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Need a macro that calls for multiple modifiers players can enter

So I'm running Bulletproof Blues and the way the rolls work is a 2d6 + modifier + modifier + modifier. I've tried writing it a few times but seem to be failing. If anyone could provide a workable solution it would make my life a little more streamlined running this system.
1624960807
Ziechael
Forum Champion
Sheet Author
API Scripter
It all depends on how you want it to look/run and whether there is a character sheet for the system that might hold the modifier values but at it's core you are looking and a multiple query chain: /r 2d6 + ?{Modifier 1|0} + ?{Modifier 2|0} + ?{Modifier 3|0} or /em does a thing: [[ 2d6 + ?{Modifier 1|0} + ?{Modifier 2|0} + ?{Modifier 3|0} ]] You could also set up tokens to use the bars as the 3 modifiers so that players can update them ahead of time or have standard values there by default: /em does a thing: [[ 2d6 + @{selected|bar1} + @{selected|bar2} + @{selected|bar3} ]] ^^ to account for reading the bubbles from left to right you'll maybe want to change the order of the bars but it won't matter to the overall calculation, just the readability thereafter.