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Dim map with dynamic lighting

1624819884

Edited 1624819946
I am using "dynamic lighting". I am on the "objects and tokens" layer. There is a light source (a token which sheds bright light) on the dynamic lighting layer. When I press CTRL-L to see what the player sees, the map is clear and bright where it is lit. Everything else is dark, as expected. However, when I am looking at the map, just as myself (the GM), everything is dimmed, like there is a grey overlay. I have looked everywhere for a "make the map hard to see for the GM" setting, and I don't see anything like that anywhere. Is it supposed to look like this? (I hope not.) Have I overlooked a setting somewhere? I would appreciate any assistance or suggestions. Thank you.
1624821358

Edited 1624822377
I added a couple of elf tokens, with night vision. The area which is brightly lit by the fireplace is still dim (along with the rest of the map), but the dark areas that the elves can see only with darkvision looks normal -- much brighter than the area which is (supposedly) brightly lit. I. Am. Baffled.
1624821598

Edited 1624821614
Using CTRL-L, the map that the elf player can see appears to be correct (or at least, appears the way I want it). So everything looks fine for players, as far as I can tell. It's only for me, the GM, that the map is greyed out for some reason.
Ctrl-L does not  give the GM a player’s view of a token; it is only useful for getting an individual token’s Line of Sight. As GM you will still see anything that is on the GM layer, but players will not see those things. And it can be buggy with Updated Dynamic Lighting. I strongly suggest using a Dummy Account to test what players can see.  There is a setting on the Layer menu for GM Overlay Opacity. I believe that is what you are noticing for the greyness  that is being overlaid. That overlay slider allows the GM adjust how much is darkened to show what is visible to any tokens that have sight enabled along with some kind of light source. You can slide it all the way to the left to see the entire map, or all the way to the right to make anything that is not visible to any token completely black. 
1624823767

Edited 1624823883
Jarren K. said: There is a setting on the Layer menu for GM Overlay Opacity. I believe that is what you are noticing for the greyness  that is being overlaid. GM Darkness Opacity! That's it! Thanks! Of course, now I am curious: what is the intended use for this? Why would anyone want the game to be greyed out? Because, despite what the text says, it doesn't just change the opacity of areas that are dark to players -- it makes BRIGHT areas GREY, including the player and monster tokens.
Whoops I was talking about the opacity of items that are on the GM layer, not the opacity/darkness of the UDL darkness. It can be helpful to reduce the opacity of the GM layer so the GM will know which items are not visible to players (keeping them at half opacity for example is usually good). The UDL Darkness opacity is found on the Page Settings, on the Dynamic Lighting Tab, at the very bottom. On your third image you have the Page Setting tab open (with Dynamic Lighting and Explorer Mode turned on). If you scroll to the bottom of that window, you'll see a slider bar for GM Darkness Opacity, so that you'll be able to adjust the darkness of areas that are not visible to tokens that have sight enabled. Again, the best way to test any of this is to use a Dummy Account , because you'll get a true player's view and experience, as well as the other benefits of using a Dummy account:&nbsp;checking Dynamic Lighting, streaming, testing tricks you want to do during the game, macro testing, resetting the Game's URL, etc. To use a 'dummy account', create a new player account for yourself and use that to see what your players see. If you use Gmail there's a trick to use a single email address by adding a + symbol before the @ symbol, so if your regular Gmail account is&nbsp; <a href="mailto:JohnDoe@gmail.com" rel="nofollow">JohnDoe@gmail.com</a> &nbsp;you can create a second account using&nbsp; <a href="mailto:JohnDoe+testaccount@gmail.com" rel="nofollow">JohnDoe+testaccount@gmail.com</a> &nbsp;and emails to both will be sent to your single email address. Then log into Roll20 with one account normally and log the other in using a private/incognito browsing window, which will let you see your player view 'live' without switching back and forth to 'rejoin as player'.
bblackmoor said: Jarren K. said: There is a setting on the Layer menu for GM Overlay Opacity. I believe that is what you are noticing for the greyness &nbsp;that is being overlaid. GM Darkness Opacity! That's it! Thanks! Of course, now I am curious: what is the intended use for this? Why would anyone want the game to be greyed out? Because, despite what the text says, it doesn't just change the opacity of areas that are dark to players -- it makes BRIGHT areas GREY, including the player and monster tokens. The single greatest reason why I like having the light turned dark is when I'm drawing dynamic lighting lines so I can see that the false wall I'm drawing is flush with the rest of the wall.&nbsp;&nbsp;
1624860699
Brian C.
Pro
Marketplace Creator
Compendium Curator
DM Eddie said: The single greatest reason why I like having the light turned dark is when I'm drawing dynamic lighting lines so I can see that the false wall I'm drawing is flush with the rest of the wall.&nbsp;&nbsp; If you drop a token with light and vision on the Dynamic Lighting layer you can line things up quickly. Draw the lines for your walls and secret doors; select the token; and press Ctrl+L. You can then adjust your secret door to its proper location using the very definite line of sight produced by the token's vision.
Thanks for all of the assistance. :)