bonfire now instead? &nbsp; Sirus: Yeah, if Rolo isn't putting a light stone down there I don't know if he was gonna &nbsp; Dungeon Master (GM): one was already dropped in &nbsp; Sirus: Oh ok then nvm &nbsp; Elizabeth K.: . . . You had the stone since you don't have dark vision &nbsp; ROLO: i dont have a light stone &nbsp; Sirus: He doesn't have one So bonfire it is! &nbsp; Elizabeth K.: Marcy &nbsp;had the stone &nbsp; Sirus: Ok. Marcy will throw it down there then y33t bone pit is lit &nbsp; Elizabeth K.: Nothing moving? &nbsp; Dungeon Master (GM): ok, then before you climb down the bonfire is sent down in and it flares up a bit in the process probably due to some gas then dies down &nbsp; Sirus: And yeah we'll go with climbing down. &nbsp; Dungeon Master (GM): it will keep going for however long the fire last &nbsp; Sirus: It lasts for... 1 minute.
Long enough to get down in there and see if anything attacks. &nbsp; Dungeon Master (GM): ok, so now Marcuria and Roqar climb down is the fire out now? &nbsp; Sirus: How long is a minute in game time? &nbsp; Dungeon Master (GM): well 10 rounds &nbsp; Sirus: outside of combat? &nbsp; Elizabeth K.: How wide is the pit? I think they might be climbing into the fire &nbsp; Juan Denero: juan will help &nbsp; Sirus: I am presuming it's wider at the bottom If so then it's 5 feet away from where the rope is, so they won't burn themselves getting down there &nbsp; ROLO: i will wait for news before going down &nbsp; Sirus: GM? &nbsp; Dungeon Master (GM): yes? &nbsp; Sirus: how wide is the bottom of the pit &nbsp; Dungeon Master (GM): as wide as you see it on the map I believe &nbsp; Sirus: ...it's 5 feet ....So ah, opps big opps Marcy will climb halfway down and look. Not going all the way down because bonfire ouch &nbsp; Dungeon Master (GM): she sees the fire burning away whatever is down there &nbsp; Sirus: Nothing moving down there? &nbsp; Dungeon Master (GM): no nothing is trying to come up out of there &nbsp; Sirus: Then she is going back up, content to not go down there again. &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria Violezi: 17 | 13 ATHLETICS&nbsp; (4) Marcuria Violezi &nbsp; Sirus: relevant climbing check &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria the Human Barbarian Says: "Nothing. Let's just keep moving." &nbsp; Dungeon Master (GM): the dining room is filling up with smoke &nbsp; Elizabeth K.: Dia casts light on a new stone and hands it to Marcy. &nbsp; Sirus: Feralda dismisses the bonfire once the room starts to get smoky. &nbsp; Dungeon Master (GM): door in south east wall there ok, however, it still burns away whatever refuse caught fire down there just smoldering now &nbsp; Sirus: Ok, let's open door Looks like the end of the line... Last room. &nbsp; Dungeon Master (GM): The dusty room has all the trappings one expects to find in a dwarven kitchen, including metal dishware, utensils, and drinking mugs. A stone sink is equipped with a faucet. &nbsp; Elizabeth K.: 13 | 14 INVESTIGATION&nbsp; (7) Dia Xiloscient &nbsp; Roqar: 20 | 9 INVESTIGATION&nbsp; (0) Roqar &nbsp; 11 | 10 INVESTIGATION&nbsp; (0) Roqar &nbsp; Sirus:check fireplace intensifies Investigation montage &nbsp; Dungeon Master (GM): ok, nothing is found in the fireplace not even a secret door &nbsp; Sirus: So that's it then. I take it the castle is now cleared out. &nbsp; Roqar: Checking for anything worth taking &nbsp; Sirus: I don't know that we missed any staircases or doors. &nbsp; (To Buddy D.): &nbsp;the roll to find the handprints one was just for the handprints not anything else, just so you know &nbsp; Roqar: Anything valuable in kitchen? &nbsp; Dungeon Master (GM): nothing worth taking really &nbsp; Juan Denero: ok &nbsp; Roqar the Elf Rogue Says: "Guess its back to Phandalin, come on Farren, if you want?"" &nbsp; ROLO: where we looking for something specific here &nbsp; Elizabeth K.: No. Goal was to clear it out so villagers could live here &nbsp; Sirus: No. Just clearing it out. &nbsp; Dungeon Master (GM): you mission was to clear the place out if anything was here and make the place safe for habitation &nbsp; ROLO: ty &nbsp; Roqar: No Clearing it out for Phandalin to hide from the dragon &nbsp; Marcuria the Human Barbarian Says: "Right. Coast is all clear. Let's head back to Phandalin, get everyone moved in." &nbsp; ROLO: i couldnt remember &nbsp; Sirus: I 'member That was definitely the purpose &nbsp; Juan Denero: i sorta do &nbsp; Sirus: Wipe the castle clean So everyone can move in and not get CRUSHED by dragon
Juan Denero: now i member &nbsp; ROLO: are we getting rid of all the dead &nbsp; Dungeon Master (GM): one thing that is a head scratcher is why the ghouls decided to dig through stone instead of just claw away the softer wood on the doors!!!! &nbsp; Sirus: Ghouls are a dum &nbsp; Juan Denero: yup &nbsp; Sirus: They have less than 10 intelligence &nbsp; ROLO: maybe a secet passage &nbsp; Roqar: Now we go knock on the Mayors door Tell him its the dragon knocking, time to move out" &nbsp; Dungeon Master (GM): ha ha &nbsp; Sirus: Yep. Move us back to Phandalin then. We can get everyone moved to the castle, retire Feralda+Farren, and then...probably end the session I would say. &nbsp; Butterfinger the Dwarf Bard Says: "AVENGERS ASSEMBLE" &nbsp; ROLO: are we close to leveling up? &nbsp; Dungeon Master (GM): less than 4,000 away &nbsp; Juan Denero: this black dude with a cowboy hat is pimp &nbsp; Dia Xiloscient the Elf Wizard Says: "Off to Roqar's bathtub before we abandon the city?" &nbsp; Roqar the Elf Rogue Pays Homage to Tymora, Another sucessful job &nbsp; Marcuria the Human Barbarian Says: "Don't think so, Dia. Rather not tempt fate." &nbsp; Dungeon Master (GM): ok, so we are back in Phandalin what are we doing while back in town? &nbsp; Sirus: Marcy is gonna go see the mayor, tell them it's safe to get moving &nbsp; Dungeon Master (GM): ok &nbsp; Elizabeth K.: And collect the advertised payment? &nbsp; Sirus: knock knock &nbsp; Marcuria the Human Barbarian Knocks on the door. &nbsp; Harbin Wester the Town Master Says: "Yes, Yes, who comes knocking today?!" &nbsp; Marcuria the Human Barbarian Says: "It's Marcuria. The castle's been secured. Now might be a good time to get out of here while you still can. Let's get everyone moving now, yeah? So you can be safe from the....the dragon. And stuff." &nbsp; Roqar: "Come on Marcy, It'll be fun" Aw You shoulda told him its the dragon, time to move out" &nbsp; Harbin Wester the Town Master Says: "Oh Really? Good, Good then. Hold on I will get your payment for the job." &nbsp; Marcuria the Human Barbarian Says: "Roqar....not now, please. Not in the mood.....yeah. Sure." &nbsp; Dungeon Master (GM): a few moments later he opens the door a crack and sticks out a hand holding a coin pouch &nbsp; Marcuria the Human Barbarian Nods and takes the pouch. Says: "Thanks. We'll be right with you shortly." &nbsp; Dungeon Master (GM): the hand quickly disappears and the door closes shut again &nbsp; Sirus: Referring to sticking with the townsfolk when they make the move I forget, how much is in there &nbsp; Juan Denero: it better be a big pouch or this guy shafted us &nbsp; Harbin Wester the Town Master Says: "Do me a favor and tell the folks at the inn to start packing up and we will form a wagon train to the fortress tomorrow morning. They'll help spread the news around town." &nbsp; Roqar the Elf Rogue Says: "Do we go after the dragon next?" &nbsp; (From Sirus): &nbsp;For smoothly retiring Feralda, I might suggest having a courier deliver her a letter? Basically something that forces her to leave for elsewhere &nbsp; Harbin Wester the Town Master Says: "I should mention we believe the orcs are still around as some were seen taking food from storage on a farm and some townfolks are having crazy nightmares now." &nbsp; Marcuria the Human Barbarian Says: "We should escort the townsfolk the Phandalin to the castle. You never know." &nbsp; Harbin Wester the Town Master Says: "Maybe go back to Wyvern Tor to make sure they are not coming from there still." &nbsp; Marcuria the Human Barbarian Says: "Not sure I like that idea. What if they shoot a raiding party past us while we're there." &nbsp; Roqar the Elf Rogue Says: "Yeah, yeah, get them safe and then, go Orc hunting or Dragon hunting or whatever?" &nbsp; Harbin Wester the Town Master Says: "We are going to have to leave some foodstuff behind as we don't have enough wagons for it all." &nbsp; Marcuria the Human Barbarian Says: "Yeah, sure....i'm not sure we should be going after that dragon quite yet though." &nbsp; Avery the Half-Elf Bard Says: "Hm. That's a shame. We could take some of the lighter stuff with us, perhaps?" &nbsp; ROLO: was it a white dragon? &nbsp; Dungeon Master (GM): ok, and i believe the dragon barrow job is the one job on the job board. &nbsp; Roqar: Yes it was
ROLO: ty &nbsp; Dungeon Master (GM): so you have wyvern tor and dragon barrow left as jobs now &nbsp; ROLO: how big ? &nbsp; Elizabeth K.: Can either of the new characters joining use a sword as their main weapon? &nbsp; Dungeon Master (GM): plus you have the green dragon near Neverwinter &nbsp; ROLO: dam 2 dragons not good &nbsp; (From Sirus): &nbsp;Would my idea work to retire Feralda do you think? &nbsp; Roqar: In the area of Thundertree &nbsp; Dungeon Master (GM): should we also retire Avery or keep her in the party? &nbsp; Sirus: I would like to keep her When she isn't getting consistently spooked she actually does serve a useful purpose &nbsp; (To Sirus): &nbsp;Yes we can retire Feralda, Farren and Avery &nbsp; (From Sirus): &nbsp;D: &nbsp; Juan Denero: gotta run be back next week &nbsp; Dungeon Master (GM): ok, Buddy See you then! &nbsp; (From Sirus): &nbsp;I thought we had agreed I could keep her &nbsp; ROLO: how about rolo keep him in the party? &nbsp; Dungeon Master (GM): of course unless you want a new character &nbsp; Roqar: Kick him into the pit &nbsp; Elizabeth K.: One of the new characters is also a bard. So he should be able to cover everything Avery was useful for. &nbsp; ROLO: no just joking drow are my favorite &nbsp; Dungeon Master (GM): ok &nbsp; (From Sirus): &nbsp;I am fine with retiring Feralda but...I sort of figured I was gonna get to keep Avery.... &nbsp; ROLO: hes been useful so far &nbsp; Sirus: Yeah Rolo's been great. &nbsp; Roqar: Because Hes a Drow, Into the pit he goes &nbsp; ROLO: lol &nbsp; (To Sirus): &nbsp;ok, no problem! you can keep Avery going! &nbsp; (From Sirus): &nbsp;Cheers! : ) &nbsp; Sirus: Avery stays. &nbsp; ROLO: i useally play a necromancer lol &nbsp; Sirus: Just talked in private with GM. Feralda can go tho Besides you need a backup bard apparently Because what are wisdom saves amirite &nbsp; Roqar: A Drow Necro? Throw you int5o5 5the pit while the bonfire is burning &nbsp; ROLO: lol &nbsp; Sirus: Btw, for a farewell for Feralda, i'd like to say that she received a letter from a courier, and her family got in big trouble so she had to leave to go try and help them, hoping there's still time &nbsp; ROLO: he wouldnt let u get close &nbsp; Dungeon Master (GM): ok, any other town stuff you want to do? If not go to the inn and meet up the new guys &nbsp; Sirus: To the inn. Need to tell them to pack things up anyways. &nbsp; Roqar: To the Inn &nbsp; Marcuria the Human Barbarian Says: "Toblen, everyone here needs to pack their stuff up. Got a new home ready for the people of Phandalin. One that you can actually keep safe from the dragons overhead." &nbsp; ROLO: how much did we make for this quest &nbsp; Toblen Stonehill the InnKeeper Says: "Greetings Folks! So you have returned from Axeholm?" 250 gold &nbsp; Marcuria the Human Barbarian Says: "Yes. It's cleared out, and waiting." &nbsp; ROLO: nice &nbsp; Sirus: 35.7 GP for everyone. &nbsp; Toblen Stonehill the InnKeeper Says: "Oh that's good to hear! Was there anything in the fortress?" &nbsp; Marcuria the Human Barbarian Says: "Yeah. Ghouls. Lots of ghouls. They're how they should be now, though. Corpses." &nbsp; Dungeon Master (GM): just make it 36 &nbsp; ROLO: ty &nbsp; Avery the Half-Elf Bard Says: "We found a ring, I think." &nbsp; Toblen Stonehill the InnKeeper Says: "Sounds good. Oh a ring, neat. Can I see it?" &nbsp; Sirus: I think..Roqar found that ring? Or was it Juan &nbsp; Roqar the Elf Rogue Says: "Have you heard about problems with Orcs again?" &nbsp; Rolo the elf Wizard Says: "Oye Thyus, see a half-elf bard before ?" &nbsp; Dungeon Master (GM): let's say Roqar since she was the one that encountered it first &nbsp; Toblen Stonehill the InnKeeper Says: "Oh, yes, they are coming around again and stealing mainly food stuffs." &nbsp; Avery the Half-Elf Bard Glances over to Butterfinger, deciding not to justify that with a response.
Butterfinger the Dwarf Bard Says: "Oye kiddo, think you could beat me in a drinking contest ?" &nbsp; Marcuria the Human Barbarian Says: "Once you're all settled in at Axeholm, we could probably help you out with that." &nbsp; Roqar the Elf Rogue Says: "Oh yeah, this ring" &nbsp; Thyus the Human Warlock His ears perk up at the comment, "does it make a difference" Sipping on his ale. &nbsp; Butterfinger the Dwarf Bard Says: "I know I could beat you in a singing one :D" &nbsp; Avery the Half-Elf Bard Sighs and shakes her head. &nbsp; Toblen Stonehill the InnKeeper Says: "cool looking ring there Roqar." &nbsp; Marcuria the Human Barbarian Says: "Don't let them get under your skin, Ave." &nbsp; ROLO: are they moving everyone from here to axeholm &nbsp; Sirus: Yeah. &nbsp; Thyus the Human Warlock concentrates on his ale &nbsp; Butterfinger the Dwarf Bard Says: "HAHAHAHAH... if you got something to say Barbarian, why don't you try saying it to my face ?" &nbsp; Marcuria the Human Barbarian Says: "Okay. How about...."Watch your tongue, before I make you eat it?"" &nbsp; Roqar the Elf Rogue Says: "Hey, Good Dwarf, You want a drinking contest, You’re on, ready to challenge an Elf?" &nbsp; Butterfinger the Dwarf Bard HAHAHAHAHAHAHA &nbsp; Thyus the Human Warlock Glances at the The human approaching the Dwarf, "This is going to be interesting"" &nbsp; Butterfinger the Dwarf Bard Says: "The barabarian can crack jokes alright!" &nbsp; Marcuria the Human Barbarian Says: "Not a joke. Don't start crap. I mean it. Unless this is your way of trying to get a little action?" &nbsp; Butterfinger the Dwarf Bard Looks angrily at the barbarian. &nbsp; Thyus the Human Warlock Says: "Dwarves are stubborn, you should teach him some action" &nbsp; Butterfinger the Dwarf Bard Says: "If you got something to say. Say it to my pretty face, will ya ?" &nbsp; Avery the Half-Elf Bard Says: "Marcy, please don't." &nbsp; Thyus the Human Warlock Says: ""There is a simple solution to this - arm wrestle"" &nbsp; Marcuria the Human Barbarian Says: ".....Alright, dwarf. Let's try this, then. Do you care to back up that bragging?" &nbsp; Butterfinger the Dwarf Bard Says: "hmmm... Fine!!! I am ready to bet 50 gp as well :)" &nbsp; Roqar the Elf Rogue Says: "Come on, Dwarf, you and me, they cant take all their booze with 'em" &nbsp; Marcuria the Human Barbarian Says: "Nah. Real strength doesn't come in a single burst of arm wrestling. I'm talking something a bit more serious." Says: "You know what' going on around here, or are you too drunk to care?" &nbsp; Thyus the Human Warlock Says: "What's on your mind then" &nbsp; Marcuria the Human Barbarian Says: "....We're planning to take on some&nbsp; dragons. &nbsp;The big overgrown flying lizards tormenting the good people of Phandalin." &nbsp; Marcuria the Human Barbarian Says: "Drunk ? Me? You must be kidding alright XD" HAHHAHAHA &nbsp; Elizabeth K.: . . . Is that Butterfinger saying that? &nbsp; Butterfinger Fireforge: yea my chrome glitches with token selections &nbsp; Sirus: I think so. Please make sure the "As" thing is set up correctly. &nbsp; Roqar the Elf Rogue Says: "A white one and maybe a green may be this way soon" &nbsp; Dungeon Master (GM): try mozilla firefox just don't bother with edge! &nbsp; Butterfinger the Dwarf Bard Says: "testing Butterfinger" (Firefox) &nbsp; Thyus the Human Warlock Says: "I have heard of the dragons, how do you plan on taking them on. Those are dragons after all" &nbsp; Butterfinger the Dwarf Bard Takes a huge gulp. &nbsp; Marcuria the Human Barbarian Says: "We're getting everyone out of this town, and to Axeholm. A safe place we just cleared out. In spite of the dirty, dirty mouths you two have, i'm still willing to extend an olive branch. Join us, prove that strength of yours, we'll slay some dragons, and you'll get paid. It's a work in progress, but i've no intent to up and quit until the job's done."
Butterfinger the Dwarf Bard Says: "Dragons? What is the situation right now ?" &nbsp; &nbsp; Marcuria the Human Barbarian Says: "Not to mention, i'm sure the people here would really appreciate it." &nbsp; Roqar the Elf Rogue Says: "With magic dragon swords, guts and guile, you up for it?" &nbsp; Marcuria the Human Barbarian Says: "Well, the town got attacked by a dragon recently. It's not safe here anymore. Not for you, not for anyone." &nbsp; (To GM): Cryovain's Location Roaming Threat The dragon&nbsp; Cryovain &nbsp;is currently circling over&nbsp; Logger's Camp . For more information, see&nbsp; P ⁠ handalin Quests . &nbsp; Thyus the Human Warlock Says: "Me? dirty mouth? You must be mistaken., but dragon swords that is something I'm willing to go for" &nbsp; Butterfinger the Dwarf Bard Says: "Hmm.. I don't mind helping ya take down the dragon.. But I need the innkeeper to pay me first for my performances " &nbsp; Avery the Half-Elf Bard Says: "How much does he owe you?" &nbsp; Butterfinger the Dwarf Bard Says: "25 gp " &nbsp; Toblen Stonehill the InnKeeper Says: "Ok, yes, yes, I will pay you before you leave." &nbsp; Avery the Half-Elf Bard Says: "...Toblen. As a gesture of good faith, i'll put up half." &nbsp; Toblen Stonehill the InnKeeper Says: "Thank you My Lady." &nbsp; Sirus: So Avery will freely give 13 GP of the 25 owed. &nbsp; Dungeon Master (GM): ok &nbsp; Butterfinger the Dwarf Bard Looks kindly at Avery and smiles &nbsp; Thyus the Human Warlock Says: "Well it makes sense they would pay you to leave. You aren't all that afterall, Fireforge." &nbsp; ROLO: how much for slaying a dragon &nbsp; Butterfinger the Dwarf Bard Says: "I have one condition tho Barbarian " &nbsp; Sirus: big monies &nbsp; ROLO: nice &nbsp; Marcuria the Human Barbarian Says: "What's that supposed to be?" &nbsp; Butterfinger the Dwarf Bard Says: "We are yet to solve our dispute. And we shall do so after dealing with those flying lizards. Done?" &nbsp; Dungeon Master (GM): there is no job posting for slaying any of the dragons actually &nbsp; Sirus: The reward is "Not having everyone in town get eaten by dragons" &nbsp; Butterfinger Fireforge: Didn't Marcuria extend for us to join her tho &nbsp; Sirus: Yes. &nbsp; Roqar: So did Roqar in her own way &nbsp; ROLO: i hope they have treasure &nbsp; Dungeon Master (GM): Though i think the 1st module did mention to see about the green one as a job or not since the main job was to retrieve a family heirloom &nbsp; Thyus: dragons = treasure &nbsp; Sirus: I'm sure dragon parts would still be valuable right? &nbsp; Butterfinger the Dwarf Bard Says: "What say you Barbarian ?" &nbsp; Sirus: Like teeth, eye, scale whatever &nbsp; ROLO: sweet power hungry i am &nbsp; Marcuria the Human Barbarian Says: "Yeah. Sure, whatever. I'll take on whatever challenge you throw at me. How about we start calling each other by name, though? Name's Marcy." &nbsp; Dungeon Master (GM): certainly they would be &nbsp; ROLO: lets eat &nbsp; Butterfinger the Dwarf Bard Gulps down the remaining mug and slams it on the table &nbsp; Marcuria the Human Barbarian Says: "My friends here are Roqar, Avery and Dia. The drow over there is Rolo. He's no danger yet." &nbsp; Thyus the Human Warlock grumbles, "You can call me Thyus or just T" &nbsp; Butterfinger the Dwarf Bard Says: "Fair enough barbarian.. oh I mean Marcy, I am Butterfinger " &nbsp; ROLO: i drink to there death &nbsp; Avery the Half-Elf Bard Says: "Be polite, please."
ROLO: the dragons &nbsp; Thyus the Human Warlock Says: ""I'll try can't say anything about the dwarf"" &nbsp; Butterfinger the Dwarf Bard Says: "Polite? We aren't little children now, are we ?" &nbsp; Avery the Half-Elf Bard Says: "Oh. Yes...actually...Toblen, perhaps one good round of drinks would be nice..." &nbsp; Roqar: Yeah, right, sure you do &nbsp; Thyus the Human Warlock Says: "see?" &nbsp; Avery the Half-Elf Bard Says: "Had a few too many run-ins with Banshees..." &nbsp; ROLO: we ending here &nbsp; Sirus: Ok, I think we can stop here yea It's 2:01 &nbsp; Dia Xiloscient the Elf Wizard Says: "And a bit too much running from banshees . . . " &nbsp; ROLO: ty everyone later &nbsp; Roqar: CYA NEXT WEEK &nbsp; Dungeon Master (GM): 3 banshees so far though was was... restrained and almost friendly &nbsp; ROLO: yep i will be there &nbsp; Elizabeth K.: Bye guys. See you next week! &nbsp; Sirus: and yet Avery fails every single wisdom save. &nbsp; ROLO: ty again &nbsp; Sirus: Argh. Yeah cya &nbsp; Dungeon Master (GM): alright folks! Thanks for playing today and see you all next weekend! &nbsp; Malekeith: well I'll be there too. cya &nbsp; Hardik J.: Bye &nbsp; Dungeon Master (GM): We will start off with random checks each hex to get back to Axeholm and go from there