For my Tomb of Anninhilation game I've been adapting the travel rules from Adventures in Middle Earth 5e to make the Hex Crawl a bit more fun but to make it a little less gruelling to figure out, I thought I'd have bash at making a macro for the embarkation roll. I've figured out the formula for inputs but I have absolutely zero backgrounding in coding and don't understand the ! and {{ }} and my initial flurries with editing existing macros have failed so is there a "Here's How to Do It FAQ"? with like copy/pasatable modular instuctions for building input screens and drop-down option lists etc? or be blunt can anyone please help me turn this into a button? 1d12 + Persuasion Modifier + 1/2 Wisdom Modifier) - (DM's Determination of Peril + Terrain.) (+ 1 if Ranger acts as Guide in Jungle Terrain only) PERIL MODIFIERS Easy: 1 Moderate: 2 Hard: 3 Severe: 4
Dreadful: 5 TERRAIN MODIFIERS Easy: -1 Moderate: +0 Hard +1 Severe: +1 Dreadful: +2 DETERMINING DIFFICULTY Easy: DC 13 Moderate: DC 14 Hard: DC 15 Severe: DC 16 Dreadful DC 17 Thanks!